

The Age of Decadence
Iron Tower Studio · October 14, 2015 · CRPG, Story Rich, Choices Matter, Multiple Endings, Atmospheric
Buy the The Age of Decadence key for Steam from Kinguin at $2.76 — the cheapest of 11 stores we compare.
Where to buy The Age of Decadence — official stores
Cheapest The Age of Decadence keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
The Age of Decadence price by region
The Age of Decadence costs $2.76 in the United States, $2.76 in Georgia (USD), £2.77 in the United Kingdom, €3.19 in Europe (EUR), CA$7.79 in Canada, A$8.79 in Australia, NZ$8.79 in New Zealand, zł15.33 in Poland and R$18.79 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.76 −60% | $5.99 | $2.76 | 11 | |
| $2.76 −60% | $5.99 | $2.76 | 10 | |
| £2.77 −60% | £4.79 | £2.77 | 8 | |
| €3.19 −60% | €5.59 | €3.19 | 10 | |
| CA$7.79 −60% | CA$7.79 | — | 4 | |
| A$8.79 −60% | A$8.79 | — | 4 | |
| NZ$8.79 −60% | NZ$8.79 | — | 3 | |
| zł15.33 −60% | zł23.99 | zł15.33 | 5 | |
| R$18.79 −60% | R$18.79 | R$21.69 | 4 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Age of Decadence
Survive in a decaying empire where your words and choices matter more than your sword, navigating deadly political intrigue across seven factions with over 100 named characters and 600,000 words of branching dialogue. This is a hard, dialogue-driven RPG rooted in pen-and-paper tradition that ditches fantasy tropes entirely, making every decision consequential and every playthrough reveal new perspectives on the same dark, noir-like mystery.
What Kind of Game Is It?
It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.
The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.
So What Sets The Age of Decadence Apart From Other Games?
1. The Setup
Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):
"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."
The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.
You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.
2. Combat difficulty
Another design aspect worth mentioning is combat difficulty. It’s a hard game.
Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.
You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.
3. Choices & Consequences
Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.
Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.
The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.
The Big Question: Should You Buy The Game?
Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.
The Age of Decadence — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Age of Decadence is praised by players as an exceptionally well-written CRPG with incredible reactivity, multiple quest solutions, and a unique post-apocalyptic Roman setting that rewards different character builds and playstyles. However, the game is notoriously punishing and demands careful decision-making, with players frequently needing to reload if they guess wrong about quest paths, making it frustrating for those who prefer more forgiving gameplay.
Best written CRPG of the decade2 found this helpful
Accept the weakness of your flesh and save scum. This game will put you in situations in which your character can do nothing but fail. That's a sign for you to look for an alternate path and there ALWAYS is one. An unbelievable amount of story variations can occur because of this and each of your characters will feel different. A must play for any RPG lover, the writing and the world building is very good and makes you immersed in the story.1 found this helpful
Reminds of my first time playing classic fallouts, frustrating at first but very fun when I got better. Very punishing but very fun when I overcame it's challenges.1 found this helpful
An amazing and brave game, unique. I truly recommend this to anyone who is looking for a challenging and immersive adventure in an ancient late roman style world.1 found this helpful
This is not a game that is meant to be played. It is a series of narrowing paths which, if you don't guess correctly, leads to endless reloads.
This is truly one of the most hidden of hidden diamonds in the RPG space. Iron Towers delivers such a fascinating, reactive world filled with charm, grit, and a very rare setting: post-apocalypse Rome (with a very cool twist!). The amount of reactivity in the quest design is insane. It feels like every quest is constantly taking into account so many other player-driven variables such as past-choices, faction alignment, tons of skill checks, and even how much of a (combat) badass you are. And the really cool thing about it, is that if you're getting tired of slogging through dense combat mechanics in other games, Age of Decadence can be talked through from start to finish without ever going into combat (build permitting) and you'll have the added benefit with engaging with much more of the amazing writing talent on display here. Characters are well spoken, written in a plain style that makes for easy reading while still retaining a whole lot of character. There is also tons of worldbuilding and scripted interactions. Your skills are constantly being assessed to see if your character is able to make sense of the fallen Empire in which the game takes place, and the truth of w…
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