

The Land Beneath Us
FairPlay Studios · 2024 · Action Roguelike, Turn-Based Tactics, Dungeon Crawler, Procedural Generation, Roguelite
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About The Land Beneath Us
Battle through the mythological Underworld of Annwn as a soul-harvesting machine, mastering stylish weapon combos and strategic ability combinations to overcome dynamic encounters. Customize your playstyle through weapon loadouts and skill trees, then replay procedurally-varied dungeons to discover new combinations and uncover the mysteries of this turn-based rogue-lite world.
BATTLE THROUGH THE UNDERWORLD!
Forged by The Creator, the Ultimate Soul Harvester (U.S.H) is crafted to gather Souls. Now armed with Soul-Technology, its mission is one of redemption. Explore The Underworld, engage, barter, or confront characters. Learn from their tales to shape your unique path.MASTER THE COMBOS!
Overcome enemies with powerful abilities, executing customizable movement combinations. Plan strategically through short, action-packed levels to maximize hits on creatures!VARIED ARSENAL
Strategize and wield a diverse array of weapons, from Blood Axes to Longinus Spears and Lazer Pistols. Equip different weapons in each slot for a dynamic hack 'n' slash journey through the Underworld.REPLAYABILITY FACTOR
Enhance stats and abilities by collecting souls from defeated enemies as you explore each world. Enjoy direct combat? Boost your Weapon skill tree. Prefer a strategic approach? Unlock potent Combo Abilities to hit enemies from a distance.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Just wrapped up my 30+ hour journey with The Land Beneath Us, and what a ride it has been! The core mechanic is deceptively simple, but it forces you into deep-thinking sessions that are incredibly rewarding. The weapon variety is a standout feature—switching between melee and ranged options keeps every run fresh and exciting. For the completionists out there, the achievements are very straightforward and satisfying to collect. If you’re looking for a challenge, the level modifiers (especially the 'Blood Moon' highest ascension) will absolutely test your limits. Ironically, I found the journey through the 'mobs' much more grueling than the final boss—perhaps I ended up a bit too OP by the end! haha. The audiovisual experience is top-notch. The SFX and VFX for elemental effects like explosions, lightning, and burn are immensely satisfying. Huge thanks to the dev team for crafting such a polished experience!2 found this helpful
I found this to be a very refreshing variation of the rougelike genre. I feel like most games are about kiting and quick decisions, whereas this allows for more well thought out strategies and slower pacing to play exactly how you intend. Because of the grid system there were really cool weapon abilities. The chip system was a nice addition to reward well thought out movements. I do feel like the power creep came a little too fast and the game became fairly trivial pretty fast with the exception of 1 or 2 levels. Though I didn't feel like the levels were hard, rather the mechanics required certain builds that relied heavily on RNG, which wasn't my favorite part. Overall, I thought it was a great game and have recommended to folks IRL.1 found this helpful
please help this game is too addictive and so much fun (counter build is so strong) worth it on sale1 found this helpful
Novel and addicting combat system that starts simple but has depth for hours1 found this helpful
I really wish there was "maybe" option for recommendations. If you're looking for ~10 hours of a neat twist on the tactical roguelite formula, this is a good pick. If you're looking for layers of depth, look somewhere else. I think the devs found a very cool premise -- tying each movement direction to a specific weapon -- and created 90% of a good game. Exploring the mechanics was fun initially, but it definitely got grindy and I have no desire to finish out the story line or come back to the game for casual runs. Strengths: - combat tied to movement is a cool gimmick, with important ramifications for planning - weapon variety is strong - adding the chip system (think spells based on movement pattern) alleviates some RNG from weapons - boss mechanics are varied and make for some good puzzles Weaknesses: - the upgrade system being linked to finding duplicate weapons means that unlocking new weapons is actively bad for run progression - in general, there's just too much meta-progression for my taste. After 30 hours, there were entire sections of upgrades that I hadn't even had the chance to progress and the game had already been grindy for 10 hours before I stopped playing. - the …
super fun! not really a roguelike player, this is one of my first roguelikes, just saw the game years ago at a game convention and finally got it :) do give this game a try
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