

The Age of Decadence
Iron Tower Studio · October 14, 2015 · CRPG, Story Rich, Choices Matter, Multiple Endings, Atmospheric
Buy The Age of Decadence from Eneba at $2.71 — the cheapest of 10 stores we compare.
Where to buy The Age of Decadence — official stores
Cheapest The Age of Decadence keys — keyshops
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The Age of Decadence price by region
The Age of Decadence costs £2.29 in the United Kingdom, €2.39 in Europe (EUR), $2.71 in the United States, $5.99 in Georgia (USD), CA$7.79 in Canada, A$8.79 in Australia, NZ$9.01 in New Zealand, zł12.41 in Poland and R$16.76 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.29 −60% | £4.79 | £2.29 | 8 | |
| €2.39 −60% | €5.59 | €2.39 | 10 | |
| $2.71 −60% | $5.99 | $2.71 | 10 | |
| $5.99 −60% | $5.99 | — | 3 | |
| CA$7.79 −60% | CA$7.79 | — | 4 | |
| A$8.79 −60% | A$8.79 | — | 4 | |
| NZ$9.01 −60% | NZ$9.01 | — | 3 | |
| zł12.41 −60% | zł23.99 | zł12.41 | 5 | |
| R$16.76 −60% | R$18.79 | R$16.76 | 4 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Age of Decadence
Survive in a decaying empire where your words and choices matter more than your sword, navigating deadly political intrigue across seven factions with over 100 named characters and 600,000 words of branching dialogue. This is a hard, dialogue-driven RPG rooted in pen-and-paper tradition that ditches fantasy tropes entirely, making every decision consequential and every playthrough reveal new perspectives on the same dark, noir-like mystery.
What Kind of Game Is It?
It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.
The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.
So What Sets The Age of Decadence Apart From Other Games?
1. The Setup
Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):
"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."
The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.
You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.
2. Combat difficulty
Another design aspect worth mentioning is combat difficulty. It’s a hard game.
Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.
You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.
3. Choices & Consequences
Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.
Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.
The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.
The Big Question: Should You Buy The Game?
Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.
The Age of Decadence — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great game!
yeah this game sorta sucks as an rpg. to do anything you need the EXACT stat number or higher to do literally anything. its very unfun which is unfortunate because the story and setting seem very interesting. The combat is not bad, but as i said if you dont want to get in combat but you are lacking the required stat you are forced into combat more in half the encounters you have.
To balance out my negative review of Colony Ship, I'm giving Age of Decadence it's rightful due. It's a fun game with a fresh story and a unique twist on the usual Roman fantasy settings. Dark writing, painful combat (but where your stats are rightfully rewarded), a neat crafting system, and several branching paths that intersect in clever ways. I really hope it gets an ambitious sequel.
Fallout set in the late Roman empire
Started as human, ended as god...
Excellent game
Community reviews
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