Song Samurai

Song Samurai

Jake Overall · August 16, 2017 · Action, Casual, Simulation, VR

Buy Song Samurai from Steam at $4.99 — the cheapest of 1 store we compare.

PC
3 user reviews33% · 3
Best price
$4.99
lowest tracked $2.49
Steam Buy at Steam

Prices last checked

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Where to buy Song Samurai — official stores

Steam
Steam
Standard Edition · Steam
$4.99
Buy

Song Samurai price by region

Song Samurai costs $2.99 in Georgia (USD), £3.99 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$5.49 in Canada, NZ$5.99 in New Zealand, R$10.49 in Brazil and zł17.99 in Poland right now.

Cheapest Song Samurai offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $2.99 $2.99 — 1
United Kingdom £3.99 £3.99 — 1
United Statesyour region $4.99 $4.99 — 1
Europe (EUR) €4.99 €4.99 — 1
Canada CA$5.49 CA$5.49 — 1
New Zealand NZ$5.99 NZ$5.99 — 1
Brazil R$10.49 R$10.49 — 1
Poland zł17.99 zł17.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Song Samurai

Become the Song Samurai, and accept your sacred oath of defending your dojo. Accept the challenge posed to your land by the Dragon of ice and fire. Take up your swords and fulfill your destiny.

Song Samurai — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Song Samurai is a VR rhythm game that attempts to blend DDR-style gameplay with a samurai theme, but struggles with execution and design. Players appreciate the novel concept and find it playable, though they criticize the clunky song selection interface, inconsistent difficulty calibration that doesn't properly sync with the music's actual complexity, and the lack of included tutorial content that forces new players to manage files before they can even start.

Recommended Aug 22, 2017
I come from a DDR background. I also have enjoyed plenty of music related games. The idea of putting these into this setting, and in VR no less, intrigued me. Once it came out, I saw the price and couldn't pass it up. I will say, it is simple in its design, to which there is room for improvement. For example, the system for picking your song is hard to use, and using the scroll bar on the side doesn't always work for me. Also, I can't seem to get the special to work after getting the swords to glow, but that may be because I'm playing it on an Oculus instead of the vive. and finally, I can't quite figure out how it senses music. Some songs I think will be extremelyt hard (Through the Fire and Flames for instance), aren't, and vice versa. All that aside, I still will give this a thumbs up, because when it comes to actual gameplay, it's a blast! Me and my son have been playing with it for a little bit now, and it's quite the workout as well. Although, like my kid, you can play this by just swinging your swords around wildly an do pretty good, the idea of being able to "slice" through multiple blasts at once, and do it intentionally, is quite rewarding. edit: There has been an u…
3 found this helpful
Not recommended Aug 28, 2017
I really don't like discouraging small VR developers because I want more games, but this one just doesn't cut it. The idea is that it uses your music library to generate the rhythm components, but at best it's just using the tempo to generate the volume of orbs. It really doesn't feel like it has anything to do with your song choice. It also doesn't come with any pre-loaded music. I know the developers didn't want to license any music, but you at least needs a tutorial song because as it is right now you start the game up for the first time, then have to immediately take off your headset to move music into the correct directory. I could live with it if those were the only issues, but it's not at all. Compared to so many other VR experiences out there, including free ones, it doesn't look great. And the hit detection on the swords is terrible. I sliced my sword through many orbs that seemed to ignore it completely and I had the best luck trying to poke at them with the tips. Overall, the control schemes need a lot of work and need to be much more accurate (just navigating through the instructions is annoying). Nothing is intuitive and you can't move around at all without moving i…
1 found this helpful

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