

Underboard
Headless · 2026 · Auto Battler, Roguelike, Turn-Based Tactics, Strategy RPG, Board Game
PC
Mostly Positive73% · 166 📈 Making a comeback 81%
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About Underboard
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team, level them up, equip loot, and stack Traits to maximize your synergies. Fight through randomized maps, using your spells and Masteries to support and refine your builds. Explore multiple Zones to conquer challenging bosses and help your team escape the Underboard.
Tactical Roguelike Auto Battler
- Characters battle on their own based on positioning and aggression. Look out for enemy threats and position your team accordingly.
- Build a team of characters with traits, items and spells to create the best synergies you can.
- Cast spells to actively support your team in battles, or reserve your Mana to grant them passive bonuses. Upgrade your best spells or go for more tactical flexibility.
Team Building
- Draft a team of characters, each enhanced with random Traits. Matching Traits between characters grants further bonuses to your team.
- Level up your characters by killing monsters, then kill bosses to unlock their evolutions.
- Loot and craft items to equip characters with stat bonuses, extra traits or unique effects.
- There are countless combinations of characters, traits, items, spells and hundreds of unique stats!
Deep Progression
- Explore randomized maps shrouded in fog of war, full of monsters and treasures.
- Unlock harder Zones to explore by killing Pinnacle bosses at the end of your explorations.
- Each Zone has its own distinct theme, with its own enemies and bosses to conquer.
- Unlock Masteries as you play, allowing you to further specialize your teams for future explorations!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I see a lot of negative reviews for this game complaining about this game being so heavily RNG based... but like... isn't that what roguelikes are suppose to be though? You keep and keep playing until you get an insane build and you beat the entire game with? Hell I mean that is how I did it at first. Honestly believe me when I say it ignore the negative reviews this time. This game is a great roguelike and I love all the ♥♥♥♥♥♥♥ nods to Newgrounds and ♥♥♥♥. That my ♥♥♥♥♥♥♥ jam, I had a fun time with this game and if you love roguelikes I know definitely ya'll will enjoy it too.7 found this helpful
play this this is really really cool one of those "just one more playthrough" kinda games stop reading this and just get it!1 found this helpful
this game is good but why tf is the first boss Omen/Meno so hard compared to the other bosses lmao1 found this helpful
This is an excellent roguelike deckbuilder which I am afraid is going to get missed by a lot of people, not least because it's another entry in a rather saturated market, but I do have to say that some of the RNG in late game is a little unfair. Some patches to even out the late-game RNG and please, please, please the added mechanic to group-select your party to move them as one, as well as individually.
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an excellent autobattler roguelike with one glaring balance issue as someone that enjoys roguelikes and autobattlers, I've been frustrated with the combination of the genre as very often they are ENTIRELY luck based or FAR too easy, underboard overall feels actually well balanced compared with many others where you usually do feel that you CAN lose but there's enough strategic options to tilt the scales. but with one major exception, the final bosses of each area tend to be brutal difficulty spikes with very little ability to prepare for them as you are not able to see their phases before the fight, and one of the games strengths that avoids losing to one singular thing that counters your build just DOES NOT work on them, you have a life pool that you spend when you lose a battle, and any enemies you killed revive with 25% less HP, so even if a fight counters your build you can grind them down at the cost of your life, but bosses are usually solo affairs so you have no ability TO get a ghost stack on them, so a life build just loses slower, if there was a health checkpoint that'd put a ghost stack on the bosses that'd help immensely with the final bosses feeling unfair
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