

Tavernier
From The Bard · 2016 · RPG, Indie, Simulation, Strategy, Choices Matter
PC
Mostly Positive77% · 148
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About Tavernier

Tavernier
Tavernier is a mix between a tavern management game and an interactive story, in which you are in charge of a tavern in a medieval fantasy world.
You have to make your business prosper - which implies some supplies and decoration management strategies - while paying the inevitable annoying weekly taxes. But being an innkeeper also means talking directly to your customers. So, be prepared to welcome quite the colorful characters in your tavern, and be careful what you say to them. The way you respond to their problems could impact not only your business but even the whole town!
So will you be a nice, fun guy, or will you be the stingiest person on Earth? Where will your choices lead you, you and the increasingly fishy town that you live in?
Features
- Manage your own tavern!
- Multiple choices and endings!
- Many random events and encounters!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A cross between a base builder and a visual novel with a simple enough resource management, this game takes only minutes to learn but it is pretty short, it can be finished in a couple of hours at most meaning I would wait for a good sale price.2 found this helpful
Overall. Was okay-okay: 50% out of 100 rating! Gameplay, is mid tier. It's an indie game with okay okay stuffs to complete and do! Strong Points: Cute-sy story, lore and flavor! Weak Points: Not much to do, actually. Can be improved.1 found this helpful
Fun text rpg1 found this helpful
Somehow won it on first try (30 minutes gameplay) and never managed to win it again. Still, managing your tavern is fun. You can choose music and what people you want it there, this is just dream come true. Story is pretty dank too.1 found this helpful
I've run through it about 5-7 times now, it is not a tavern sim (or I wouldn't call it that) and I wouldn't say it has a strategy even. As long as you choose one thing you can get a good ending. It's more of a interactive storybook with set amount of events (good chuck have no good outcome as well) with a predictable outcome where the 'twist' comes in. The 'multiple' endings are the same thing but slightly different text but same good-end/bad-end image (it doesn't change if you do something different to get it).
A fairly minimalist VN with some limited management options. I enjoyed the writing, and the air of menace with some of the encounters. I also liked the art style - the mayor looks genuinely creepy. I do wish that upgrading furniture actually had a visual effect, and that a few more of the encounters actually had unique sprite art (your waitresses are always female wanderers, for example).
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