

Trawl
Daniel Gallagher · May 13, 2016 · Indie, Casual, RPG, Simulation
Buy Trawl from Steam at $3.99 — the cheapest of 2 stores we compare.
Where to buy Trawl — official stores
Trawl price by region
Trawl costs £3.39 in the United Kingdom, $3.99 in the United States, €3.99 in Europe (EUR), $3.99 in Georgia (USD), CA$4.99 in Canada, A$5.95 in Australia, NZ$5.99 in New Zealand, R$13.79 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.39 | £3.39 | — | 2 | |
| $3.99 | $3.99 | — | 2 | |
| €3.99 | €3.99 | — | 2 | |
| $3.99 | $3.99 | — | 2 | |
| CA$4.99 | CA$4.99 | — | 2 | |
| A$5.95 | A$5.95 | — | 2 | |
| NZ$5.99 | NZ$5.99 | — | 2 | |
| R$13.79 | R$13.79 | — | 2 | |
| zł17.99 | zł17.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Trawl
Trawl is a first person experiential game where you learn to operate a fishing boat, manipulate its controls, and cast your net into the depths to discover what lies beneath. Record your mysterious findings on a typewriter as you uncover the sea's secrets across multiple voyages of exploration and discovery.
Trawl is a first person experiential game of discovery and creativity. First you must figure out how to operate the various parts of the boat, manipulating the wheel, throttle and the net. Then, trawl the sea to recover discover what secrets are hidden in its depths and record your findings on your typewriter. The sea has many stories to tell, and will reward multiple voyages.
Trawl — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Trawl is a contemplative writing-prompt game where you trawl the ocean, discover mysterious objects, and craft stories about them on a typewriter before casting bottles into the sea. Players who appreciate solo journaling exercises and creative writing prompts praise the atmospheric typewriter experience and the openness to create personalized narratives, while those seeking traditional gameplay or horror elements feel disappointed by the severe limitations—only three items per run, one page to write, and a radio that breaks after one session.
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] Is this game a joke? It's complete garbage. You throw a net into the water, and after a while you catch random things. The game claims there's a story, but as far as I could tell there isn't. You can type a note on a typewriter and throw it into the sea, which brings you back to the main menu. I couldn't even figure out how to navigate the menu, neither the mouse nor keyboard works (you have to hit 'enter' to start the game) That's literally it. I would not recommend this game for free. Look elsewhere.8 found this helpful
Trawl is basically a writing exercise game. I love games that let you use your keyboard to write whatever the Hell you want. And this is basically all this game is, with you every now and then catching a writing prompt in your net. And the best thing of all is that the game saves what you wrote in documents, so you can go back and reread them! The only problem I have is that you can only catch three things at a time, and then you have to restart. If this could go on a lot longer, it would be perfect.5 found this helpful
Honestly pretty disappointed in this I know it's supposed to be a writing prompt thing and it's not like I was expecting a ton of gameplay but still. The way the screenshots look and the kinda vibe the store page gives off I was expecting kinda horror or at least creepy vibes. “trawl the sea to recover discover what secrets are hidden in its depths and record your findings on your typewriter. ” they say, and it's like, yeah ok I found an old boot. Cool. So the “game” such as it is, is you cast your net, use the radio to pinpoint a direction, and then when the bell starts ringing you bring up the net and check what you found. A straight razor or a broken pair of glasses or something like that, then you repeat this 3 times at which point your radio breaks. You can inspect the objects but there isn't any flavour text or anything to really notice on any of them. You can then take a note of what you've found along with anything else you wrote and chuck it in the sea which kicks you unceremoniously back to the main menu where you can start again. I wish they would have at least like varied the amount of objects per run but no it's always 3. again with the horror vibes when you get c…2 found this helpful
A lot of the negative reviews for this game are from players that did not understand the concept. Trawl is essentially a solo journaling TTG turned into a video game. If you're already familiar with solo journaling TTGs you will probably enjoy this game, if you are someone that enjoys writing prompts, you will enjoy this game, as Trawl is essentially an immersive and wonderfulyl executed writing prompt. I love solo-journaling style TTGs and Trawl is a game that takes that concept and executes it beautifully into video game form. It's an enjoyable introspective game, that's an excellent warm up or practice session for writing. Every replay is slightly different and I love typing on the type writer, it's fun and adds another layer of ambiance to the game. The sound and environmental design are all on point. As someone who has worked on actual trawl and dredging boats (albeit to catch fish rather than following an ominous radio signal) this game is close to my heart when it come to all the small details that remind of my time spent on the water. I could gush about how much I love the sound and environmental design, because it really does make me feel like I'm back working a dredge on …1 found this helpful
A haunting game that is interpreted by each player for what it gives them. Simple but it tells a story that is formed in our minds and that story becomes ours.
I knew what the game was supposed to be like. My expectations were not high, yet the game still managed to fail all of them. "It is difficult to say definitively how long each playthrough is, as this depends entirely on how much you engage with the game and decide to write in your in-game journal." This statement, pasted from the game description, is a lie. You can collect items, but only three. You can write in your journal, but only for one page. You can chase a radio signal, but only for a minute. These contradictions and pointless limitations are representative of the game as a whole. Why? Why limit the game like this? If the game is supposed to be about writing, why is there only one sheet of paper? Why does the game end when you throw your bottle out to sea? Why can you only collect three items from the ocean? Why does the game not save your progress from session to session? With just a couple of tweaks, this would've felt like a complete game instead of an alpha build/tech demo/proof of concept. Why not add the ability to collect other player's messages that they throw in the ocean? A collection album where you can choose to save other player's notes you find? Look at Ele…
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