

Skull Horde
8BitSkull · April 10, 2026 · Dungeon Crawler, Action Roguelike, Auto Battler, Hack and Slash, Action RPG
Buy Skull Horde from Steam at $12.99 — the cheapest of 1 store we compare.
Where to buy Skull Horde — official stores
Skull Horde price by region
Skull Horde costs $6.99 in Georgia (USD), £8.99 in the United Kingdom, €9.99 in Europe (EUR), $12.99 in the United States, CA$15.99 in Canada, A$16.99 in Australia, NZ$17.99 in New Zealand, zł25.99 in Poland and R$34.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.99 | $6.99 | — | 1 | |
| £8.99 | £8.99 | — | 1 | |
| €9.99 | €9.99 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| CA$15.99 | CA$15.99 | — | 1 | |
| A$16.99 | A$16.99 | — | 1 | |
| NZ$17.99 | NZ$17.99 | — | 1 | |
| zł25.99 | zł25.99 | — | 1 | |
| R$34.99 | R$34.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Skull Horde
Skull Horde has you commanding a flying necromancer's skeleton army through procedurally generated dungeons in real-time battles against endless waves of enemies. Merge units into increasingly powerful versions, synergize loot with unit classes, and unlock perks to craft the perfect build for each unique challenge.
This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades. As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.
- Procedurally generated dungeons
- Realtime auto battling
- Multiple levels with unique enemy types
- Different playable characters with unique special abilities
- Varied unit types which can be merged to gain stronger versions and unique abilities
- Lots of powerful loot
- Powerful perks
- Challenges which require creative builds to overcome
Skull Horde — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Skull Horde is a necromancy-focused roguelike that excels at making players feel commanding of a growing skeleton army with satisfying art, music, and build variety that keeps early runs engaging. Players consistently praise the unique mechanics, viable builds, and the ability to experiment with different unit combinations, though some note that the build variety can feel limited after extended play and the progression system may feel slow or repetitive.
Claims to be a dungeon crawler, but more like a survival game that forces you to move around. There's a lack of depth and the progress is way too slow.1 found this helpful
Skull horde is a good-quality game accompanied by a few pain points. What the game succeeds at most is actually making you feel like you are in command of a undead skeleton-soldier army while cleaving through floors of enemies, progressively becoming stronger & larger in the size of your horde. Both the build variety & quantity is great with the vast majority of builds being viable, unit variety is also sufficient and the rate inwhich you unlock new units as you go keeps the game feeling relatively fresh for awhile. The progressive difficulty timer is also done well and if you don't like that type of play there is a set "explorer" mode. For additional positives, I also have to say i greatly appreciate the level of work put into the art for the game. Not only does it look good but not cutting corners in our current age and actually making a full on good-looking pixel-art game deserves alot of appreciation. (and even if the music is generic sounding, thanks for making it Metal-inspired). For the flaws, there's not much but the flaws that do exist are noticeable. Mainly, the differing skulls aren't all that interesting with some like The Many & Garg just being outright boring to p…1 found this helpful
Great little game, love having a spare hour and 4 hours later....
IDK why I am seeing all these "Eh, it's mid" reviews. This is a top tier rogue lite for the price and what it delivers. The point is not to get a new level, the point is to try out new builds, experiment with different units, and have fun. I enjoyed the point. The music is also incredibly satisfying haha. I usually turn off the music in my rogue lites but this thing gets me hyped to go smesh with my skelly army. The game system is pretty unique so make sure you pay attention to how you build your army and oaths. Go play the demo for free and it's easy to understand why this is so dope.
Decent idle game to play while bored between something like classes or job breaks on a steamdeck, despite the audio bugs and text issues on there. You just have to remember what everything does. More importantly: great game overall. Always wanted a Vampire Survivors-like game focused on necromancy/summoning. Shout outs to Wan for gifting it.
It's a decent game. The music, sound design, voice acting, and art style are all very unique and really give this game it's potential. After that, the things like the actual gameplay start to falter. You essentially run around rooms looking for upgrades and random rolling to hopefully get them--Classic roguelike--but what's missing is the build variety. Sure, new characters give new build variety via their skills, but then I'm just walking into a new dungeon with the exact expectation of what build I'm after. It's missing that real **core** concept of good roguelikes where I can become anything with the first roll of the game. Which is why I only played 16 hours of it, BUT those 16 hours were lots of fun. Once I saw all of the builds I couldn't be bothered to complete any more of it. Definitely worth it on sale.
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