

Spellbound Spire
Option 44 · June 23, 2020 · VR, Free to Play, Exploration, Interactive Fiction, Singleplayer
Spellbound Spire is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Spellbound Spire price
Spellbound Spire is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Spellbound Spire
Spellbound Spire is a VR puzzle adventure where you explore a corrupted medieval tower using magical gravity-defying gloves to solve environmental challenges and unlock its secrets. Its clever non-euclidean level design lets you walk through an impossibly vast environment while staying safely within your real playspace.
Location hidden, Al-Andalus, 1205: A wizard has accidentally created a powerful dark corruption that has spread through their tower rapidly.
Your mission is to go on a dangerous immersive journey to restore the peace in the tower. On your journey, you will find a pair of magical gloves that can disable the gravity on an object, allowing you to bring the object to places that seem impossible.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1248270/extras/GH_V3.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1248270/extras/Banner_Game2.png
Spellbound Spire is an immersive VR journey where you, the player, explore a magical tower located in 12th century al-Andalus. The tower is filled with different types of locks and keys that are scattered across the environment.
To unlock the mysteries of the tower and solve its challenges you will need to use your magical gloves. These gloves disable the gravity of objects, enabling you to make them fly anywhere you want. Allowing you to continue exploring the tower.
However, this journey is not without danger. The corruption is spreading through the tower and will corrupt anything in its path. Contact with the corruption will disable your gloves' powers, and any object that it touches will immediately be destroyed.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1248270/extras/Banner_NE2.png
The non-euclidian portals allow for smooth seemingly-impossible movement from one location to another.
By combining non-euclidian level design and room-scale movement we enable you to walk through the entire game in one continuous path while staying safely within the bounds of your playspace. This creates the feeling that you are exploring a large environment while avoiding the shortcomings of other VR movement solutions. However, this will not impede you from exploring intricate areas, impossible geometry, and the other mysteries found within the tower.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1248270/extras/ne_V2.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1248270/extras/Banner_Team.png
Option 44 is a 3rd-year student team studying International Game Architecture & Design Programme at the Breda University Of Applied Sciences.
The project is created over the course of 28 weeks.
We put our love and care into this project and would love for you to try it out.
Feel free to tell us your thoughts on our game in our discord!
Additional Note:
A play area of at least 2m x 2m (6 feet and 7 inches) is required. There’s an option to play within a smaller space of 1.5m x 1.5m, but this is not recommended as it makes for a less stable experience and could cause nausea, which some may experience as unpleasant.
Spellbound Spire — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Spellbound Spire is a room-scale VR game that players praise for its creative use of impossible spaces, beautiful environments, and cozy puzzle design, but it suffers from significant technical issues including inconsistent play area detection, frequent view blanking, unreliable item grabbing, and a two-item carry limit that frustrates progression. Most reviewers note the game lacks a save system and can take around an hour to complete, which players feel should be communicated upfront, though several consider it worthwhile as a free experience that showcases interesting VR design ideas.
Meta Quest 3S. No information when booted up. I can't seem to walk anywhere, thumbsticks did nothing. Tried to go to room behind me, but I physically walked into the wall. I could see there was a path there, but the feet just don't move anywhere. Doesn't seem like it's for sitting folk, but for people with mall-sized walking spaces. Can't get past the first rectangle room with the bars on window and walkway behind me. I'm just glad the game was free, otherwise, I'd have to find out how to process a refund.1 found this helpful
Wanted to start trying some of these room scale, free roaming vr games and came across this one. It looks fun and I tried the demo but its not optimized for the steam frame yet. Some issues I ran into were - the size of the play area seems to change even after i set it. - because of that you end up with the view blanking out far to often as you move around even in a play space area thats large. - Grabbing items does not always work - You're limited to two items you can carry at once, this isnt a headset issue but game limit. Why not offer a backpack or something to carry more items in? Otherwise the game looked fun but I couldn't get past a certain point because of the room size issue.
Cozy experience that is super unique
very cool
A great room scale VR experience. The puzzles are nice, the environments beautiful and the music immersive. If I could have one complaint is that the game has no save system and does not warn you about that in advance. If it would at least do that you would know that you should have around 1h, so you can complete it in one go. But it is a free demo and for that it is more than worthwhile :)
Very cool example of using "impossible spaces" to accomplish true room scale VR where you use only your physical movement to traverse a large world.
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