

Knock-knock
Ice-Pick Lodge · 2013 · Horror, Side Scroller, 2D Platformer, Puzzle, Adventure
PC
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About Knock-knock
✦ AI summary
Survive a haunted cabin through the night by hiding from mysterious entities while maintaining your sanity in this psychological horror adventure. Uncover the truth behind the supernatural occurrences by solving puzzles, maintaining the house, and deciphering reality from nightmare-fueled delusion before dawn breaks.
There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.
But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.
You need to stay awake and sane till dawn.
The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?
Gameplay details
But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.
You need to stay awake and sane till dawn.
The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?
Gameplay details
- Hide! Play hide-and-seek with denizens of your nightmares.
- Don't look now! The goal of each night is to reach dawn while still sane.
- Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
- Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
- Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
- Follow the rules of the game! Of course you must first understand the game being played with you.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
the only game from Ice-Pick Lodge I really enjoyed.3 found this helpful
This is one of the worst horror games I've played in my life, it is obtuse, repetitive, and nothing happens, the dread comes from that stupid clock in the corner of the screen. The gameplay revolves around finding clocks, opening doors, turning the lights on, and avoiding ghosts that can randomly spawn right over you, the game feels like a security job where you walk around doing absolutely nothing. The game is a trauma dump, all of the "supernatural" events happen inside the character's head, the mansion isn't haunted or cursed, the forest isn't haunted, cursed or even alive, it is just some guy suffering from nightmares in the middle of nowhere. The art is great, the style reminds me of the cartoonist Jhonen Vasquez, and the sound effects are well made.2 found this helpful
What a good idea to have the endgame requirements solely be based in rng. Did the notes you guys find say that the writer wanted the game to be very punishing and rng based?
This game is sick but in the positive way. The main character is also psychically sick and he's just fighting with his own hallucinations.
I didnt think this game still existed. I remember having this game on my Windows Phone back in 2014 lol. Aside from the nostalgia I love the atmosphere of this game.
Очень классное "что-то вроде интерактивной ситуации" (в терминах самих разработчиков), про бессонницу и вот это зудящее ощущение крипоты, когда ты дома один, на другом конце жилья что-то непонятное шуршит, а в темноте где-то в переферийном зрении мерещутся [i]вещи[/i]. Чисто артистически игра это передаёт очень близко к идеальному; при этом всякие жуткие штуки на удивление красочные, и при каких-нибудь других обстоятельствах с дневным светом они бы даже могли быть милыми. Именно такими, по-моему, и должны быть хорроры. Механически игра не слишком сложная, как только начинаешь понимать какие-то паттерны и нащупывать стратегии, но даже разобравшись какие-то паттерны остаются достаточно непредсказуемыми - что, в каком-то смысле, нечестно, но в каком-то смысле в этом и смысл.
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