Three Days

Three Days

Lewis Bergin · 2017 · Indie, Pixel Graphics, Crafting, Puzzle, Arcade

PC
Mixed69% · 45
Best price
$0.89-10%
lowest tracked $0.38
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About Three Days

✦ AI summary

Survive three days on procedurally generated islands by managing hunger, hydration, and temperature while crafting resources through an intuitive drag-and-drop system and leveling up to unlock powerful perks. Uncover the mysterious story through washed-up notes and watch multiple endings unfold based on your progression in this SCP-inspired survival adventure.


Timed gameplay-



Not often attempted, with modern survival games, is the sense of seriousness to escape in a period of time. Three Days gives a new perspective on urgency by adding a 72 hour - three days - time limit allowing the player to get involved in gameplay with an incentive to escape. We have fine-tuned ThreeDays to suit most players without it being impossible,and for the more casual players we have created an endless mode which has no time limit allowing a less intense experience.

Unique creation system-



Three Days has its own unique crafting system: simply take a movable resource and drag it onto another resource to see what you can create. No inventory, no fuss.

Procedurally generated islands-



The game includes islands that are randomly generated every time you play allowing diverse gameplay every time it’s played. Not only this, but each island has its own original name and generation and all resources that are generated on the island will be placed elsewhere.

Stats-system-



Three Days contains a dynamic ever changing stats system, where the player is in constant need of attention to survive which is achievable by looking after the players hunger hydration and temperature. The system is ever changing is and the player is always in a new procedurally generated island, meaning different amounts of resources and different weather effects to survive with.

Auto-mine-



The automine mechanic was influenced by playing other games with different mechanics requiring the player to hit or hold a button to break and collect resources. Personally, I disliked this system and wondered how I could do it differently and came up with the automine feature. The player is simply brought over to the resource desired to break and it will automatically start to break.

Upgrade/levelling system-



ThreeDays also allows you to collect experience from breaking primary resources such as trees and boulders, this allows level ups and PPs (Perk Points) which can be spent on 15 different upgrades for the character, such as killing and catching fish without a rod to slowing the timer down. The level system will also directly affect the player’s fate at the end of the game via 4 cutscenes.

Personally, I enjoy a game with a bit of context and I really wanted to bring this to ThreeDays. Its unique storyline was managed by allowing the player to play and learn, for instance throughout your time in game you will discover random notes around the shoreline, washed in by the tide, which explain the backstory and what really happened.

This is a fan made SCP game which has not been endorsed or made by anyone from the website. I have spoken with the foundation and have done everything legally under the Creative Commons Attribution-ShareAlike 3.0 License http://creativecommons.org/licenses/by-sa/3.0/ this means that I am allowed to release this game and will credit the SCP foundation website for its inspiration to my unique fan made story.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Feb 28, 2025
[h1] Good for getting trading cards. [/h1]
11 found this helpful
Recommended Jan 29, 2024
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…
6 found this helpful
Not recommended Sep 6, 2025
Three days was an all right survival game, but some of the control functions and map layout are where it falls short. The materials you pick up can be combined with other items, but it sometimes seems nonsensical. Rock + Wood = Rockwood, There is lack of real direction for what you're doing when you first spawn; there's hints that show up from time to time, but otherwise you have no goals nor objectives and are just left with your own devices. I also wish there was a feature to turn off the hint bubbles, as they can get repetitive and block areas of the screen that I wish to interact with. Storage feature would also be nice. I found myself just lumping a bunch of items around the campfire, and wish there was a better way to organize them. There's also a day/night period similar to DST, where you have chickens and other wild animals in the day, but then have to deal with shadow creatures that'll threaten to put out the fire at night. But other than that, I'm still not sure what I was doing besides trying to survive as long as I can. The achievements were also broken and removed by the devs as a result. In short, I wouldn't recommend Three Days ...
4 found this helpful
Recommended Oct 19, 2025
Three Days, developed by Lewis Bergin in collaboration with GorePixelGames and published by Lewis Bergin, is a compact yet intriguing survival adventure that captures the tension of isolation and urgency through its unique premise. The game places players in the role of a survivor stranded on an island following the destruction of a research vessel. The goal is straightforward but high-pressure: survive, gather resources, and find a way to escape before three in-game days pass. This time limit defines every decision and transforms what could have been a standard survival sandbox into a race against time where strategy and prioritization matter more than mastery of complex systems. At its core, Three Days follows the familiar rhythm of survival games: scavenging, crafting, maintaining basic needs, and gradually improving your situation. However, the presence of a 72-hour countdown immediately alters the tone. Players cannot afford to waste time or over-experiment with mechanics; every moment feels valuable. The island is procedurally generated each time you start, ensuring that no two playthroughs are identical. Resources and environmental hazards change locations, encouraging adap…
2 found this helpful
Recommended Jun 30, 2024
1 found this helpful
Recommended Mar 10, 2026
Three days feel like a puzzle sprint, each task a quirky riddle, characters crack jokes like circus clowns in zerogravity, laughter erupts even on a Monday.

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