

Summer Islands
Marttalin Games · 2025 · Building, Economy, Strategy, Procedural Generation, Capitalism
PC
Very Positive81% · 187
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About Summer Islands
Create almost infinite numbers of maps with different seeds. One island, several or the Summer Islands mode. From small 100x100 maps up to 1500x1500 maps. From high mountains or just sand islands. Everybody finds his small island in the wide ocean or in the big archipelagos. Build cabins, villas or expensive hotels directly on the beach or in the mountains. When a building is finished, tourists can come by boat or plane. The tourists want to be preserved. Build bars, discos, golf courses, supermarkets and many other buildings that are popular with tourists and will make you rich as the owner.
Buy new buildings from a wide range of building types. From houses and hotels to restaurants, stores, parks attractions etc. Here you can distinguish between mass tourists and luxury tourists. Buildings with luxury tourists earn you more money, but are expensive and have a lower capacity. Also note that mass tourists and luxury tourists have different preferences as to which buildings are nearby. Borrow money or pay off your debts. Go out and advertise, or take out insurance. Check if your buildings are doing well and you can raise the rent. Hire consultants to protect you from sabotage, for example. Or would you rather unlock more sabotage? That is entirely up to you.
Unfortunately there are also natural disasters that can destroy your buildings. Whether tornado, earthquake or meteorite, everything is possible.
In quiet times the competition comes from your enemy and expands over your land. Maybe there are some sabotage possibilities! In the Map Editor you can not only create your perfect map. You can also fill it with events. Which buildings should be unlocked under which conditions. A match where you cannot build roads or there is no minimap? You want natural disasters to occur under certain conditions at a certain place? Try it out!
Buy new buildings from a wide range of building types. From houses and hotels to restaurants, stores, parks attractions etc. Here you can distinguish between mass tourists and luxury tourists. Buildings with luxury tourists earn you more money, but are expensive and have a lower capacity. Also note that mass tourists and luxury tourists have different preferences as to which buildings are nearby. Borrow money or pay off your debts. Go out and advertise, or take out insurance. Check if your buildings are doing well and you can raise the rent. Hire consultants to protect you from sabotage, for example. Or would you rather unlock more sabotage? That is entirely up to you.
Unfortunately there are also natural disasters that can destroy your buildings. Whether tornado, earthquake or meteorite, everything is possible.
In quiet times the competition comes from your enemy and expands over your land. Maybe there are some sabotage possibilities! In the Map Editor you can not only create your perfect map. You can also fill it with events. Which buildings should be unlocked under which conditions. A match where you cannot build roads or there is no minimap? You want natural disasters to occur under certain conditions at a certain place? Try it out!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There is a lack of "information" about how to play the game (especially, about what to consider in detail and what means what), or probably I just don't get it. And there are some issues as well. But the developer implemented my resolution very quick after my request (it was unplayable without), and I want to support indie developers, so I giva a positive anyway.2 found this helpful
Please reimplement an option to adjust the terrain by mousewheel like in the original game. Performance has been cut to 60 fps, why? Please don't change too much in comparison to the original game. Apart from this, nice remake.1 found this helpful
This might be a personal problem, but the tutorial for this game makes it extremely difficult to figure out how to make any given building profitable. I keep building stuff next to each other that is supposed to have synergy, and yet everything costs exponentially more than it makes. I don't really understand how the proximity of shops and attractions to hotels is supposed to improve their earnings, which seems like a tutorial problem. Whatever I'm supposed to be doing, I'm clearly doing it wrong, but the tutorial and various graphics UIs don't make it any clearer what I should be doing instead.1 found this helpful
Pretty good game - reminds me of holiday island. Had a quick wee play (will play more later on) Few suggestions 1. Ability to change currency - understsand that the developers are from the EU (I would like the currency formatting to be in commas please) and instead of Euros to Dollars or whatever currency customisations that the person wants 2. English UK support please Apart from that the game runs pretty well on my desktop, will test it out on the Legion Go, it looks like this game is optimised for the deck, will post an updated review on the deck later on1 found this helpful
Game full of bugs sometimes cant even join a server or host a server, after a few minutes it random crash, or laggy. Please Optimize your game and debug it
A great and fun game, especially for those nostalgic for Holiday Islands like myself. Unfortunately the game becomes unplayable when getting close to 10000 tourists. Until the performance issues are solved, I cannot recommend this game.
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