

Stalked in Solitude
jjpokey · 2025 · Horror, Psychological Horror, Survival Horror, Singleplayer, First-Person
PC
Mixed67% · 18
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About Stalked in Solitude
You’re home alone… but are you really alone?Step into the unsettling world of a teenager left to fend for themselves in a quiet suburban home. With your parents out of town, you expect a peaceful night, but what begins as mundane chores quickly spirals into a harrowing fight for survival.Key Features:
- Immersive Storytelling: Experience a suspenseful narrative that unfolds in real-time, keeping you on edge with every step. Each choice you make could mean the difference between life and death.
- Dynamic Gameplay: No two playthroughs are the same. Necessary items for survival and The Stalker will always spawn in pre-determined random locations to ensure each playthrough is unique.
- Strategic Survival: Stay sharp and use common sense to outsmart The Stalker. Audio queues are important to uncovering which rooms are safe and unsafe. Pay attention to any clues that there may be someone lurking around the corner.
- Tense Atmosphere: The comfort of the home will be cut short. Every creak, knock, and distant footstep will keep you on edge.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
so so good! spooky and tense! great little short game with great sound effects and scares! multiple endings which is nice!2 found this helpful
Just played this and have kind of mixed thoughts on it. If Steam had a neutral rating, then I'd have gone with that, but it doesn't so regrettably I'm giving it a thumbs down. The game starts off well enough and has decent visuals. The gameplay is pretty basic - it tells you to go do something, and you go do it and click on the thing that needs to be done. A masked intruder breaks into your house and then you've got to hunt for a particular item (the remote control for the garage door) to get out. And that was the moment where I started to find the game tedious and I lost interest in continuing, as the mechanics of this section just felt... off, kind of? The game tells you to listen for the intruder's breathing to know whether it it safe to enter certain rooms, but to me it felt like the audio cues were very sporadic, and very unreliable, often misleading you completely. Then there was a moment where I spotted the intruder in a corner - so surely you'd expect it to be safe for me to go into a different room, right? Turns out, nope! As soon as I opened a door to a room (despite literally spotting the intruder only a second ago) the intruder came busting out of said room and got me, …1 found this helpful
We played this on stream and it uhh wasn't as exciting as I hoped it would be. It's all the wrong lessons from Fears to Fathom and Puppet Combo with none of the charm. The game is slightly buggy, the items appear AFTER you need them which is just bad, the searching for the baseball bat was real a big wtf moment, and the "story" was dime a dozen lazy. It looks pretty good and I like the subtle sound effects but I can't really heap much more praise on it I didn't hate it enough to refund it tho Here's my full playthrough if anyone wants to watch https://www.youtube.com/watch?v=6vTPyROxu901 found this helpful
"Stalked in Solitude" is, well, short horror game. See, you are a teenager (i think?) alone in his parrents big, empty and awkward house. There is a serial killer on the loose. You have to survive. I really tried to like this one, but it's so empty, the horror moments are so bland and...well the game is really short. I have managed to finish it on accident while creating the review video. That's TOO short. Short video: https://youtu.be/Y6Ps9E5hX2A1 found this helpful
This game tried to clone Puppet Combo but ended up being more half-baked than a Bethesda game launch. The story and the idea behind it is pretty good, but the only problem is with the gameplay itself. - you move too slow. Somehow you walk faster when you crouch, and go super speed when holding [A + W] or [D + W]. - No crosshairs, which makes trying to locate items and whatnot much more difficult than it needs to be. - looking around makes you feel like the protagonist has a neck cast on and can't properly look down (movement is stiff, wooden, and nauseating) - The doors only open one way; oftentimes hitting you in the face or catching you in a temporary trap until the door closes, forcing you keep your distance when opening any door - no pause menu (you have to exit out of the game by clicking Alt + Tab) then close the windows to close the game. - VHS filter is too excessive (to the point of causing a headache when playing for prolonged periods trying to figure out how the game's mechanics work) and wish there was an option to disable it. There isn't a consistent art style either. The NPC's have that clear PS1 style inspiration but everything else looks like an asset flip, someth…
The lack of any settings of any kind was an immediate turn off on this one for me, then the longer i played the harder it was to look at with the vhs filter. Especially with the entire first part of the game being "pick this up, find this, find THIS" it just wasn't fun and gave me a headache. Also the constantly getting smacked by doors when trying to leave a room was not a fun time. I swear I could never stand far enough back from them.
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