Tiestru

Tiestru

Warlock Arts · 2014 · Action, Indie, Strategy, Tower Defense

PC
Mostly Negative29% · 14
Best price
$9.99
lowest tracked $1.11
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$9.99
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IndieGala Store
IndieGala Store
Standard Edition · Steam
$9.99
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Screenshots

About Tiestru

The world was surrounded by darkness. Too much suffering was endured by human in the fight for freedom. Freedom was the light, the light to absorb Tiestru. It was believed that, if light was brought to the tower of Tiestru, Evil would fail.

In Tiestru, where you are in control of everything, you will test your warlock skills through cities and deep dungeons.

ENTIRELY CUSTOMIZABLE DEFENSE LINES

Build the structure of your choice with cubic crystals & Define your battle line.

MULTIPLE SPELLS

Block, Frost, Prism, Lightning, Generator & Different levels of power, health and damage.

DEPTH AND COMPLEXITY
  • Create new spells by building different structures
  • Increase your powers
  • Build new structures for enhanced powers
  • Generate resources & Find special locations
  • Control the enemy & Shape their path
  • Make special connections & Activate new spells

POWER TRANSPORTATION

Increase your power, transport energy from the core, on the ground or up in the air.

FREEDOM TO USE ALL OF THE MAP

Everything is up to you, define your strategy.

A MINI GAME

Gain extra resources.

SECRET LEVELS TO UNLOCK

New enemies & New maps. Each new level is another experience.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jul 23, 2024
PROS - Enemies bursting to flames is quite satisfying - First city level looks quite good and gives reason to await for better game. CONS - Boring enemies, boring levels, boring tactics. You're supposed to be mazing but due to resources seems like building gauntlet leading to your core is valid tactic. Except in first waves you have so few towers that surviving them is matter of luck. Giving obvious route for enemies to walk because if enemies manage to destroy your towers restrating level is only option. Time limited levels doesn't allow grinding for resources. - Slooooooowwww rotation, irritating to go look for appearing resource crates.
3 found this helpful
Not recommended Oct 27, 2020
Teistru is a 3D perspective tower defence game where you place a bunch of crystals on asset recycled maps and use them to kill the usual waves of mobs. Don't let the reasonable looking graphics fool you, this one is a buggy mess, and the camera controls are wack, like something out of the early 1990s. It's a sloppy mess and disappointingly unfun, yet they're charging a sizeable $10 for this straight-to-bundle mess.
2 found this helpful
Not recommended Oct 7, 2017
This is a buggy incomplete game. When there are so many non-buggy tower defense games out there, why play this one?
2 found this helpful
Not recommended Apr 28, 2024
Tiestru is a very poor attempt at a tower defense game. There is a very basic look to it and it feels unfinished. It doesn't even have a building grid to indicate where tower can and cannot be built. The fact this is sold for $10 is nothing short of robbery. There are dozens of much better tower defense games on Steam.
1 found this helpful
Not recommended Mar 25, 2018
Buggy incomplete game
Not recommended May 3, 2017
Tags: Tower Defense Additional Tags: Delete Local Content & Remove from Library TLDR: AI runs in walls. Assets constantly recycled. Few strategies exist and all involve placing your base core behind map scenery. How to Win: Place core near obstacles - spam(game calls it connect)the basic fire attack turret at core- collect little easter egg chests-suffer new age messages about angels put little green obstacle turret in the most direct path to the nearest fire turret ennemies wont go around it and will attack it. Monsters run in walls - get stuck in invisible obstacles for several seconds at a time - scorpions clip through ground textures - no fast forward option - mechanic of game strongly encourage you to build around your core and not spread your towers around making the same tactic work over and over again - especially if you place your core near map scenery object that act as indestructible walls. Game re-uses the same cave/dungeon with orcs template way too much and not enough of those stages like level 2 that had a better scenery for it. Music loops too much, orcs have no face texture. Is it me or is that a song stolen from runescape that plays all the time? Maybe its an …

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