

Town of Night
Delusional Games · 2016 · RPG, Adventure, Indie, Anime, Dungeon Crawler
PC
Mixed61% · 46 📉 Recent reviews down 40%
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About Town of Night
Town of Night is a First-Person Dungeon Crawler inspired by games like Shining in the Darkness, Etrian Odyssey, Diablo and Wizardry.
In Town of Night you play as Corr Algrimm. Hero, Scholar, ladies' man and expert Sword fighter - All self proclaimed.
Corr is visiting the Town of Night, a strange little town that makes money with Dungeon and Monster hunting tourism, to find out where the monsters are coming from.
In Town of Night you can recruit different members to your party to go dungeon crawling like you want to.
Remember to bring Ink and Paper to draw your own map and try not to die.
Features
In Town of Night you play as Corr Algrimm. Hero, Scholar, ladies' man and expert Sword fighter - All self proclaimed.
Corr is visiting the Town of Night, a strange little town that makes money with Dungeon and Monster hunting tourism, to find out where the monsters are coming from.
In Town of Night you can recruit different members to your party to go dungeon crawling like you want to.
Remember to bring Ink and Paper to draw your own map and try not to die.
Features
- 5-10 Hour Campaign
- 6 Different Recrutable Heroes
- Looting and Levelling
- First Person Dungeon Crawling
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
At least it wasn't lying about being a town of night.9 found this helpful
Very generic, unbalanced, repetitive and boring. It doesn't help that the game doesn't give you any directions and you have to wander around until you find where to go next. There's some potential to be better but the limitations of Smile Game Builder doesn't leave a lot of room to improve either.2 found this helpful
[h1][b]Not Recommended[/b][/h1]2 found this helpful
Town of Night is a deliberately old-school first-person dungeon crawler that embraces classic RPG traditions with little compromise, for better and for worse. Developed by Delusional Games and published by Back To Basics Gaming, the title is clearly inspired by early dungeon-delving experiences where exploration, party management, and methodical progression mattered far more than cinematic presentation or narrative spectacle. From the moment it begins, Town of Night establishes itself as a game aimed squarely at players who appreciate retro design philosophies and are willing to meet it on its own terms. The premise is straightforward and intentionally minimal. You arrive in the small, isolated Town of Night as Corr Algrimm, a self-styled adventurer drawn by rumors of monsters emerging from nearby dungeons. The town functions as a central hub where you recruit party members, manage equipment, and prepare for expeditions into the labyrinths below. Storytelling is sparse, delivered in short dialogue exchanges and bits of background flavor, leaving much of the motivation to the player’s imagination. This lack of narrative hand-holding reinforces the sense that the true story of the g…1 found this helpful
Playing it feels like finding a cursed bootleg DVD in a bargain bin titled Night of the Evil or something, complete with bad everything, clunky movement, and dialogue that makes you wonder if google translate was moonlighting as a scriptwriter. Just another anime styled dumpster game,1 found this helpful
I'm enjoying slogging along working for those 500k weapons an ok progression for battle though a little too easy then suddenly hard, the music is tinny, and the town graphics are south park quality, I am lacking a sense of quest direction and would enjoy towns to travel out to find new loot shops etc. So I'd say it has some simple mindless pleasures in battling and acquiring new equipment but is not something I'd invest time for relative to an immersive game play adventure.
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