

Tower Behind the Moon
Choice of Games · December 20, 2018 · Adventure, RPG, Indie, Text-Based
Buy Tower Behind the Moon from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Tower Behind the Moon — official stores
Tower Behind the Moon price by region
Tower Behind the Moon costs £6.69 in the United Kingdom, €7.79 in Europe (EUR), $7.99 in the United States, $7.99 in Georgia (USD), CA$10.49 in Canada, A$11.79 in Australia, NZ$11.79 in New Zealand, R$26.49 in Brazil and zł36.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.69 | £6.69 | — | 1 | |
| €7.79 | €7.79 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| CA$10.49 | CA$10.49 | — | 1 | |
| A$11.79 | A$11.79 | — | 1 | |
| NZ$11.79 | NZ$11.79 | — | 1 | |
| R$26.49 | R$26.49 | — | 1 | |
| zł36.99 | zł36.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Tower Behind the Moon
Tower Behind the Moon is a 400,000-word interactive epic fantasy novel by Kyle Marquis, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
You have a once-in-a-lifetime opportunity to transcend your mortal state one month from now, in the tower where your magic is strongest. Miss this celestial conjunction and you will die. As you prepare for your ascension, however, you battle increasing dangers.
Your tower is your sanctum, but also a target for enemies you've made over a lifetime of treasure hunting, sorcery, and war. Angels and demons haunt your workshop while mortal princes demand favors and concessions. Your servants–themselves half-gods or more–fight for your attention and scheme to claim the tower for themselves. And the wretched shade of your mentor, who failed to ascend, hints that something out of your past plans to destroy your future.
You hold the keys to heaven, hell, and the outer darkness. You just need to find the door.
- Play as male, female, or nonbinary, gay, straight, bi, or ace.
- Choose from five different magical paths, each with unique servants and spells.
- Travel from the forgotten castles of the underworld to heaven’s crooked back-alleys.
- Face mad dragons, ruthless angels, cultists, and whole kingdoms of the dead.
- Be dreadful and monstrous, or subtle and ruthless.
- Uncover the true history of your tower, your mentor, and your long-lost adventuring companions.
- Maintain your humanity or abandon the fetters of reason.
- Comfort the afflicted or vaporize the annoying.
- Dare to seek love at the end of your mortal existence.
- Become a demon, a god, an undead lich, a shining immortal, or a living continent–if you succeed.
Your weapon: magic. Your enemy: the gods. Your goal: immortality.
Tower Behind the Moon — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a good book clumsily forced into being an interactive novel. In contrast to the other Choice of games games I've played Tower behind the moon has a stronger, better defined narrative backed up by a fascinating setting but through playing it I found out why other games like this tend towards a weaker but more flexible narrative. In game unless you Immediately pick a lane and rigidly stick to it according to criteria you won't know until at least a couple full playthroughs, at which point you're moreso compensating for the games failings w/ Meta knowledge than organically playing it. Up until that point (or during your first run) you're supposedly an arch mage of your chosen school, possibly the last guy in history with the opportunity, power, and drive to ascend, with all the pomp and circumstance that brings. But in practice you're routinely an unqualified ♥♥♥♥ up because you chose the wrong option for the lane you didn't know you were in from the vague options you were presented. Don't get me wrong, I don't like power fantasies as much as the next guy and it could serve the narrative that everyone else is fed up with these "maggot gods" and that you're in a brutal strugg…8 found this helpful
This has to be Kyle Marquis' weakest story so far. If you haven't read his Empyrean or Silverworld, I would recommend them, because they are so good compared to ---this. After several playthroughs, Tower Behind Moon still left a bad taste in me. The story can be great, but it feels rushed and incomplete. Characters are the worst. Most of them are so one-dimensional that are not unlike those housecarl NPCs in Skyrim. Also as a supposed archmage, you don't feel powerful and in charge at all. You have to especially pay attention to stats building before Chapter 2 in order to achieve any desired effect in the later chapters. Sometimes it's very confusing which stat will be used for certain choices, which can be very immersion-breaking. But I still would recommend this game because of author's decent writing and remarkable world-building ability. The game also has great replayable value because of many different paths and endings. It still stands out among so many mediocre stories nowadays.4 found this helpful
I should have listened to the critical reviews... The game starts well, with an interesting world and characters. But roughly in the last third of the game, everything felt disconnected, stats changed randomly and the descriptions of progress and relationships did not reflect what was actually happening in the story. Supposedly important achievements on the way to ascension, such as special items and revealed mysteries etc. neve have any relevance and can´t be used at the critical moments you'd think they should. In essence, the last third felt random and railroaded at the same time, to a point that made me give the game a thumbs down in frustration.2 found this helpful
For all its faults, I ultimately recommend this game. As many other reviews point out, the path of choices, and therefore ending, can feel a bit disappointing - for example [spoiler] I don't see how one can get the 'best' ending for your character (aka Ascension) while also preserving all your relationships.[/spoiler] That said, the concept is so unique, and the world so well-built, it's worth experiencing. Many games allow you to play a mage. But an archmage attempting ascension to Godhood? In a world shaped by those in various stages of success and failure? So for all the legitimate reservations, I think it's worth it. Fwiw, my ending was [spoiler] a partially successfully ascension, being offered to become an angel, whilst accepting being a weaker living continent. I could have tried for a full ascension (having been impeded), but suspected it would have failed, and been a step too ruthless and thus out of character. ¯\_(ツ)_/¯[/spoiler] Results may vary.2 found this helpful
You can't save the Dragon. L1 found this helpful
Intriguing, mysterious, and great to replay. Lets you get deep into the roleplay of ascending from mortality to godhood. Would recommend for anyone who loves this genre and loves Choice of Games. This is an excellent example.
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