

Visual Novel: Call of Toilet
Reanim Games · 2026 · Adventure, Action, RPG, Visual Novel, Word Game
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About Visual Novel: Call of Toilet
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise this visual novel for its absurd humor, bizarre storytelling, and unpredictable comedic moments that make it genuinely funny despite its short length of around 6 hours. The game embraces surreal post-apocalyptic scenarios with dark comedy and strange character interactions that keep players engaged and entertained, even though it prioritizes laughs over narrative depth. Some players feel the previous installment was stronger, but most find this entry charming enough to recommend for anyone seeking a lighthearted, weird adventure rather than a serious experience.
I liked the previous part more! But this one also has something attractive in its design! Overall, it's an hour-long story, and I recommend it!6 found this helpful
This game feels like a drunk road trip with your dumb best friend and somehow it works… weird quests, random drama, and I kept laughing at stuff I shouldn’t. Not deep, but damn it’s fun 😅2 found this helpful
Funny humor. A truly funny adventure. Live out your own post-apocalypse in the Russian hinterland.2 found this helpful
The plot is some crazy road adventure, a lot of strange situations and dark humor. The visual novel is short, but memorable.1 found this helpful
Six hours picking flush or flirt options, unlocked five endings and one lifelong phobia. Now I greet my toilet like a squad mate. Ten out of ten, will seat again.1 found this helpful
Visual Novel: Call of Toilet is a surreal comedy-driven narrative adventure developed by Reanim Games and published by STuNT that blends absurd humor, unusual storytelling, branching choices, and bizarre post-apocalyptic situations into a visual novel that rarely follows conventional logic. Rather than building tension through survival mechanics or treating its dangerous setting with seriousness, the game embraces chaos completely and turns strange encounters into the foundation of its identity. It is less interested in realism and more focused on creating an unpredictable experience where every situation feels capable of becoming increasingly ridiculous without warning. The story revolves around Sanya and Vanya, two ordinary individuals whose decision-making abilities are questionable at best. Faced with the opportunity to chase profit inside a dangerous exclusion zone filled with unknown dangers, strange people, and unpredictable events, they decide the risk sounds worthwhile. What begins as a journey driven by ambition quickly transforms into something far stranger. Instead of finding a straightforward path toward success, the pair become trapped inside increasingly bizarre sit…
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