

Sword of Atlas
FAFO Studio · 2022 · Adventure, RPG, Action-Adventure, Party-Based RPG, Strategy RPG
PC
Positive84% · 44
This game is free to play. Get it on Steam →
Screenshots
About Sword of Atlas
Sword of Atlas combines fast-paced, real-time strategy with grid-based combat in this inventive addition to the tactical roleplaying game genre.
Taking inspiration from genre giants such as Final Fantasy and Fire Emblem, Sword of Atlas puts you in charge of an eccentric cast of characters as they struggle against the might of an evil empire and dark magics.
The RPG experience has been truncated, allowing you to enjoy the story, growth, and skill progression you expect from any RPG in a shorter timeline. The fate of your party is in your hands, as a frenetic, tactical combat system intersects with a character-driven story in this one-of-a-kind tactical roleplaying game.

Having received a mysterious, talking sword, the protagonist is thrust straight into a world of action and consequence.
Build your party as you travel through the floating isles of Atlas, picking up a steadfast warrior, esoteric mage, anxious archer, and gregarious bard, each with their own unique set of skills. As you travel, learn more about each character and their stories, while also unraveling the mysteries of this shattered world and the sword you carry.
Sword of Atlas features iconic RPG mechanics including an Active Time Battle system, where each party member has their own real-time action meter. Master the rhythm of your party to defeat the foes along your path.

Traverse the world and strategize combat utilizing a grid-based environment. Find cover-tiles, utilize Fountains of Healing, avoid traps, and use the environment to your advantage against hordes of enemies!

Each companion brings with them a suite of unique skills. Employ a bard's healing melody, a mage's dark invocations or a hunter's piercing arrows. Unlock new abilities as you progress, proving to your enemies that you are not to be trifled with.

Explore ruined villages, snowy battlefields, flying airships, and more across eight unique levels, each tied to a companion's story. Learn more about your story, while mastering each zone's distinct battlefield.

\About FAFO Studio\
FAFO Studio is made up of University of Utah EAE graduate students of Game Design. Sword of Atlas is a culmination of two semesters of work brought together into a two hour playable experience. We hope that you'll enjoy this project as much as we've enjoyed its development!
We would additionally like to thank students from Berklee College of Music for their incredible contributions to this project.
Taking inspiration from genre giants such as Final Fantasy and Fire Emblem, Sword of Atlas puts you in charge of an eccentric cast of characters as they struggle against the might of an evil empire and dark magics.
The RPG experience has been truncated, allowing you to enjoy the story, growth, and skill progression you expect from any RPG in a shorter timeline. The fate of your party is in your hands, as a frenetic, tactical combat system intersects with a character-driven story in this one-of-a-kind tactical roleplaying game.
Story-Driven Gameplay

Having received a mysterious, talking sword, the protagonist is thrust straight into a world of action and consequence.
Build your party as you travel through the floating isles of Atlas, picking up a steadfast warrior, esoteric mage, anxious archer, and gregarious bard, each with their own unique set of skills. As you travel, learn more about each character and their stories, while also unraveling the mysteries of this shattered world and the sword you carry.
Classic RPG Mechanics
Sword of Atlas features iconic RPG mechanics including an Active Time Battle system, where each party member has their own real-time action meter. Master the rhythm of your party to defeat the foes along your path.

Traverse the world and strategize combat utilizing a grid-based environment. Find cover-tiles, utilize Fountains of Healing, avoid traps, and use the environment to your advantage against hordes of enemies!

Strategic Combat
Each companion brings with them a suite of unique skills. Employ a bard's healing melody, a mage's dark invocations or a hunter's piercing arrows. Unlock new abilities as you progress, proving to your enemies that you are not to be trifled with.

8 Unique Levels
Explore ruined villages, snowy battlefields, flying airships, and more across eight unique levels, each tied to a companion's story. Learn more about your story, while mastering each zone's distinct battlefield.

\About FAFO Studio\
FAFO Studio is made up of University of Utah EAE graduate students of Game Design. Sword of Atlas is a culmination of two semesters of work brought together into a two hour playable experience. We hope that you'll enjoy this project as much as we've enjoyed its development!
We would additionally like to thank students from Berklee College of Music for their incredible contributions to this project.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀7 found this helpful
It's a short and nice game... 3.6h It has problems (especially in situations where it tries to make two text boxes at the same time) and also that the text boxes don't stop the game... If this happens, you have to restart the level (it only happens at the beginning of the first level or the beginning of the last) In addition, you should know that in the last battle you have to wait for the eye to cast its magic and only then kill it.... It's not too hard and the game is free. So I recommend trying it.
"Sword of Atlas" is one of literally thousands of student projects infesting Steam. It's from University of Utah in the US. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students made a JRPG styled RPG with grid orientated turn based combat. This is fine and could have been really popular but the visuals are a let down and of course, as a student project, this isn't a fully fleshed out game. I know you don't pay much for this but you also don't get much. The graphics aren't great, okay looking backdrops and character art that's ruined b…
[h1]Before I played Sword of Atlas, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
This is quite solid for a game built within two college semesters. It makes me think of this game as a younger sibling of Final Fantasy Tactics. The movement/battle system is a bit clunky with mouse click selection, though it's easy to get over. I would have to say that some of the battles, especially the final battle, had some quirks which could be ironed out to make it a bit more intuitive. For a 2ish hour game, it was quite fun, and I had a good time attempting to Achievement Hunt it. Well done to the developers for creating something short, sweet, and fun! The musical pieces were excellent choices; it shows that you understand ambiance and gravity of a scene well. The designs for the characters, both pixelated and hand drawn, are lovely and fit the characters. I was surprised that there was VA fully in the game. I normally don't see small pocket games like this have VA, so it was a real treat. This game is a great start to a potential expanded, deep plot. I hope to see something more from the team in the future.
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