

Symphony of Souls
Team Eonian · June 19, 2023 · Action-Adventure, Platformer, Rhythm, Stylized, Action
Symphony of Souls is free to play — no purchase needed. We track it so you know if that ever changes.
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Symphony of Souls price
Symphony of Souls is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Symphony of Souls
Rush through the Greek Underworld as Orpheus, platforming and puzzle-solving in sync with the music to unlock the full soundtrack and escape Hades. Master wall-runs, dashes, and grapple mechanics while your on-beat actions dynamically build the original score in this rhythm-infused first-person adventure.
Explore the unnatural lands of the Underworld. The lands of the dead are irregular to the minds of mortals, where each region presents Orpheus with different challenges. The constant shifts in the locale will constantly keep both you and Orpheus on your toes, as you explore the modern retelling of the Greek tragedy.

Throughout the Symphony of Souls, you can expect:
Rhythm is Everything: Every action that you can take on the beat will reward you, allowing you to flow through the level with ease and unlock more and more of our original soundtrack as a representation of your skills.
Advanced Player Movement: Orpheus can’t rely simply on his musical talents to take on the land of the dead. He must be able to flow through the levels with magically gifted movement. With a combination of running across walls, dashing through the air, and even a grapple hook within his lyre, the only thing that could stop Orpheus may be Hades himself.
Lastly, Orpheus is a musician who weaves songs to life, and you will be as well! With that in mind, the music system in Symphony of Souls is interactive, where your performance affects it directly. As you progress through the levels, you will slowly build the music by performing actions on the beat, building upon the songs to show the full glory of the original soundtrack!

Symphony of Souls is a work of love. With a team spread across five different programs at LaSalle College Vancouver, the gameplay and story is an effort to show the creative take we hope to bring to our mediums of choice. Due to restrictions in budget and time, it encompasses only the first two levels of our project in this form: a free experience where you can enjoy and share with your friends!
Symphony of Souls — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Movement in general is good however game is super short, only 2 levels. You can wall run, dash, grapple hook and shoot golden statues. Flow is ok and level design not bad. Actually had fun for 10 minutes. [/h1]5 found this helpful
great game wish there was more
Solid start. Would love to see more platforming challenges and levels.
Small game but with a few cool ideas. I especially liked the "grappling hook" mechanism. I would have played more if there was more. If you're reading this and hesitating: why? It's free, have a try :D
"Symphony of Souls" is a so/so first person platformer from LaSalle College, Vancouver. This low poly platformer has you swinging around like a Greek mythological figure (not known for swinging around) though a short narrative experience. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Not every "free" game really is. There's often MTX, or content l…
Didn't expect this to be a speed run type game.. thought there would be more story besides... adam and eve type beat? not even sure. Its fun just not what I expected or was looking for at the moment. Not a bad game but I think the game should be advertised differently
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