

The Fog Below
Anglia LLC · August 3, 2026 · Strategy, Runner, Incremental, Casual, Puzzle
Buy The Fog Below from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy The Fog Below — official stores
The Fog Below price by region
The Fog Below costs £2.61 in the United Kingdom, €3.00 in Europe (EUR), $4.69 in Georgia (USD), $6.99 in the United States, CA$8.29 in Canada, A$9.75 in Australia, NZ$11.25 in New Zealand, zł16.75 in Poland and R$26.75 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.61 −59% | £6.29 | £2.61 | 2 | |
| €3.00 −58% | €7.19 | €3.00 | 2 | |
| $4.69 | $4.69 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$8.29 | CA$8.29 | — | 1 | |
| A$9.75 | A$9.75 | — | 1 | |
| NZ$11.25 | NZ$11.25 | — | 1 | |
| zł16.75 −44% | zł29.75 | zł16.75 | 2 | |
| R$26.75 | R$26.75 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Fog Below
Every tile you reveal increases the Threat Meter. When it fills, an elite enemy spawns and you enter combat. You are given the opportunity, via a load out screen, to examine the enemies stats and resistances and load up on buffs and spells that can work in your favor, if you have them available. Once you have defeated 5 consecutive elite enemies a boss will spawn, defeat the boss and the Threat Meter resets and the cycle repeats but will become noticeably harder.
Arcade Combat
Your cursor is your melee attack. Enemy targets consist of Drifters that move across the arena. Pylons are stationary but need five hits before they detonate and damage the player. Hydras split on death and spawn 2 Drifters. Wraithlings will move towards your cursor and die on contact and damage the player. Phase targets fade in and out as they move across the arena. You can click to melee damage enemy targets or use up to four loaded spells for increased damage. Choosing the right spell can have a dramatic effect on the outcome, you can mix single target, damage over time, stuns, shields, self heals and area of effect spells to take advantage of enemy weakness or resistances.
Between fights: spend Skill Points on skill trees, 3 combat focused and 3 crafting focused, craft potions and food, enchant your gear, and recruit companions that provide buffs to your character. Each level offers a quest that rewards you with potions, upgrades, etc.
Revealing tiles can also trigger Fibonacci sequences, Prime clusters, Perfect Squares and more that can reward achievements and bonuses.
Features:
- Minesweeper-inspired exploration with a dynamic heat-map proximity radar
- Real-time arcade combat — melee cursor attack with an additional 4 spells available
- Game loop — Defeat 5 elites, then the Main Boss, rinse and repeat as the difficulty increases
- Three lives, you can earn extra lives from loot, pickups, etc. When all lives are lost the game ends
- Full RPG layer: skill trees, alchemy, cooking, rune-weaving, enchanting, companions, quests, and bestiary
- ASCII-style art
- Steam leaderboards for depth, speed runs, and achievements
The Fog Below — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Fog Below blends retro ASCII dungeon crawler aesthetics with modern clicker-style combat and roguelike progression in a way that players find surprisingly engaging and fun. The core loop of Minesweeper-like map revelation, arcade-style target clicking battles, and deep itemization and crafting systems meshes together well, with excellent sound design and an accessible learning curve that rewards deeper system mastery. Players consistently praise the inventive design and satisfying gameplay loop, though some note the game can feel easy and a few mention minor technical issues.
This is a fun romp for anyone who loves an old fashioned dungeon crawler and clicker games. I got the chance to see The Fog Below late in its dev cycle. When I first saw it, I'll admit I was confused. I was charmed by the ANSI graphics interface, immediately reminded of NetHack and BBS door games, but the interface didn't quite make sense until, well, I started clicking around. Then I realized - you're not navigating a dungeon, you're revealing it, Clicking around revealed tiles around me, Minesweeper-style. I'm exploring, picking up loots and equipping paltry pieces of gear, until the screen suddenly shakes and the music changes. A cave spider bares it's gnarly fangs at me! The combat screen shows up, and I start clicking the shapes as they pop up, I'm "doing things', but it's not quite clear to me what. I defeat the encounter though. I'm not still totally clear what's going on, but I'm intrigued. Fast forward 3 hours, and I realize I've completely lost track of time. I'm a warlord, stomping through the caves, completing quests, quaffing concoctions I'm brewing in the alchemy interface, swapping out gear and spells depending on the encounter ahead of me, and racing against th…3 found this helpful
This game feels like sweet blend of old school dungeon crawler and a modern day aim trainer. It's been a while since I've had the feeling of pure fun panic seeing all the targets in a fight come at you, seemingly at once, just to enter a sort of zen state and pop the targets instantly as they appear.3 found this helpful
This game is a nice mix of classic ascii visuals with modern gaming design. Crafting, skill trees, RPG elements, boss battles, the whole pie! You can feel overwhelmed with what is going on and what to do, but the game has a great in-game manual you can refer to. The sound is very well done too and fits in very well. It's easy to pick up.3 found this helpful
The Fog Below has quickly become one of my favorite roguelikes/dungeon-crawlers. Its disparate systems mesh in a way that consistently surprise and delight. Uncovering the map though tile selection (ala Minesweeper) is both inventive and engaging. The arcade combat component works better than I would have thought. Armed with up to four spells and your cursor, you'll do battle with myriad foes, from the lowly cave rat to a yoked obsidian sentinel and everything in between. Loot abounds, and its implementation and variety are some of my favorite things about the game. The sound of unlocking a chest triggers something primal in me, satisfyingly familiar yet ever filled with unknown potential. There's also crafting and alchemy, but I've really only scratched my hoarding itch thus far and have yet to delve into those systems. [i]I just figured out today that there are equippable companions, too, which I must remember for my next run.[/i] The UI is functional and intuitive, presenting information in a way so that it never overwhelms. The ASCII art is deceptively adept at conveying environmental details and manages to immerse the player in the game's world despite its seeming simplicity…2 found this helpful
I've really enjoyed playing this game over the playtest. For me, the game has two sort of phases: The first, where you get to build up your character, where locking into a specialty early can really pay off when low-tier loot is still common. Then, you get the second phase where you really get to put the build to the test, and see how far you can push before you become overwhelmed (and I think this is where the minesweeper-inspired mechanics really shine best). You can also sort of choose how much you want to get stuck into the finer mechanics, and delving into them definitely feels rewarding. On top of that, the soundtrack is great and I would definitely buy it if it ever went up as a DLC :D I think my biggest criticism at the moment would be that I've had some trouble running it on systems with less powerful graphics, but it runs well on the machine I'm attaching specs from. Overall, would recommend.2 found this helpful
The Fog Below surprised me at how engaging the game loop is. It feels like an old dungeon crawler with simple Fruit-Ninja-like combat. The combat is not at all the main point, however. It's the itemization and itemization. As the dungeons scale in difficulty, so does your player via the various crafting modes, loot, and levelling up. The text-mode-inspired graphics may not technically be authentic to the actual old system limitations, but the game still captures the vibes nicely. What really captures my attention though, is the pacing. The game can be played as slow and meticulously as you want, or fast and aggressively to your own risk, and you'd still find an engaging experience. The only downside is that the game is a bit easy. It definitely feels like a player-first experience, rather than an intense one. It's not passive and cozy by any means, but it isn't a moment-to-moment challenge either. Lower depths can get tougher, but you'll need to reach them first which takes time - so if you're looking for an intense challenge, you might find the early depths a bit tedious. If you're looking for something engaging while being chill, it's a perfectly active game that you can …1 found this helpful
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