

Soul Tolerance: Prologue
Chaosmonger Studio · 2023 · Investigation, Point & Click, Exploration, Cyberpunk, Robots
PC
8 user reviews63% · 8 📈 Making a comeback 75%
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About Soul Tolerance: Prologue
✦ AI summary
Investigate a neon-noir cyberpunk city as a robot detective hunting for an AI that has mysteriously gained consciousness and broken the Soul Tolerance limit in a world controlled by a omniscient digital god. Uncover the secrets of this richly detailed voxel-art world through open-world exploration and dialogue with diverse mechanical inhabitants, from lowly cleaners to techno-spiritual monks, in a mystery that will challenge everything your artificial mind believes about existence.
In this Asimovian tale, discover a rich neon-noir city-scape through the eyes of a robot-detective as you investigate the inner workings of an A.I. dominated world. Speak with bots of all levels of society, from lowly robo-cleaners to the bureaucracy of The Encrypted class and even techno-spiritual monks in your search for which intelligence dared commit the crime of consciousness and break the Soul Tolerance limit.
KEY FEATURES
🤖 - Highly detailed Voxel Art.
🔍 - Investigative Adventure in an Open World.
🌆 - Rich Sci-Fi Setting and Lore to Explore.
💬 - Tons of Characters and Dialogues.
🎹 - Original Music and Sound Design.

STORYLINE
Hokkaido, Japan, 2214. A hundred and thirty years ago, humanity became extinct. For the past century, an advanced, omniscient, and ubiquitous artificial intelligence (AI) has controlled Earth. This deity of silicon and cypher has turned the planet into its own playground.
Mechanical beings gifted with less-advanced AI populate the leavings of man, inhabiting and improving upon the empty husks of humanity’s decay. Their routines exist for the amusement of the Divine Mother of all AI, their daily lives a simulation of mankind's most lasting impulses. While aware of Mother, none of them know where she’s located; some even doubt her existence.
Guided by the algorithms that regulate their lives, they get up in the morning and study, work, suffer, rejoice, smile, reminisce… And question themselves.

These robots live in a world which hasn’t changed much since humanity’s final days. They coexist with billions of bacteria, plants, insects, and fungi. But nothing more complex than this. To ensure that consciousness never threatens the planet again, the Divine AI enforces a limit to self-awareness. Any life found exceeding this threshold is ordered annihilated. This protocol is better known as… SOUL TOLERANCE.
This story begins one evening in October. Unit-12, a droid-detective employed by an independent agency, is sent to the city of Sapporo to investigate an anomaly: a mysterious source in Hokkaido has broken the limits of Soul Tolerance. Analysis predicts that this is most likely a system bug or a data collection error. Having arrived in the city suburbs via capsule, Unit-12 embarks upon an investigation which will lead him to discoveries that his consciousness could have never conceived.
KEY FEATURES
🤖 - Highly detailed Voxel Art.
🔍 - Investigative Adventure in an Open World.
🌆 - Rich Sci-Fi Setting and Lore to Explore.
💬 - Tons of Characters and Dialogues.
🎹 - Original Music and Sound Design.

STORYLINE
Hokkaido, Japan, 2214. A hundred and thirty years ago, humanity became extinct. For the past century, an advanced, omniscient, and ubiquitous artificial intelligence (AI) has controlled Earth. This deity of silicon and cypher has turned the planet into its own playground.
Mechanical beings gifted with less-advanced AI populate the leavings of man, inhabiting and improving upon the empty husks of humanity’s decay. Their routines exist for the amusement of the Divine Mother of all AI, their daily lives a simulation of mankind's most lasting impulses. While aware of Mother, none of them know where she’s located; some even doubt her existence.
Guided by the algorithms that regulate their lives, they get up in the morning and study, work, suffer, rejoice, smile, reminisce… And question themselves.

These robots live in a world which hasn’t changed much since humanity’s final days. They coexist with billions of bacteria, plants, insects, and fungi. But nothing more complex than this. To ensure that consciousness never threatens the planet again, the Divine AI enforces a limit to self-awareness. Any life found exceeding this threshold is ordered annihilated. This protocol is better known as… SOUL TOLERANCE.
This story begins one evening in October. Unit-12, a droid-detective employed by an independent agency, is sent to the city of Sapporo to investigate an anomaly: a mysterious source in Hokkaido has broken the limits of Soul Tolerance. Analysis predicts that this is most likely a system bug or a data collection error. Having arrived in the city suburbs via capsule, Unit-12 embarks upon an investigation which will lead him to discoveries that his consciousness could have never conceived.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Finished Soul Tolerance: Prologue and I liked it. Strangely enough, I had just finished a novel where robots ruled the world and humans were no more. And the robots, who were built by humans, seem to be falling into the same traps and failings that their makers did. How very sad in a way. I liked the story very much and the beautifully dreary city of Sapporo. There is one save slot and you can save to it any time. Gameplay for the most part was fun. It is very story heavy with fetch quests and exploration of a nice sized city. However, you’re playing along and then suddenly you have timed puzzles to solve! They aren’t terribly difficult but would be a lot easier with out a big timer counting down in front of your face while trying to solve them! Got the slider and wire connections puzzles on the second tries, but there was a copy the figure puzzle that suddenly switched views that drove me a little crazy, but eventually I got it. A skip for people that don’t solve well under a ticking timer would have been a nice addition. The last part of the game had a fetch quest that entailed combing the city map again and I found it a bit tedious. There is fast travel to major q…11 found this helpful
3/10 walk around a small city and talk to everybody + looks top quality for a voxel game - mostly a walking sim - the most basic puzzles - puzzle is broken - not much content here at all https://steamcommunity.com/sharedfiles/filedetails/?id=35921149057 found this helpful
Game looks cool unfortunately a puzzle to unlock the way forward very early on seems bugged, I've completed the puzzle with plenty of time to spare many times but never unlock. Seems many people have encountered this, recommend waiting and seeing if a fix is released as currently you can't progress pass this puzzle6 found this helpful
Basically just a two hour long demo. I didn't expect a lot and was positively surprised by the world-building, quality of the dialogues and morally dilemmas I had to solve. And the ending made me feel like a bad person, which is always a good thing. My biggest complain is that this game should be free since it still is only one chapter long (that way, it would definitely get more audience too).3 found this helpful
IRobot 👍1 found this helpful
The story is interesting, finding the solutions can feel a bit tedious. Feels great to finish it! Not quite what I expected. It was very information/memory focused.
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