uFactory

uFactory

Lucid Silence Games · 2025 · Strategy, Simulation, Indie, Automation, Logic

PC
Mixed69% · 62
Best price
$9.99
lowest tracked $4.99
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$9.99
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About uFactory

uFactory is the ultimate in finely-tuned logistics challenges. Navigate the complexities of manufacturing processes inspired by real industrial methods, while utilizing highly-configurable logistics tools to make the most of your limited space and resources.

In-Factory Features:

  • Each tool in your arsenal is highly configurable, giving you unprecedented levels of control
  • An interactive highly-interlinked tablet manual guides you through the materials and processes you need to succeed
  • Each standalone scenario provides a unique challenge, with optional objectives to turn up the difficulty on additional playthroughs
  • Ubiquitous status panels and detailed usage graphs allow you to make informed decisions about expanding production
  • Integrated tutorial levels help you get up to speed before introducing complexity.
  • Player-customized branding allows you to add your own splash of color to your factories
  • Comprehensive modding tools allow you to create your own commodities, machines, and levels!

Content:

  • 11 Factory Scenarios + a Sandbox
  • 79 Unique Machines to build and customize
  • 12 Different Conveyor Belt types to get things where they need to go
  • 212 Conveyable material, liquid, and gas types to build and with which to build

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jul 18, 2025
As others said in early access: CLUNKY That word sums up the game, really. Where to hold the mouse to place or destroy something is unintuitive, there's camera rotation but only in 90 degree increment (despite going through all the other angles smoothly while switching between them!), you never know whether to click something or hover over it to get information about it, there's one modal-looking interface box that pops up that isn't modal just statically placed in the middle of the screen and reused for everything, so you can never have two pieces of information up at the same time, and many more hair-tearing decisions. Basically, if you took any of the hundreds of publicly available "how to make an appealing and useful UI" documents produced in the last 60 years (from Xerox Parc onwards!), and intentionally did everything opposite of what said literature said, you would get this game. I mean I hate UI design as much as the next guy, and think Apple and Microsoft etc. have many things wrong, but they also have a lot of things right, things established in the industry for decades, that no one need be an iconoclast on. Got little else to say about the game, as I can't bear it for…
3 found this helpful
Not recommended Jul 24, 2025
Some things like machine arms don't work properly (serious bug)
2 found this helpful
Not recommended Jul 27, 2025
Controls are really awkward and the music gets repetitive quickly. The game doesn't give enough predictive feedback / throughput maximums, so it's hard to guess whether a design might meet to quotas established. Too many things are buried in menus / windows and the menus are not obvious to navigate. I was expecting more at this price point. I might try again, but I've tried getting through the first scenario 3 times, and I get bored and frustrated before completing it each time.
1 found this helpful
Not recommended Dec 28, 2025
it keeps crashing
Not recommended Jul 27, 2025
I tried giving this game a chance, but so many things just don't work well. Like others have mentioned, arms are buggy but they are very important, so it just causes unnecessary frustrations.
Not recommended Jul 20, 2025
Meh. Does not seem to provide anything new, but it does it in a very annoying way. The factory noise is over-powering, no way to disable it. The controls are wonky, no way to change them. No thanks.

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