

Speed Swing
Jakob Delzer · May 28, 2020 · Indie, Platformer, First-Person, Difficult, Singleplayer
Buy Speed Swing from Gameseal at $0.24 — the cheapest of 2 stores we compare.
Where to buy Speed Swing — official stores
Cheapest Speed Swing keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Speed Swing price by region
Speed Swing costs £0.17 in the United Kingdom, €0.19 in Europe (EUR), $0.24 in the United States, zł1.05 in Poland, $4.99 in Georgia (USD), CA$5.69 in Canada, NZ$6.29 in New Zealand, A$7.50 in Australia and R$10.89 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.17 −96% | £3.99 | £0.17 | 2 | |
| €0.19 −95% | €3.99 | €0.19 | 3 | |
| $0.24 −95% | $4.99 | $0.24 | 2 | |
| zł1.05 −94% | zł17.99 | zł1.05 | 2 | |
| $4.99 | $4.99 | — | 1 | |
| CA$5.69 | CA$5.69 | — | 1 | |
| NZ$6.29 | NZ$6.29 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$10.89 | R$10.89 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Speed Swing
Speed Swing — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Speed Swing is a physics-based platformer centered on mastering grappling hook mechanics and speedrunning through courses, with players divided on its execution. Supporters appreciate the skill-based challenge and tightly focused design, while detractors criticize imprecise rope physics, overly demanding inputs, poor visual presentation using placeholder assets, and overall lack of polish that makes failure feel unfair rather than earned.
Speed Swing is a poorly made physics platformer where you're in a room full of gigantic Creative Commons assets (at least the developer acknowledged that) and you "swing" from platform to platform until you hit the exit flag. There's a speedrunner aspect that nobody cared about. The whole thing is extremely amateurish and of very poor general quality, from the level layout, game assets (taken from someone else), optimisation, and lack of polish. It looks like this was slapped together in less than a weekend, yet it's being sold for profit, so at least someone has a sense of humour. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render t…3 found this helpful
Speed Swing, developed by Jakob Delzer and published under the Indie label, is a tightly focused physics-based platformer that builds its entire identity around momentum, precision, and time optimization. Rather than relying on narrative hooks or expansive level design, it narrows its ambition to a single core mechanic: using a grappling hook to swing through obstacle-filled courses as quickly as possible. This stripped-down philosophy gives the game a clarity of purpose that is immediately apparent. From the moment you launch into the first level, the objective is simple—reach the goal fast—but the execution demands far more nuance than that premise suggests. The grappling hook is the centerpiece of the experience, and the game’s design revolves entirely around mastering its physics. Players must learn how to latch onto anchor points, manage swing arcs, release at the optimal moment, and preserve forward momentum while navigating platforms, hazards, and tight corridors. The movement system rewards rhythm and anticipation; a well-timed release can launch you across large gaps with satisfying fluidity, while a poorly judged swing can bring your run to a halt. Over time, the mechani…1 found this helpful
[h1] Skill Game [/h1] Feels more challenging and skillbased than the end Verlet Swing levels. Only wish it would look a little prettier. Also air strafing would ruin this game.1 found this helpful
I didn't go into it expecting much. It was a cheap platforming game based on swinging around on a rope. I was expecting a Spider-man esque experience to cleverly get to a location. Instead it turned out to be a "You will do the precise inputs required or you will fail the level". Plus it feels like the rope behaves poorly half the time. It was less "Speed Swing" and more "Slow Swing" as you repeat the same level over and over hoping for the rope to behave like it should while you're trying to do actions that require far too precise inputs. Half of the time you fail it's not even your fault. The rope just decided to stop your momentum. I'd avoid this game.
i love it
I have a new found respect for Spiderman after having played this game, level 8 is where im currently at I got past 7 by sheer luck on the 2nd go, and while level 5 was a pain with 30 attempts before i finally beat it persistence is the key to success with anything in life why else would someone like Mark Zuckerberg waste billions of dollars on a thing called Meta? because he believes if he keeps trying no matter how much a failure he looks like right now to the rest of the world eventually he will find the thing hes looking for. Persistence is key, great game.
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