

The Age of Decadence
Iron Tower Studio · 2015 · CRPG, Story Rich, Choices Matter, Multiple Endings, Atmospheric
Compare prices in Official Stores
Compare prices in Keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Screenshots
About The Age of Decadence
Survive in a decaying empire where your words and choices matter more than your sword, navigating deadly political intrigue across seven factions with over 100 named characters and 600,000 words of branching dialogue. This is a hard, dialogue-driven RPG rooted in pen-and-paper tradition that ditches fantasy tropes entirely, making every decision consequential and every playthrough reveal new perspectives on the same dark, noir-like mystery.
What Kind of Game Is It?
It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.
The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.
So What Sets The Age of Decadence Apart From Other Games?
1. The Setup
Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):
"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."
The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.
You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.
2. Combat difficulty
Another design aspect worth mentioning is combat difficulty. It’s a hard game.
Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.
You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.
3. Choices & Consequences
Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.
Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.
The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.
The Big Question: Should You Buy The Game?
Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This MF* game gives you an easy and early achievement (out of 109 total), for a whooping 0% achievement count that will just mess-up your overall completion score, and then becomes utterly complicated and boring, and just wants to make you quit! WAAAY too much reading. And WAAAY to much guessing...Like how the f* do you get into Feng's house, whom you need to talk to and who conviently opened-up his front door for you when you arrived...but you still can't figure-out how to get in the darn house??! Forget about "adventure" or "story rich". This is a "point-and-click" and "puzzle" game...and one of the worse of them unfortunately. Unless I maybe ran into a bug? But that doesn't make it any better, doesn't it?! ...And I haven't even got into the horrendous 'combat' part, which many reviewers described well enough already here. Overall rating: Decadent!18 found this helpful
Age of Decadence competes with both Divinity and Pillars of Eternity as the greatest RPG of the 2010s. This game is the prime example of artistic direction beating out over-bloated budgets. This game knows exactly what it is, and expands upon that, to allow branching and unique possibilities. This is a vision that is perfectly realized with surgical precision Age of Decadence an RPG made for RPG fans by a developer/writer that knows, exactly, what makes an RPG great.1 found this helpful
The Age of Decadence is a deep, uncompromising RPG that I can respect more than I actually enjoy. It leans heavily into old school design, with a strong focus on player choice, branching paths, and meaningful consequences. The writing and world building are impressive, offering a grounded, morally grey setting where your decisions genuinely shape how things play out. There’s a real sense that your character build matters, and the game rewards thoughtful planning over brute force. That said, it’s not exactly welcoming. The difficulty can be punishing, the systems are dense, and progression often feels restrictive unless you’ve built your character very specifically. It’s the kind of game that demands patience and a willingness to experiment (and fail), which I can appreciate, but it’s also what kept me from fully enjoying it. I respect what it’s doing, and for fans of hardcore, choice-driven RPGs, this is probably a gem. For me, though, it’s more something I admire than something I want to keep playing.1 found this helpful
This is a fantastic game! But it is so unforgiving its ridiculous. You have to plan out everything that you do and even then it can go sideways in a second. There are a lot of different options that each lead to a different path and outcome. Its an absolute gem of a game that makes you think harder then most games out there. If you like being a masochist and experiencing the pure torture of failing 9/10 attempts (which I do) I highly recommend this game.1 found this helpful
Story & lore + character progession + factions + multiple outcomes & replayability makes this game so unique.
Well, here is my belated review, wrtitten 11 years after the game came out and multiple runs with different characters. The replayability factor of this game is off the charts. This is one of the very few games on Steam were the choices you make really DO matter - storylines and endings are radically impacted by your actions. The lore of this game is right up my alley - based on an Imperial Roman theme with a dash of sci-fi gone wrong. You live in a world struggling through the aftermath of that wrongness, and it gives IMO a great backdrop to your adventures and the chocices you make - or are forced to make - to insure your survival. A particularly nice touch is that different runs will unveil different parts of the lore, and after playing through five or six different characters, I thought I had a pretty good idea of what happened in the past to bring the world to this story state. But that is the background. In most cases you are playing a schmuck trying to make ends meet and forge his/her path to a semblance of prosperity. Some of the choices you make pursuing that goal do not exactly pan out as you expect - but that is the strength of AoD. All in all a remarkable game, mad…
Community reviews
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











