Tower Ascent

Tower Ascent

KitTheNinja · September 8, 2017 · Indie, Casual, Simulation, Racing, Sports

Buy Tower Ascent from Steam at $2.99 — the cheapest of 1 store we compare.

PC
4 user reviews25% · 4
Best price
$2.99
lowest tracked $0.99
Steam Buy at Steam

Prices last checked

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Where to buy Tower Ascent — official stores

Steam
Steam
Standard Edition · Steam
$2.99
Buy

Tower Ascent price by region

Tower Ascent costs £1.99 in the United Kingdom, $1.99 in Georgia (USD), $2.99 in the United States, €2.99 in Europe (EUR), CA$3.29 in Canada, NZ$3.59 in New Zealand and R$6.29 in Brazil right now.

Cheapest Tower Ascent offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £1.99 £1.99 — 1
Georgia (USD) $1.99 $1.99 — 1
United Statesyour region $2.99 $2.99 — 1
Europe (EUR) €2.99 €2.99 — 1
Canada CA$3.29 CA$3.29 — 1
New Zealand NZ$3.59 NZ$3.59 — 1
Brazil R$6.29 R$6.29 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Tower Ascent

✦ AI summary

Tower Ascent is a VR climbing game where you scale towers against the clock, competing for the best times or taking your time to find the perfect handholds. Whether you're racing solo, teaming up with an archer companion in asymmetrical co-op, or chasing your personal bests, you'll master increasingly challenging levels to reach the summit.

Tower Ascent is a Virtual Reality climbing game, where the player is challenged to reach the top of each tower! Compete with other's time, or take your time finding just the right hand hold to reach the top. Master all the levels and reach the top as fast as you can!

Tower Ascent — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Sep 10, 2017
I played this on the Oculus Rift with Touch Controllers. I didn't notice any issues (I only used 2 sensors with standing room only setup). Obviously, this game is better with 3 sensor setup and full roomscale and I will try that at a later time. You move by holding the triggers and moving your hands like a running motion. And you climb by holding the grip buttons. There are leaderboards for bragging rights. The gameplay is basically climbing midieval castle towers. The game is very particular about which paths are open or not to climb up, and you can tell with the buzzing of your motion controllers when you are not in a good situation. However, several times I saw paths that should be good and visually looked like they could be used when they were not. In particular I found a spot where the game would take me temporarily to a menu loading screen and then I would fall all the way down. This happened each time I tried going up this way and eventually I had to find an alternative path. Also, not sure if this was a bug or not, but it seemed I fell a few times from a ledge randomly (I was holding on to the grip button). There is an interesting co-op mode gameplay where one person clim…
3 found this helpful
Not recommended Jun 21, 2019
Utter pants. The controllers don't pick up the spaces of the wall, so you continually plummet back to the beginning. Rubbish. Avoid.
Not recommended Sep 15, 2017
As it currently is, I can't recommend it. I absolutely love the concept, and when the gameplay is actually working, it's so fun to scale walls and reach the top. But half of the stones that aren't climbable are exactly identical to the stones that are climbable. The game is very restrictive with what route you can take; it doesn't seem like you're actually following pre-defined rules to climb the tower with your own route, it's more like you're scouting out the route that the developers decided would be the one single way to climb the tower, and any other stones outside of that route are completely unresponsive to climbing. This is all not to mention the horrendous movement system. I mean, I like the concept. It's a little cool to swing your arms as you might in real life, all in order to move in the game. But no matter what you do, it feels like you're either sliding forward at a breakneck speed, or wiggling around in place, moving slightly in a direction that you really don't wanna go. I've walked into walls and been lazily teleported a few feet back numerous times, no matter how I try to use the movement controls. Simply teleport locomotion is fine. Alternatively, using the tr…

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