

Visual Out
MadameBerry Games LLC · March 15, 2018 · Indie, Action, Adventure, Metroidvania
Buy Visual Out from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Visual Out — official stores
Visual Out price by region
Visual Out costs £6.99 in the United Kingdom, €8.19 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$10.99 in Canada, NZ$11.99 in New Zealand, A$14.50 in Australia, R$19.99 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.99 | £6.99 | — | 1 | |
| €8.19 | €8.19 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$10.99 | CA$10.99 | — | 1 | |
| NZ$11.99 | NZ$11.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$19.99 | R$19.99 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Visual Out
Features:
- Explore a vast environment within the dying computer.
- Gain six unique abilities and their upgrades to aid in exploration.
- Manipulate the environment by controlling the flow of power.
- Traverse a mix between mechanical and digital landscapes, rendered with distinctive visual effects and minimalist pixel art.
- A mysterious ambient-glitch soundtrack by Abstraction Music.
- Outsmart and overpower each of the four sector's bosses.
Visual Out — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2018/11/24/visual-out/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] Medium Fit – While the level structure and progression is exactly what you’d want from a Metroidvania, “combat” is handled in a very unusual way. [url= https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1744478429684685223/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] [i]Visual Out[/i] is very weird and hard to describe – though I’m going to make my best attempt at doing so. It’s pretty easy to recommend to anyone looking for something completely new. On that same token though it had me questioning whether or not “weird” equated to “fun”. Eventually novelty fades away for just about everything, and while [i]Visual Out[/i] might be the gaming equivalent of an abstract painting, it still uses the same shapes that make up everything else. The most novel thing about [i]Visual Out[/i] is that it avoids traditional combat entirely, op…8 found this helpful
A very unique metroidvania type of game. You'll spend a lot of time backtracking but the strange art style and wonderful music will make it somewhere between bearable and enjoyable. If you're looking to try something weird and techy then you'll love this, but the lacking and pretentious story that we have no real stake in won't hold it up narratively for you.2 found this helpful
the text goes by too quickly to read by default. cool visual aesthetic but not too fun.
I absolutely love the way the game defamiliarizes or innovates on the standard Metroidvania powerups (ultimately emphasizing puzzle solving over action platforming). The aesthetic is also pretty neat. But the backtracking was just too tedious and the map too confusing for me to want to wander through the same areas over and over. Still recommend trying it if the concept and aesthetic appeal to you though. Just temper your expectations. The game is more "interesting" than "great."
This game could be good if it were to try to be it's own art. but it tries to be something it's not . the sounds are annoying and not neon tech pleasent to hear . it feels more like a web game then a fleshed out game . and i really don't get other peolple reviews when they say "quality and detail" are we playing the same game? with this said... if you like puzzle games , visual out does give a unique feeling of freedom puzzles and for the dev's first game (it seems) it's not bad. the price could be better for what it is .. but i don't really know much about that so i can't comment. You are given abilities and entities on the map and you have to figure out what does what which at this point i understand the lack of basic tutorial. the map is open and you kinda get lost on what to do at first. i like the 4th wall breaking at times but this comes out as awkward and i sense it wasn't well written. sorry but i have to say the sounds are really more annoying then what people might think .. but maybe it's just my taste in music that has that assumption .. i'll update my review as soon i get the patience to play it again. for now.. is a no no.
Considering I watch NakaTeleeli, I really should've played this sooner. My review is based on a 100% run and as such goes into specific gameplay details. I won't spoil the story, however. [list] [*]Starting with abilities, Jammer was my favorite by far, although there was a graphical issue where it would sometimes have black lines along the left and bottom of the sprite. [*]Current felt slow for my tastes. Repositioning objects could be faster as well as [spoiler] moving along power lines with the upgrade.[/spoiler] Attaching it to dangling exposed cables to refill energy was a pretty cool touch though. [*]Even after beating the game I have literally no idea what [spoiler] the 2nd Dash upgrade[/spoiler] added. [*]I think I should be able to deactivate Shield after taking damage, just without returning energy. [*]Turret was a pain on low destructible blocks, both from waiting for the cursor and from how little it stayed at low angles. [/list] Moving onto the map, I found myself getting lost pretty early in the game. Once I turned on map-assist I realized it was partly because there were inconsistencies a la Metroid 2. Some left-right doors are shown one tile up/down from where the…
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