

SMIB: Mission Cure
Virtual Arts Studio · 2020 · Space, Family Friendly, Puzzle, Programming, Sokoban
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About SMIB: Mission Cure
Guide a remote robot through alien planets by programming its path in advance, placing commands like directional changes and jumps to navigate hazards and reach exits before battery runs dry. The strategic puzzle gameplay demands careful route planning around obstacles, recharge stations, and limited energy to collect formula components that will save humanity from losing the ability to smile.

SMIB (Space Multitask Intelligent Bot) is a small and smart robot created by humans for critical missions. It can be sent to planets in diverse environments, being remotely monitored and controlled by operators on Earth.
Its current mission is the most important so far: a strange syndrome is threatening people all over planet Earth - they are not able to smile anymore!
Scientists have developed a formula that can be the cure. The problem is: its components can only be found in distant planets.
So now SMIB will be sent to these planets and you, as the most senior operator, recruited back from retirement due to your unique familiarity with SMIB, will have to program it, defining its movements and actions so that it completes his tasks safely.
Carefully analyze each scenario and plan the route by using the limited supply of energy, the strategic recharge stations, and the special tools.
- In each new Area, SMIB will show up in a position far from the exit. The player will have to program it to reach the exit successfully.
- Gameplay has two phases: in the planning phase, SMIB is on hold, the player analyzes the Area and places the commands where appropriate.
- Programming is made by placing, along SMIB's previewed path, commands like: change direction, jump, push an object, among others.

- Once planning is complete, the player presses the Play button, and the Execution phase begins: SMIB starts moving ahead until it reaches a command placed by the player, executes the command and goes on, until reaching another command, an obstacle, or (hopefully!) the exit.

- But be careful: SMIB battery has a limited capacity of executing commands: if the number of available commands is not enough to reach the exit, planning has to aim to reach one of the intermediate recharge stations available in the scenes. Once recharged, plan the next path to finally reach the exit.

- Each different planet will have a sequence of Areas, and the desired formula component will be found in the final Area.
Help SMIB find the cure and bring it back to Earth!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I don't play or review early access games, plenty of supposedly finished ones (often in early access state still), but when they undoubtedly get abandoned for whatever reason, might as well see what's what, as that's most likely as good as they'll ever get. since I liked the dev's first game, [url=https://steamcommunity.com/id/dohi64/recommended/1090790]magicolors[/url], despite its flaws, I picked this up as soon as it came out in november 2020, with the estimate of 60-120 days spent in early access. [b]it received ZERO updates in 2 years[/b] and the developers have moved on without explaining the situation. they even had [url=https://store.steampowered.com/developer/menssana]mens sana[/url], developer of pretty good casual puzzle games, on board, so it's an even bigger disappointment. they said it was a financial decision, which I'm sure is true and very sad, but none of the player's concern. it's a sci-fi puzzler, [b]12 levels[/b] unlocked one by one on a single planet (they were going for 30-36 and more locations in the finished game), and all you do is give the robot instructions to reach the exit. [b]it's basically a simple programming game[/b] for dum-dums like me. simple …17 found this helpful
SMIB: Mission Cure is a somewhat badly made abandoned Early Access 3D/iso looking adventure game from the notorious asset flippers at Mens Sana Interactive, publishing as "Visual Arts Studio" to hide their identity (but they goofed and left their name in the game credits... without crediting any of the Unity assets they ripped off from real game developers, tsk tsk). It's a poorly made mobile app tier Sokoban like puzzle game with bad graphics... let's face it, this was never a serious attempt at making a game, it's just shovelware cash grab stuff. The game was abandoned roughly tree days after launch and hasn't been updated in over two years. It blew past the developers commitment to complete the game, and will almost certainly never be finished. The developers just leave this on Steam in the hopes they can scam someone into buying an unfinished product. Sounds harsh? These guys have history: Mens Sana Interactive are known asset flippers and have previously taken other developers work and put it on Steam in an attempt to scam gamers and get paid for someone else's effort. Mens Sana Interactive have shown a repeated pattern of trying to scam gamers, here are some example…5 found this helpful
I have a personal policy of never buying Early Access games. This one makes me feel I should stick to that policy no matter what.2 found this helpful
SMIB: Mission Cure is a lighthearted puzzle adventure developed and published by Virtual Arts Studio. Built around a unique programming-inspired gameplay system, the game tells the story of a small robot named SMIB who is sent on an interplanetary journey to find a cure for a strange problem affecting humanity: people have forgotten how to smile. While the premise is simple and whimsical, it provides a charming framework for a puzzle-focused experience that emphasizes logic, planning, and experimentation rather than action or fast reflexes. The game's defining feature is its command-based puzzle design. Instead of controlling the protagonist directly, players create sequences of instructions that SMIB follows automatically. Each stage becomes a test of foresight, requiring careful planning before execution. This approach gives the game a strategic feel, as every movement must be considered in advance. The mechanics are easy to understand at first, but later challenges gradually introduce additional layers of complexity that encourage players to think critically and adapt their strategies. Fans of puzzle games that reward patience and analytical thinking will likely appreciate the …
This game is so SMIB
More please ..... A Game about how to get from point A to point B. I loved it. Section 7 gave me trouble because the instruction for EXACTLY how & where to use the laser gun was lacking & or confusing, But thanks to someone in the community posting a Video with the solution to that Particular puzzle map. I was able to complete the game without further Help. Hats off & many thanks to them, Overall for me a FUN Game .... I am champing at the bit for the other worlds to this game to be added to my library!!
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