

UNYIELDER
TrueWorld Studios · 2025 · Boss Rush, Boomer Shooter, Action Roguelike, Bullet Hell, Looter Shooter
PC
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About UNYIELDER
TRUEWORLD STUDIOS' DEBUT PROJECT: UNYIELDER
Don't be afraid to talk to us, we're busy working on the game but will respond when we're able to!We will be actively working on updating the game based on your suggestions and feedback. All forms of contribution are appreciated!
1V1 BOSS FIGHTS, BACK TO BACK TO BACK
Over 40 unique Bosses stand between you and victory. Battle across 3 hand-crafted regions, defeat them all, then assemble your own Final Boss from their parts.UNLOCKABLE PLAYABLE CHARACTERS
Discover and master multiple playable characters, each with unique abilities, movesets, and quirks.CHARACTER MASTERY - Unlock permanent upgrades for specific CharactersUNIVERSAL MASTERY - Unlock permanent upgrades to ALL Characters30+ ABSURD WEAPONS AND GOD-ROLLS
Shoulder-fired Artillery. Minigun Axes. Flamethrower Hammers. Sword-Summoning Relics. Hand-held Airstrikes. Black-Hole Launchers. Gun-Katanas.No two weapons are alike. Each drops with up to 7 randomly rolled Mods that enhance or drastically alter its behaviour. Hunt for your own "God-Rolls."90+ PERKS & SUIT SELECTION SYSTEM
Perks are your primary source of power, infinitely stacking with hidden incremental effects. Begin each run by selecting from curated Perk "Suit" loadouts. Discover synergies, experiment with builds, and break the game wide open.THE TEMPORAL VAULT
Send weapons and items back in time to assist your future self. Access your Temporal Vault from base and bring stored gear into future runs.DATA DRIVES
Discover secret combinations to unlock hidden boss variants and craft the ultimate Final Boss encounter.CAMPAIGN & ENDLESS MODE
Experience UNYIELDER's story or dive straight into pure combat. More modes coming in future updates!ORIGINAL SOUNDTRACK
Composed & Produced by: Kāru, Hazel Ho, and HohenheimUPDATES AND ROADMAP
More Content, QOL improvements and Gameplay refinements to come in future updates!EREBUS, THE CAPITAL CITY OF ANTARCTICA, 1972
A hotspot for apocalyptic-level events, after decades of torment, EREBUS finally collapsed. Towering derelicts of the once concrete utopia are buried in dunes of rust: “PNEUMA”, a by-product of entropic weapons; Man-made "Heaven".JOIN OUR COMMUNITY
We're a brood of passionate artists, designers, and developers. Come say hi! We don't bite unless you want us to :>Don't be afraid to talk to us, we're busy working on the game but will respond when we're able to!We will be actively working on updating the game based on your suggestions and feedback. All forms of contribution are appreciated!
PHOTOSENSITIVITY/ EPILEPSY WARNING:
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your physician before resuming play.While we work on improvements, if it’s too much to handle, Settings are available to adjust the intensity of Visuals and Camera Shake.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Played the demo before the released version and now comparing the two there's a lot of flaws in this. First thing I noticed was the jankyness. In the demo the gameplay was rather smooth and didn't suffer too many FPS drops but in here it feels like there's a low fps throughout the entire game. 2nd thing is the Bosses mainly the parry window. On a lot of bosses i've noticed there's a lack of parry openings as in there aren't parrys for a lot of attacks, this is a huge issue as parrying a attack is the main way to get ammo in this game and without ammo killing these bosses are a problem or straight up impossible. In the demo this wasn't such an issue it felt decently balanced even if there was a big skill requirement to hit parrying. 3rd is the weapons. 1st issue I have with weapons is that a lot of the guns have straight up awful perks attached to them, mainly a lot of them have reload perks that reload the gun when it is stowed away or reload all guns when one reloads. While this may sound great in practicle use it is weak especially comparing to the rest of perks you can get. Once again the demo did not have this same issue and you had a varity of perks on guns. My next issue with…5 found this helpful
got stuck in floor no unstuck this game was ass3 found this helpful
Originally I gave a negative review, but after giving it a second go after the latest patch, I am flipping my review to positive. Most of the bugs and performance issues at launch seem to be fixed, bringing the game to its full potential. This is a fast-paced movement shooter where you go from arena to arena, fighting successively harder bosses. Each boss is unique and has their own attack patterns. You beat the boss, he drops some loot, and move onto the next arena. Every few fights there's a rest area to sell your loot or buy better gear. A core mechanism is that each boss has a small window of time, typically right before they attack, where if you attack at the exact right moment, you can stun them and do lots of damage. In practice, this is pretty hard to do, especially since all your bullets have travel time so you have to time your shots. But it's extremely rewarding once you get good at hitting those timings. What makes each run unique is that there are a large variety of weapons, powerups, and character skills available. The weapons don't just have different stats, but also shoot and function differently. My favorite is probably the man-portable artillery cannon that fir…3 found this helpful
This game is really good. The combat is fast paced, adrenaline fueled and looks extremely stylish and badass when you play it right. This game is extremely fun and underrated, and I love much of the character design. Skinner is one of my favs and deserves some more fanart. With the most recent patch, the game runs smooth as butter, making the gameplay extremely responsive. The comic-esque graphical style of this game really shines with the effects you see in combat which reflect actions such as parries or phase-breaks and it's a visual treat mixed with effective visual indictors as to what's going on. Passion from the devs around this project can be truly felt throughout it, and with the most recent update it's clear thy also value feedback. Great work3 found this helpful
I love how fast-paced Doom Eternal's gameplay was implemented into boss rush roguelite game. The stylish visual was such vibrant and suitable with the concept of the game. However, there's many things that should be fix like: -If you want to loot ammo, better can freely loot everything without switching specific weapon. In this case, if you want to loot light weapon ammo, you have to switch into light weapon so you'll able to loot the ammo, as well as other weapon. -Somehow, smoke visual was blocking my view. -There are no boss portrait in the bosses bestiary, so I have no idea which boss it is. -The game is still on the poorly optimized, fps sometimes drops down to 30-20 fps. Otherwise, the game was so fun and recommended if you're roguelite gameplay lover, fast-paced gameplay addicted, and want to learn perfect timing to parry enemies.3 found this helpful
My eyes have never felt so burned. :D
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