

Sweet Pea
Chris Tharp · 2021 · Precision Platformer, Side Scroller, 2D Platformer, Runner, Souls-like
PC
2 user reviews100% · 2 📉 Recent reviews down 82%
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About Sweet Pea

Sweet Pea is a challenging 2D platformer with beautiful environments,
physics driven gameplay and a hand drawn art style.
Help guide Sweet Pea through a vibrant but cruel world.
Collect hidden power-ups to unlock new abilities,
unlock secret zones and fly, blast or freeze your way through the world!

Survive a vibrant but cruel world as danger lurks in every corner
and hides in every shadow. With little in the way of being crushed, eaten,
impaled, blown up, or drowned
there is no shortage of ways for Sweet Pea to meet a brutal end.
You will die, but will you overcome the odds?
Here everything is out to get you. Every move a risk. Every decision the difference between life and death.
Take care and use your power wisely.

Unlock secret zones to tackle a change up in game type and
hone your skills blasting Sweet Pea from a cannon to build power faster.
Eat the sacred butterflies of the land to fill bottles and keep Sweet Pea alive.
Collect hidden bottles to build the power Sweet Pea can use.
Gain new powers and items as you progress.

Powers can be the savior or demise of Sweet Pea.
Change your mass to gain momentum on a slope, freeze water to turn a hazard into slippery fun,
glide with leaf wings over gaps afar, or blast right past a deadly enemy before it gets you.
Use powers in combination to completely change the game.
All in a hand crafted dark fantasy world.

Evade bosses, solve basic puzzles and find hidden paths through the levels.
Use a divers range of abilities to overcome obstacles.

Terrarium mode lets players get creative with their own terrarium! Players can build vibrant forests, AI inhabited towns, ominous temples or dark dungeons full of traps with procedurally generated peas to decide the fate of.

Photo mode with pan/zoom settings and filters lets players capture the prefect shots.

Easy to learn hard to master.
Layer on the charm and amp up the challenge
it's time for Sweet Pea!



What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #87 [/url]<-- [i]New review every Weekend[/i][/code] Having previously made several platformers and fiddling with a bunch of genres on itch.io to get the lay of the land. [b]Chris Tharp[/b] pushed through the shrubs with his first Steam embark, [b]Sweet Pea (SWP)![/b] Not going to beat around the bush here, I was in doubt of myself because SWP could not stray any further away from the horror brand I associate with. The reason I took this on was because the dev DM-ed me and I have a hard time saying no. As luck would have it, this was a blessing in disguise because underneath the excruciatingly rage-quit exterior there is a quirky, gloomy story if you can endure the levels! Then it came to me how it bore the likeness of [url=https://steamcommunity.com/id/DeadeGuard98/recommended/48000/] Limbo[/url] in terms of its harsh environment and [url=https://steamcommunity.com/id/DeadeGuard98/recommended/938560/] Inmost[/url] for the artistic design. Was initially going to give it a negative review and be done with it- but I stayed and conquered. THAT'S WHAT MADE IT SWEET~ [h1]"Sweetness Kills...…10 found this helpful
Sweet Pea is an usual type of game that comes across as a hybrid pinball game and physics based puzzle platformer. Control a ball (pea) through various nature themed obstacle courses with a few gimmick powers, and the primary means of locomotion, jumping (which behaves a lot like bumping the pinball table to make the ball move). All in all the concept might even go somewhere if the implementation had even the remote resemblance of what could be referred to as "quality". But it doesn't. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately ethical behaviour and genuine intentions alone are not enough to produce a brilliant gaming experience. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's a hodge-podge of amateurish "My First Wacom Tablet" style drawings used instead professional looking game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphica…3 found this helpful
The not recommended is not something that is meant negative here, it is just that I wouldn't recommend my friends buying this game for the price and where this game is at at the moment, I've played the game and I have written down some constructive thoughts next to positives of this game! [h1] Positives: [/h1] - The formula for the game is there, the level design is okay, and the timer is certainly a nice addition for people who love speedrunning through games. - At first you think the game can be played easily, but after trying to speed through the levels, you get the tip to slow it down and actually plan your rolls, which makes you think about the game more. [h1] What can be done better: [/h1] - The start of the game is there, just be sure to keep going and keep learning about game developing and making games, and of course keep asking for feedback. [h1] Issues I had: [/h1] - The game graphics are really simple, sometimes that can be a good thing, when it's minimalistic, but just keep practicing on how you want to implement your graphics. - The text is very hard to look at, it doesn't look nice at all to the eye and there is different fonts used for a lot, using another more f…1 found this helpful
its so bad its some how good there is so much wrong with it but the game has super fun physics
Absolutely Fantastic game. Highly recommend. Great control, Fun with so many environments.
This game is a fun and kinda challenging platformer where you play as a little pea bro. For being in early access it's not that bad. Some audio balancing and maybe some options, then it would be perfect.
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