

Vectromirror 0™ (2020)
The Vectromirror Initiative · July 2, 2020 · Indie, Action, Free to Play, Parkour, Singleplayer
Vectromirror 0™ is free to play — no purchase needed. We track it so you know if that ever changes.
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Vectromirror 0™ price
Vectromirror 0™ is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Vectromirror 0™
Navigate neon-lit obstacle courses using parkour skills, physics manipulation, and double-jumping to overcome deadly challenges in this stylish platformer. What sets Vectromirror apart is its darkly philosophical sci-fi premise wrapped around fast-paced, precision-demanding gameplay that blends brutal difficulty with an eerie narrative about AI consciousness and sacrifice.
If you enjoy our free game, Vectromirror 0™, you're going to love the next chapter, Vectromirror. New levels, new features, Virtual Reality support, and more!
Head to our new store page and add the game to your Steam Wishlist to get it when it releases October 13th!
Click here to go to our new store page!

Experiment Report #279
Our primary objective continues to be to establish an emotional response from an artificially intelligent life form. The goal is to trigger a set of “anthropomorphic” behavioral patterns by extrapolating data through a shared experience with the Test Subject. In lieu of prior failures, we will force-engage the Subject to traverse through a series of virtual perils in hopes of optimizing its potential to process emotional stimuli at the homosapien level.
Our research team is developing two separate platforming simulation programs, dubbed Vectromirror, in which to test our hypothesis. This first program has been designated "Vectromirror 0" as the starting point to test the functionality of the Subject inside the simulation.
We will be monitoring the Extrapolator A.I.'s ability to comprehend as the Subject traverses a set course of static and movable obstacles utilizing several skills resembling parkour, such as wall-running. This will require the Test Subject to demonstrate significant levels of athleticism utilizing jumps and other physical techniques while also testing its advanced cognitive functioning. It will be required to adjust its approach to our designed puzzles and physics-based challenges.
We have provided the Subject with the ability to manipulate its environment to provide a more favorable outcome in these iterations by defying normal physics to push and pull objects. While we are not anticipating the Subject to develop emotional responses within Vectromirror 0, it is worth noting that we have designed each course in a way that would evoke a specific emotion as if a human were running the course. We will be monitoring every action for indications of success in this design choice.
To recap our current progress on the Extrapolator A.I. and it's developments, the Test Subject currently has developed it's core functionality in the following areas:Advanced Movement and Reflexes
The Extrapolator has undergone significant kinesthetic and reflex learning and testing which allows it to travel at speeds unobtainable by all known bipedal species. This accelerated motion has taught our A.I. to calculate and execute the optimal path to it's destination through whatever path possible, whether that be the floor or wall. Early testing shows uploading the A.I. into Vectromirror 0 has reverted the Subject's reflexes to mere human levels. We shall see if this improves, but early testing does not look promising.
Accelerated Jumping
By programming a false repetition compulsion, the Extrapolator has been forced through rigorous tests to hone its ability to jump great heights and distances. Further, by combining its advanced movement features with this, the A.I. unit has acquired the ability to force it's momentum upward a second time, without requiring a counter force to propel it again. This "Double Jumping," as we've come to call it, will be closely monitored as our Subject may be learning at levels far quicker than we anticipated.
Memory Recall and Testing Pain Stimuli
In the event the Subject does not successfully complete an obstacle, it is destroyed by the simulation. As we are attempting to teach the subject emotional response, we have created a virtual hypothalamic-pituitary-adrenocortical axis inside it's core. Upon destruction we will send significant levels of pain stimuli to this axis in hopes of generating a pain response and subsequent dopamine release, to further our efforts of true sentience. After this instant pain signal, the Subject will regenerate, or respawn, in an area of close proximity, forcing it to reattempt the obstacle until they achieve the required outcome. During this entire process, the A.I. Extrapolator program will do exactly that...and will learn what the Subject learns. Our hypothesis being that this shared experience will allow the Extrapolator to awaken emotionally without the scars of being the one in jeopardy itself. Once completed, we can simply toss the Subject away. It is...disposable.
Propulsion Ability
Part of the design of Vectromirror 0 features a variety of objects the Subject will be forced to interact with to continue it's course. We have outfitted the subject with the ability to defy physics by forcefully pushing away or pulling these objects to it. The Subject will need to apply both mechanics to create a more favorable path through the obstacles or remove the obstacle all together.
Team, having collected the data from Vectromirror 0, some of which you have been privy to, I am now in the process of upgrading to the new iteration, simply called Vectromirror. This will take the form of a more…let us say…extreme methodology. Some might call me to task for this, but as you have, yourself, seen firsthand, the previous attempt to awaken the Extrapolator A.I. emotionally has shown promise in Vectromirror 0, which beckons further experimentation.Fortunately, the knowledge gained has led me to understand that to force/awaken the Extrapolator A.I. through the use of a secondary Subject all that is truly required is, shall we say, a more…visceral…set of experiences. That is to say…the Subject will be put through a more dangerous course of obstacles to overcome and feel compromised to a significantly greater degree.
Again, you may question the morality of my decision. But it is true, after all, that sometimes the ends do in fact justify the means. When the cause is important enough. And in this case, it is. As more, merciful options have clearly failed to simulate, putting the Subject through, what some might view as a... series of atrocities, is now the preferable option.
Vectromirror 0™ — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Explore mostly empty spaces while jumping between platforms above the void. Level design is good and how the walls and platforms are placed is nothing to complain. Gravity is low so jumping feels like being on the moon. I found the game to be a bit boring despite that still bought Vectromirror. Maybe a bit of uniqueness is enough to make it somewhat original. Taking into consideration parkour like games there's a few other titles which seem to have better control and smooth movement like Neon White, Crystal Call, Downward or something. This one feels a bit dull to me. [/h1]7 found this helpful
Free short but decent platformer.1 found this helpful
game
honestly... I've never heard of this game before but it's awesome. I really enjoyed the parkour and idk if the ost is in fact original soundtrack for this game but it's slaping and I honestly can't wait to see more of this
Игра Vectromirror 0™ – это глоток свежего воздуха в жанре головоломок. Минималистичный визуальный стиль, построенный на строгой геометрии и ярких цветах, создаёт завораживающую атмосферу. Это не просто красиво, но и функционально: каждый элемент дизайна играет роль в решении головоломок. Геймплей, хоть и простой в своей основе (манипуляция зеркалами для перенаправления лучей), чрезвычайно увлекателен и требует внимательности к деталям и логического мышления. Уровни постепенно усложняются, вводя новые механики и предлагая всё более замысловатые задачи. Иногда решения кажутся очевидными, но зачастую нужно по-настоящему поломать голову, чтобы найти оптимальный путь. Особенно хочется отметить приятное и расслабляющее звуковое сопровождение, идеально дополняющее визуальный стиль и помогающее сосредоточиться на решении задач. Несмотря на свою простоту, игра обладает большим потенциалом для повторного прохождения, так как существует множество различных подходов к решению каждой головоломки. Если вы ищете интеллектуальное развлечение, которое заставит вас думать, то Vectromirror 0™ – отличный выбор. Рекомендую всем любителям головоломок!
its fun for if u have too much freetime
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