

The Magician's Workshop
Choice of Games · 2019 · Adventure, RPG, Indie, Casual, Interactive Fiction
PC
Mostly Positive73% · 11 📉 Recent reviews down 64%
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About The Magician's Workshop
When your master is murdered, you must uncover the magical secrets of Renaissance Italy, before your rival apprentices expose them first!
The Magician’s Workshop is a 190,000-word interactive historical fantasy novel by Kate Heartfield, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
In 1512, Florence is known for ruthless politics, art, and magic. Now that the infamous Medici banking family is back in power, the city is full of dangerous secrets. What would the treacherous Machiavelli do in a situation like this? Just ask him in person!
When your master's body washes up in the Arno river, you must take over his Maria Novella workshop—the designs, the paintings, the marvelous machines and inventions, and most importantly, his book of spells, written in various ciphers and magical invisible inks. You have inherited a roster of dangerous clients who are losing patience, and two rival apprentices who could prove allies or even lovers, if they don't turn on you to wrest the workshop from your hands.
Can you use your skills in the arts or sciences to gain allies and buy time? Are you quick enough with a blade to keep yourself safe in the streets? Are you clever enough to decode the master's instructions to build a terrible new machine, and are you ruthless enough to sell it to the highest bidder? Or will you work together with your fellow apprentices to build the machine in secret and use it to bring stability to the city, and to all of Italy?
• Play as male, female, or non-binary; gay, straight, bi, asexual, or poly.
• Use alchemy, animation and soothsaying to create magical entertainments, win street fights and impress your clients
• Design and build a flying machine, an unbreakable vault, a wall-breaking weapon, an enchanted pen and ink for a philosopher, or a refillable gold purse for bribes
• Uncover the secrets of Florence and rise to power in your own workshop, leading your own team of magicians and artists
• Meet famous historical figures such as Niccolo Machiavelli and the future Pope Leo X
• Paint a fresco in the public square, escape your enemies in a boat chase on the Arno River, or just play cards and talk politics in the taverns of Florence
The master made dark sacrifices to learn what he knew. Are you prepared to do the same?
The Magician’s Workshop is a 190,000-word interactive historical fantasy novel by Kate Heartfield, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
In 1512, Florence is known for ruthless politics, art, and magic. Now that the infamous Medici banking family is back in power, the city is full of dangerous secrets. What would the treacherous Machiavelli do in a situation like this? Just ask him in person!
When your master's body washes up in the Arno river, you must take over his Maria Novella workshop—the designs, the paintings, the marvelous machines and inventions, and most importantly, his book of spells, written in various ciphers and magical invisible inks. You have inherited a roster of dangerous clients who are losing patience, and two rival apprentices who could prove allies or even lovers, if they don't turn on you to wrest the workshop from your hands.
Can you use your skills in the arts or sciences to gain allies and buy time? Are you quick enough with a blade to keep yourself safe in the streets? Are you clever enough to decode the master's instructions to build a terrible new machine, and are you ruthless enough to sell it to the highest bidder? Or will you work together with your fellow apprentices to build the machine in secret and use it to bring stability to the city, and to all of Italy?
• Play as male, female, or non-binary; gay, straight, bi, asexual, or poly.
• Use alchemy, animation and soothsaying to create magical entertainments, win street fights and impress your clients
• Design and build a flying machine, an unbreakable vault, a wall-breaking weapon, an enchanted pen and ink for a philosopher, or a refillable gold purse for bribes
• Uncover the secrets of Florence and rise to power in your own workshop, leading your own team of magicians and artists
• Meet famous historical figures such as Niccolo Machiavelli and the future Pope Leo X
• Paint a fresco in the public square, escape your enemies in a boat chase on the Arno River, or just play cards and talk politics in the taverns of Florence
The master made dark sacrifices to learn what he knew. Are you prepared to do the same?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I don't want to give a negative review, but this experience started well and then executed sloppily in my opinion. First of all, there seem to be too many stats to track, and many choices require a specific combination of those stats. Instead of giving you more freedom by giving you more builds, you feel constrained because you're not dancing to the specific tune the writer envisioned. I also don't like how the multiple plots resolve, I feel like the writer had a grand idea for how these intricate plot threads would coalesce, but in reality they fell flat for me. I wouldn't be so bothered, but I genuinely can't see the choices I missed on the road to get the outcome I need. Here are some examples. I kept no secrets from my rivals, and told them off the bat I believed in a triumvurate. Despite this, one of them felt like I was out to stab them in the back (I don't think I made one choice that involved lying, but ok). I tried to empathise with the apprentices in the workshop, and let them democratically choose their teams, but they preferred the other two to me. I led and completed three commissions, two of which were good enough to earn a tip, but that didn't factor in at all to…13 found this helpful
Reviewing (mostly) every game (or DLC) in my library, part 528: ⭐️⭐️⭐️⭐️⭐️☆☆☆☆☆ (5/10) Oh, Kate Heartfield. How I wanted to love [i]The Magician’s Workshop[/i]—and not because we have the same first name! I loved her last work, [i]The Road to Canterbury,[/i] and though there were a couple glaring flaws, I could excuse those. First project issues, and besides, the writing was lyrical enough to cover up any holes. However, [i]The Magician’s Workshop[/i] has the same issues as Heartfield’s first work—and doesn’t include any significant improvement. Her writing, premise, and setting are fantastic as ever, but there are major problems with the ROs, ending, and surprisingly, stat system. As always, thank you to the staff for giving me a free copy. [b][h2]Pros:[/h2][/b] ✅ [b]The setting[/b] is one of my favorites: Florence ruled by the Medici in the sixteenth century. Doesn’t everyone have one random time period they fixated on in middle school? The Medici family, with all their cunning, wealth, and politicking, were mine. (Caveat: this interest was helped by the Netflix show.) Heartfield captures my impression of Florence expertly: she lingers on the feeling on walking down cobbled st…9 found this helpful
Kinda cute, ngl1 found this helpful
This game is honestly one of my favorites so far, I especially like the time and effort the creator put into making the choices you have are complex and thought out. One of my favorite things about the game, even though it seems small, is the effort to allow the choice to change genders throughout the story, little things like including the ability to be genderfluid in a game means a lot to me, and it's awesome. Otherwise all the the stats and the personality traits are really fun to play with as well as the different types of magics and the projects you can accomplish with different combinations, as well as ways to make each project your own instead of the cut and dry pick it and it'll be done however it's done.1 found this helpful
Yet another fun COG game on steam that lets you make cool seeming choices that seems to have an effect. . . But like most of the COG games I recently bought on sale this is (better than some) only 60% of the story. This story has A LOT of variables intimating many possible long term consequences and stories but it ultimately is built around a single week, yes, thats right, a single WEEK of time. I can understand a story that is heavily focused on the 1st week about who is the most prevalent leader, but past that there is so much story that could still be told but this game/story just ends. i recommend because that week is a good choice of games example but it isn't finished in my opinion
Meh ! i replay the game to be sure. All path are shallow and don't bring munch. now that i play a lot of this devs game a pattern emerge. Its another political game. With oriented choice, that are suppose to shift your view on the last society trend. You know the trend that say you are a failure to all creation. All decisions made lead nowhere, the end of the story is all the same, so your choice doesn't matter. if you see this game on discount its worth it. Don't expect munch. It all distort view and you will learn a little about money in 15 century. Like always have a good game, its all that matters
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