

Stick Adventures: Wizard Madness: Chapter 1
Renegade Games · January 29, 2018 · Indie, 2D, Pixel Graphics, Action, Adventure
Buy Stick Adventures: Wizard Madness: Chapter 1 from Steam at $1.10 — the cheapest of 1 store we compare.
Where to buy Stick Adventures: Wizard Madness: Chapter 1 — official stores
Stick Adventures: Wizard Madness: Chapter 1 price by region
Stick Adventures: Wizard Madness: Chapter 1 costs £0.94 in the United Kingdom, $1.00 in Georgia (USD), $1.10 in the United States, €1.10 in Europe (EUR), CA$1.44 in Canada, A$1.64 in Australia, NZ$1.66 in New Zealand, R$3.87 in Brazil and zł4.97 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.94 | £0.94 | — | 1 | |
| $1.00 | $1.00 | — | 1 | |
| $1.10 | $1.10 | — | 1 | |
| €1.10 | €1.10 | — | 1 | |
| CA$1.44 | CA$1.44 | — | 1 | |
| A$1.64 | A$1.64 | — | 1 | |
| NZ$1.66 | NZ$1.66 | — | 1 | |
| R$3.87 | R$3.87 | — | 1 | |
| zł4.97 | zł4.97 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Stick Adventures: Wizard Madness: Chapter 1
Stick Adventures: Wizard Madness: Chapter 1 is a clicking game where you battle hundreds of enemies across six levels while strategically selecting spells and equipment to survive. Customize your wizard's outfit, collect gold from defeated enemies to buy new spells in the shop, and trigger random rewards to help you push through this fast-paced pixel art adventure.
GAME FEATURES:
- 6 Levels of Clicking Madness.
- Various Enemies and vicious creatures to fight along your journey.
- In-Game Shop selling multiple Spells & Abilities.
- Clothing/Equipment System
- Random Reward System for the Player.
- Pixel Art Graphic design.
- Full HD Soundtrack throughout the game.
- Cutscenes on each level.
- Auto-Save at the start of every level so no need for manual save.
Shop System
To use the Shop you need currency, the currency in this game is gold. Gold is dropped by defeating enemies, each enemy drops a random range of gold depending on their difficulty. The player will be able to view the entire shop from the start of the game with no limitations. Items purchased usually appear in the Shop Pit located in front of the player unless they are a direct buff.
Spell System
The spell system in Stick Adventures: Wizard Madness works based on the shop, the player first buys a spell scroll from the shop and then activates the scroll by clicking on it whilst it's in the Shop Pit. You can only have one spell at a time.
Random Reward System
The player will be rewarded throughout the game via the Random Reward System. This system is triggered via killing mobs to build up a behind the scenes counter, once this counter is at maximum capacity the player will be greeted with the Reward System.
Clothing System
The clothing system in Stick Adventures: Wizard Madness is very straight forward, the player has a large selection of clothing to choose from using the arrow keys on the keyboard. You do not have to pay for these clothes with in game currency all of it is available from the start.
Save System
Every time a new level starts the game automatically saves locally on your hard drive, please remember you only have one save file so if you start a new game it will erase the old one. Always press LOAD if you want to continue playing from where you left off previously. NEW will create a new save file erasing your old one.
Developers Notes:
This game is around 25 minutes long in total, I run Renegade Games as an Individual.
Stick Adventures: Wizard Madness is the first game I have ever created. Any feed back would be greatly appreciated!
Stick Adventures: Wizard Madness: Chapter 1 — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Stick Adventures: Wizard Madness: Chapter 1 is yet another of literally hundreds of lazy amateur 2D retro top-down shooter/brawlers infesting Steam and lowering the average quality of all video games everywhere. I'm being far too kind to this to call it a shooter... it's more dumbed down than that. You can't move, you just click things to kill them as they approach, like some kind of childrens toy app. You do get some "spells" that allow you to "shoot", however. Waves of garbage pixel enemies come at you, and you'll be quickly rooting for them to win so the game can be over and you can rip your hard drive out and burn it to make sure the game is completely gone. It's that bad. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The visuals in this game are a complete joke, it's seriously just a bunch of MS-Paint sprites/images that look like they were lazily scrawled out over the space of a couple of hours. Like, with the mouse, it doesn't look like they even used a Wacom tablet or anything. It's so bad even pixel "art" would look better than this. Pure MSPaint. It's unclear if this is due to lack of budg…3 found this helpful
I enjoyed the game and although it does not take that long to complete it is certainly very fun to play and worth the money. It is a significant improvement from the beta as the shop has more items and it is definately more challenging which I enjoyed. If you are into these types of games or just want to try something new you might as well just buy it as the game is so cheap you really cant go wrong. I would definately recommend this game!3 found this helpful
good little indie game, with a good story line,cant wait for the next ep2 found this helpful
I love it. I didn't know anything about this game until I heard the creator talk about it in an old video online. My hand started to hurt after the fourth level from all the crazy clicking haha. My favourite part of this game is the intense voice of the narrator you hear between each level. I am so happy this game is still available to buy and play.
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