Sunken Dragon

Sunken Dragon

Pocket Game · 2026 · RPG, JRPG, Pixel Graphics, Turn-Based Combat, Turn-Based Tactics

PC
Mostly Positive72% · 93
This game is free to play. Get it on Steam →

Screenshots

About Sunken Dragon

《Sunken Dragon》is a retro-style, turn-based Japanese RPG.Featuring nostalgic pixel art paired with modernized controls, you’ll guide the protagonist on a journey through this fantastical world. Along the way, you’ll meet comrades who share your goals and form a party to adventure together.

Key Features:

  • Full controller support
  • Up to 4 characters in battle simultaneously
  • Deep, branching storylines with extensive hidden content
  • Over 20 hours of main-story gameplay
  • Vast world map filled with diverse villages and dungeons
  • Adjustable movement and battle speeds—set your own pace
  • Variety of equipment and extended character progression
  • Authentic 8-bit–style graphics and soundtrack

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jul 6, 2026
It's a standard RPG, nothing special. But I can't recommend it. When I tried to exit the game via the menu, it crashed. After several minutes of complete inactivity, I had to restart my PC. I obviously don't want to experience that again, so I've requested a refund.
16 found this helpful
Recommended Jul 16, 2026
As someone who grew up playing NES JRPG, I really like and enjoy this game. The interfaces, graphic and gaming experiences are very similar to the Dragon Warriors (Dragon Quest) series on the old NES platform. Those who enjoy those classic JRPGs on the old NES would very likely enjoy this game too. My biggest complaint so far is that this game doesn't allow you to rename the characters like the old Dragon Warriors games do.
2 found this helpful
Recommended Jul 13, 2026
The person I would recommend this to would be interested in exploring a very broad, but not very deep, fantasy world, and would not be looking for a complex combat engine or intricate RPG boss fights. This game makes a lot of references to the NES Dragon Quest/Dragon Warrior games, but I wouldn't recommend it just to fuel old DQ nostalgia. Most of the DQ references are visual, such as character sprites, tile sets, and also some quests/story beats, the latter of which I feel are more subtly referenced. Combat is very simple, which does disappoint me; you just don't have as large a toolbox as in a typical Dragon Quest or Final Fantasy. My characters stopped learning skills around the midpoint of the game, and everyone has the same damage spells, plus one or maybe two stat buff/debuff skills. A couple characters can heal or clear status effects, but besides that every character feels exactly the same. There are a few status effects monsters can apply to you (sleep, poison, etc) but you are not able to inflict any status effects back onto the monsters. I think if the game were half as long, the combat would be fine. I also think if combat were more intricate or lasted longer, I…
2 found this helpful
Recommended Jul 11, 2026
A good 8-bit style RPG, it still needs work but so far. it's giving me what i've been looking for in a retro RPG. The story is a bit hard to follow at times and the world feels hollow for now but some flavor NPC dialog would fix that up. 7/10 rating, 16 hours in and am still playing and want to finish it.
2 found this helpful
Recommended Jul 15, 2026
A soft recommend. Basically a cover band's performance of someone else's greatest hits album, and as such goes it's competent in line with its ticket price (think cheap bar cover compared to concert tickets - I'm fully satisfied that I've gotten $5 of enjoyment out of it). The translation is charming coming from a place of remembering the translation challenges of the games of yore. The mechanics have a fair amount of jank, and character abilities are very, very cookie-cutter: just about every party member gets identical single target and all foes attacks, which theoretically differ by element but in practice all hit the same. Bosses are often frustratingly tanky considering there's not really enough breadth or difference between characters or skills for things to not devolve into a very basic and repetitive strategy. But, no bugs thus far other than a few missing / broken text pointers to names.
1 found this helpful

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