

Transcontinental
ComePlay Games · January 21, 2025 · Singleplayer, Interactive Fiction, First-Person, Supernatural, Action
Buy Transcontinental from Steam at $3.99 — the cheapest of 1 store we compare.
Where to buy Transcontinental — official stores
Transcontinental price by region
Transcontinental costs $2.69 in Georgia (USD), £3.40 in the United Kingdom, $3.99 in the United States, €4.00 in Europe (EUR), CA$4.99 in Canada, NZ$5.99 in New Zealand, A$6.70 in Australia, R$13.79 in Brazil and zł13.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.69 | $2.69 | — | 1 | |
| £3.40 | £3.40 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| €4.00 | €4.00 | — | 1 | |
| CA$4.99 | CA$4.99 | — | 1 | |
| NZ$5.99 | NZ$5.99 | — | 1 | |
| A$6.70 | A$6.70 | — | 1 | |
| R$13.79 | R$13.79 | — | 1 | |
| zł13.99 | zł13.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Transcontinental
Play as a survivor of the aftermath of a train wreck during the Western Expansion era. Traverse the haunting railway tracks of a rural settlement cursed by supernatural forces unleashed after displacing Native inhabitants.
Transcontinental — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's effective atmosphere and tension-building mechanics, particularly the slower-paced combat and jump scares that keep you engaged. However, many criticize the poor technical execution, including buggy hitboxes, unclear enemy positioning, unfinished story elements like a missing antagonist child, hard-to-read text on documents, and overall optimization issues that undermine what could have been a more polished horror experience.
DON'T GO INTO THE CORN! The game does well to keep you on edge, paired with the slower-paced musket combat, you are always making sure you are reloaded before checking corners for the next jump scare. An entertaining short story that leaves you wanting more.5 found this helpful
Playthrough here: https://youtu.be/2TaUQoJQ6Rg Let me start by saying this is not a good game, but I did enjoy it for how bad it was the hitboxes are strange and some of the positioning of the ghost people is pretty well done. There's a mystery child that's supposed to be tormenting people, but seems to be MIA from the entire game. Objects blend in with the environment and there's very little variability with the enemies sound effects are poorly implemented as well with some creepy sound effects this game could have been immensely better. I wish the creator would have put the text on the notes/documents on the side with the description of the items as well as the tiny cursive can be a bit of a pain to read. The game is pretty poorly optimized possibly because of how many assets the game is loaded with there's a ton of tall grass and then in the middle of the game there's a billion cows an unreasonable unrealistic amount of cows for some reason. The game is really easy to 100% and I did enjoy the brief appearances of the rail man, the miner man, the musket man, and possibly even saber man.4 found this helpful
I don't like leaving negative ratings for some indie games. Generally this was alright but it lacked a few things, felt like they ran out of budget? Was it worth the 3.30 i got in the sale...not really....you can finish the game in 45 minutes which is probably the same length as a horror game. A few things i noted along the way * The musket gun wasn't really needed except to carry the lantern on, players can still take out the soldiers with the sword alone and still be fine. * Reloading the musekt - you have to reload it after every 1 shot and it takes a few seconds to reload so just make sure you are reloaded before reaching 1-2 soldiers. * Inside the house near the start was too dark, couldn’t see where to go, no lighting, I found the way downstairs luckily.. * Why couldn't you pick up items while still holding sword, musket? You had to put the sword and musket away to pick up items or notes, i guess which is fine but i would have preferred still holding the sword and picking up notes * The writing on the notes? Can't read it, too small and cursive, although the text to the right gives a short summary of what it says which was nice * The end? i didn’t like it.... 2 options, yo…1 found this helpful
The first third of the game is genuinely scary. The sounds you hear off in the distance, coupled with the isolation and emptiness of the level design create a real sense of fear. Unfortunately the sounds get a little bit repetitive and the combat just a tad too clunky and pulls you out of the game. regardless the story, level design, and sound design are quality enough for the price of the game to make it worth playing.
Developed and published by ComePlay Games, Transcontinental is a first-person horror adventure that embraces an unusual historical backdrop to deliver a suspenseful and atmospheric experience. Set during the era of American westward expansion, the game begins after a devastating train derailment leaves the protagonist stranded in an isolated wilderness. What initially appears to be a desperate fight for survival gradually evolves into a chilling supernatural mystery tied to abandoned settlements and the consequences of disturbing sacred land. Instead of leaning on familiar horror clichés, the game builds its identity through a combination of historical influences, unsettling folklore, and slow-burning tension. The game's greatest strength lies in its atmosphere. Every location, from deserted railway tracks to forgotten frontier buildings, is designed to evoke a persistent sense of loneliness and unease. Dense fog, muted lighting, and carefully crafted environmental details create the impression that danger is never far away, even during moments of silence. Rather than overwhelming players with constant enemy encounters, the game allows the environment itself to become a source of …
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