Vectromirror™

Vectromirror™

The Vectromirror Initiative · 2023 · Precision Platformer, 3D Platformer, Runner, Puzzle, Parkour

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Mixed69% · 26
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About Vectromirror™

Much like, Vectromirror 0™, the focus of this experiment remains the same. Attempting to trigger an emotional response from our AI Test Subject, in hopes of achieving sentiance. We have found that two of the main pillars for human emotion seem to be Trust and Misery which helps dictate human reactions.

During the previous experiment, Vectromirror 0, the Test Subject failed to grasp these emotional responses. Thus failing to achieve sentience. Despite these setbacks, we are confident that our goal is still within reach.

Step 1: Rebuilding the Experiment would come across better than just rebuilding the simulation

This new simulation, “Vectromirror™”—contains more advanced, rigorous trials than its predecessor experiment. The Test Subject still needs to traverse each course. Optimizing the Test Subject's pre-existing set of "special abilities" (e.g., wall-running, double jumping, parkour, etc.). Also added are a stasis hold/throw ability, which allows the Test Subject to further exercise creativity in puzzle solving and an ability to overcome obstacles.

At least, our previous experiment successfully proves that creatively implemented logic does correlate with humanlike emotional responses. We are confident that this new simulation will produce an undeniably, humanlike emotional state.

Vectromirror 0 is free for those in the community who wish to experience the initial experiment. Test Subjects may benefit from additional training in the previous courses if the new obstacles in Vectromirror prove to be more challenging.

Click Here To Access Vectromirror 0

Advanced Movement and Reflexes


The Test Subject proved capable of moving at breakneck speeds during initial testing. However, this did not optimize our desired mobility capabilities for the Test Subject despite this promising initial result.

The Test Subject may now traverse surfaces easily while locking securely onto said surfaces.

Additional note: Each time the Test Subject is deployed, a different level of reflexive memory adaptability is produced. This variance should be closely observed.

Force Pull, Hold, and Push


Our previous test focused on the Test Subject's ability to remove objects in its path via push and pull manipulation. Unfortunately, this did not advance the AI's response system with enough significance, rendering this method insufficient.
However, we decided to keep the Test Subject's ability to create massive blasts of energy intact. Rather than simple object manipulation, as was the case in the previous test, the Test Subject's energy blasts now allow it to hold objects in a suspended state and propel objects in a specific direction.

This allows the Test Subject to advance through the simulation and deactivates barriers in a far less...forceful manner than before (more surgically).

Accelerated Jumping


Further optimization includes its accelerated jump ability—more commonly known as a "double jump." We have increased the accessibility of this ability by allowing the "double jump" to activate so long as the Test Subject's first jump initiates from a solid surface.

Instant Memory Recall Upon Destruction


We have also continued to allow for the Test Subject to "reload" its scenario progress to an earlier point (a "checkpoint") should it meet its demise. Besides, this instant recall ability will allow us to determine the effectiveness of the Test Subject's emotional stimuli.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 19, 2026
I played the demo for this game several times before buying and playing the full Vecrtomirror. I loved the demo and initially I loved this game, but my experience got worse as I played. I love the controls and the mechanics; the visuals, music, and story are great as well. Unfortunately the the environments and level design slowly take a turn from fun and challenging to outright infuriating. Movement is very fast and floaty, which is good for a platformer designed for travelling long distances. But that movement begins to become a hinderance when you are having to jump on extremely small platforms. Overshooting is common, and when you do finally get on the tiny platform it's common for your character to just run off it instead of running and jumping, and if you jump and then move forward you will not have momentum to get to the next platform. The starts as a fun, fast-paced platformer, but then turns into a slow, trial and error, many times even luck-based platformer. At one point the game even introduces invisible platforms. Narratively the unfair level design does make sense, but it was not fun at all to play. I did manage to get to the last level which was a large multi-objectiv…
1 found this helpful
Recommended Jan 6, 2023
The game is unforgiving, a platformer fps in which you have almost no room for error and where you don't have a constant guide excluding the tutorial. Although the game isn't long, it's fun for a game that's in early access. The only thing I was expecting that would've been different 2 years after it was published would be it having more content than Vectormirror 0. Don't get me wrong, the game's great, if you want to get a feel for the game first then I suggest playing Vectormirror 0 (it's free and less difficult so if you feel up to the challenge then try out this version)
1 found this helpful
Recommended Jan 12, 2022
mind you it was a fun game but i feel like it should be retailed for $5.00 instead of $10.00 it was enjoyable but was also a bit short but if you enjoyed the free version go ahead and try it out
1 found this helpful
Recommended Dec 31, 2021
very underrated, also the graphics are cool
1 found this helpful
Recommended Nov 30, 2024
its cool
Recommended Nov 21, 2023
great game

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