Sunder Siege

Sunder Siege

Wise and Wild · August 12, 2026 · Casual, Strategy, Simulation, Incremental, Relaxing

Buy Sunder Siege from Steam at $4.99 — the cheapest of 1 store we compare.

PC
9 user reviews33% · 9
Best price
$4.99
lowest tracked $3.49
Steam Buy at Steam

Prices last checked

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Where to buy Sunder Siege — official stores

Steam
Steam
Standard Edition · Steam
$4.99
Buy

Sunder Siege price by region

Sunder Siege costs $3.29 in Georgia (USD), £4.59 in the United Kingdom, $4.99 in the United States, €5.19 in Europe (EUR), CA$5.99 in Canada, A$6.95 in Australia, NZ$7.89 in New Zealand, R$19.49 in Brazil and zł21.49 in Poland right now.

Cheapest Sunder Siege offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $3.29 $3.29 — 1
United Kingdom £4.59 £4.59 — 1
United Statesyour region $4.99 $4.99 — 1
Europe (EUR) €5.19 €5.19 — 1
Canada CA$5.99 CA$5.99 — 1
Australia A$6.95 A$6.95 — 1
New Zealand NZ$7.89 NZ$7.89 — 1
Brazil R$19.49 R$19.49 — 1
Poland zł21.49 zł21.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Sunder Siege

A short incremental physics game. Swing a wrecking ball to smash monsters before they reach your home! Upgrade your ball and your home for more smashy goodness!

Sunder Siege — game info

Platforms
Windows, Linux / SteamOS
Player modes
Single-player
PC Game Pass
Not included
More games like this:Linux games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Sunder Siege has an appealing core concept of swinging a wrecking ball in tower defense, and some players find it genuinely fun with a decent skill tree for progression, though the price is considered fair. However, many feel the gameplay loop is too shallow and repetitive, lacking depth in mechanics, tower building, or meaningful upgrades, with the physics system feeling underdeveloped and enemy knockback frustrating the experience. Most reviewers suggest waiting for further development before purchasing, as it currently feels more like a prototype than a complete game.

Not recommended Aug 13, 2026
[b]Great concept, but it feels more like a prototype than a finished game.[/b] A physics-based incremental tower defense where you swing a wrecking ball to defend your base sounds awesome. Unfortunately, the actual gameplay is basically: [list] [*]Move mouse left. [*]Move mouse right. [*]Repeat. [/list] That's pretty much it. There's no real tower building or upgrading, very little active progression, and only a handful of passive upgrades. I kept waiting for another mechanic, ability, tower, or bit of micro-progression to show up and deepen the loop, but it never really does. The "physics-based" part is also pretty shallow. If your ball hits an enemy without killing it, the enemy basically just gets knocked straight into your wall. Then there are things like an upgrade literally displaying its internal name: [code]ug_tact_overtime_1[/code] That really sums up the problem. [b]There's a genuinely fun idea here, but it feels unfinished.[/b] Give me more towers, meaningful upgrades, abilities, progression, and reasons to do something besides swing the mouse back and forth, and I'd absolutely come back to it.
3 found this helpful
Recommended Aug 12, 2026
Absolutely great game that is super fun. I never thought swinging a spiked ball back and forth would be fun, but it's super fun. I would definitely agree it's got a strong incremental element, as the skill tree is diverse. From an idler perspective, other than the skill that gives you "energy" every second that you can upgrade, even when you're not in a match, there's no other idle components that I can see. A suggestion to the developer would be to consider an "idle" mode where the ball swings back and forth automatically but maybe less accurately/more slowly/less damage to still encourage active gameplay. I think this would still fit with the theme of the game because you can also just keep the game idle on the skill tree after unlocking those skills to accumulate points to upgrade, so there's already idle aspects in the game. Edited to add: The developer is fantastic and very responsive to feedback. I mentioned Cloud save not being enabled and bam it was enabled shortly thereafter.
3 found this helpful
Recommended Aug 13, 2026
Enjoyed the game it’s fun and interesting. I do wish that every time I went back to the upgrades menu, the zoom level didn’t reset. It would be great if it stayed at the zoom I previously selected. All in all, it’s a nice little game, and the price is quite fair.
2 found this helpful
Not recommended Aug 14, 2026
[h2]NOT RECOMMENDED[/h2] This game has a great idea and fails to do anything of value with it. It fails to use the great examples of cool game ideas that exist on Steam right now, say, Ball x Pit and then have meaningful combat and upgrades. The gameplay is simple. Swing the ball and chain to gain momentum and smash your enemies. So what's the problem? It doesn't feel good and isn't fun. Your ball takes a bit before getting up to speed and even then, the enemies can "jump" onto the screen allowing them to skip walking time and if that wasn't bad enough, you can easily push or knock enemies into your defenses. [h1]Standard Game Mode[/h1] This game mode is everything you couldn't possibly expect; it's MEDIOCRE. Instead of being a series of stages and having set enemies with strengths and tactics, it's just a pile of enemies for X amount of time. You only change enemies when you upgrade your base. If your timer is 30 seconds then you get a assortment of TWO TYPES OF enemies for 30 seconds and that's basically the entire game. If you don't upgrade your base for a while, you will see the exact same enemies every time, without fail. No unique enemies. No mini-bosses or bosses. No speci…
1 found this helpful

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