

Swordhaven: Iron Conspiracy
AtomTeam · 2025 · Adventure, CRPG, Choices Matter, Isometric, Singleplayer
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About Swordhaven: Iron Conspiracy
Build any character you want in this classless old-school cRPG inspired by Baldur's Gate and Gothic, then shape a low-magic 17th-century-inspired world through hundreds of quests, NPCs, and branching conversations across 85+ hours of exploration. Seamlessly switch between turn-based and real-time combat, craft legendary weapons, hunt hidden secrets, and chart your own path across a vast, dinosaur-infested frontier where your choices genuinely matter.
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I really, really enjoyed this game. While I was a huge fan of Atom RPG, I was leery at 1st of a "low-fantasy" RPG that seemed set in a quasi-late medieval (early Renaissance?) world. Those reservations went away quickly. The writing was fantastic, w/ all the characteristic humor I remembered from Atom RPG. If you're also a fan, read everything, and (regardless) explore all conversations fully w/ any NPC w/ a yellow-dot on the mini-map. A lot of xp and quests are found by doing that. I'm still laughing about a quest description, "Well, here I am, doing wet work for talking trees..." The combat system was very satisfying, and while my eventual party of 5 didn't experiment w/ all the weapon trees, it seems each tree has something worthwhile to offer. To my relief, 2 ranged companions among the 4 you can get total worked wonders, as the crossbow (Fiona < noble background) and bow (Vavere, the last companion you can get) could each do very useful things. I also had a spear-using speech monkey for my main PC, a knife-wielding "bard" (rogue) and a great tank (Budukeid) fighting unarmed or w/ a cestus. For Achievement junkies, you can get all but 1 in a play through, as you have to cho…3 found this helpful
Downvote for the simple fact that I can put points into lockpicking, but because I am not on the bandit character archetype, I am not allowed to purchase lockpicks in the first areas from the NPCs. Its 85 hours advertised because you need to reply the the game multiple times to actually do all the basic content.1 found this helpful
Fantastic Game, classic style rpg. Combat starts pretty basic but doesn't take too long to become tactical. Second half has plenty to do now. I felt it was a bit unbalanced with heavy armour or shields not worth it, but once you get near the end they improve, could have begun to do so a bit earlier I think.
~4 hours in, so far so good!!
Liking it so far.
Nice game. Has a lot of jank but in a good way. Combat can be dull after a while as it is repetitive. Story is fine except the last few missions where it gets cranked to max in not a very good manner tbh. Some quests can be iffy in a way where it's difficult to figure out what is required. But overall, i'd say 7/10. Would recommend to turn based RPG fans.
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