

Throne of Shards
Yaril_Games · April 23, 2026 · Card Battler, Deckbuilding, Card Game, Dungeon Crawler, Fantasy
Buy Throne of Shards from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Throne of Shards — official stores
Throne of Shards price by region
Throne of Shards costs $10.99 in Georgia (USD), £17.75 in the United Kingdom, $19.99 in the United States, €20.49 in Europe (EUR), CA$23.99 in Canada, A$28.50 in Australia, NZ$30.99 in New Zealand, R$67.99 in Brazil and zł84.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.99 | $10.99 | — | 1 | |
| £17.75 | £17.75 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| €20.49 | €20.49 | — | 1 | |
| CA$23.99 | CA$23.99 | — | 1 | |
| A$28.50 | A$28.50 | — | 1 | |
| NZ$30.99 | NZ$30.99 | — | 1 | |
| R$67.99 | R$67.99 | — | 1 | |
| zł84.99 | zł84.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Throne of Shards
Throne of Shards — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players are divided on this early access card game. Some appreciate the core concept and find it enjoyable despite rough edges, while others express serious concerns about the game's unfinished state, including broken card mechanics, softlocks, and allegations that it relies heavily on purchased Unity assets with minimal original development. The game appears to need substantial work before it can be considered ready, though recent updates suggest active development and fixes are ongoing.
[h1] BUYER BEWARE - Borderline asset flip. [/h1] The Dev, mentioned in the games credits as Cesar Yaril, has released a product that is utterly broken. The game is in a completely unacceptable state, even for early access. The only parts of the project that are decent, are also store bought assets. Those being [url=https://assetstore.unity.com/packages/templates/systems/tcg-engine-online-card-game-253269] TcgEngine by Indie Marc [/url] on the unity asset store [i] (which Throne of Shards implements with it's default pre-packaged game) [/i] and an uncredited art pack that can be found on many [url=https://play.google.com/store/apps/details?id=com.Nussygame.DeckDeFantasy] other (usually mobile) games. [/url] From what I can tell, all of the visual assets within the game, as well as marketing materials come from either this art pack, or the default assets from TcgEngine. None from Cesar Yaril himself. [i] At time of writing, the only other review beside my own is the dev on his personal account giving his own game a positive review. [/i] [h2] Bugs, and Broken Content... [/h2] What the dev has built around these assets is largely non-functional. The game cannot be made to go fullsc…4 found this helpful
[i]Disclosure: The dev emailed me and provided me a free key.[/i] [h1]Difficult to Recommend... right now.[/h1] This is a game that is [b]very[/b] in development. When I was given a key, it was before the game was actually purchasable. It had a solid framework and some interesting ideas, but [i], at that time,[/i] there was a lot of issues. Cards did not do what was written on them, cards literally didn't work, and some enemies would softlock the game. I believe. It's been less than a month from when I sent off two different lists of issues, and I believe they've been fixed since then. I recently again took at brief look at this game to find that a single update changed how the card game plays on a fundamental level. Before, minions on the board could attack the enemy player, which taps them, or attack a tapped minion. This lead to a strange sort of back and forth that I don't think I've seen before. Control style decks needed a way to deal with the fact that minions will usually get to attack before you can remove them, either with Taunts, Lifesteal or Removal. Now, minions can only attack the enemy player and the defending player can choose to throw a minion in the way to bloc…1 found this helpful
I like the concept!, its alittle bit rough around the edges, but so far is really fun, really scratches the Magic shandalard dungeons, love it hope it gets even better!1 found this helpful
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