Voden's Job

Voden's Job

Intrugli Games · 2025 · Strategy, Deckbuilding, Card Game, Roguelite, Pixel Graphics

PC
This game is free to play. Get it on Steam →

Screenshots

About Voden's Job

Voden's Job is a small roguelike deckbuilding game where you have 7 rounds of experiments to collect enough DNA to evolve your specimen. Between each experiment, you can upgrade your deck with new cards, combos, and strange tools. The catch? Upgrading costs DNA, so you'll need to carefully balance how much you're willing to spend each round.
The rules are simple: each experiment round is about playing Mutation cards until you run out of options. Mutation cards have a cost, paid with Eye cards, and each one has a different effect, like drawing more cards or gaining DNA. A Mutation is too weak? Just throw in some Enzyme cards to unleash powerful combos.

Features

  • 37 unique cards, including Mutation, Eye, and Enzyme types
  • 5 powerful tools to amplify card effects and tilt the odds in your favor
  • Fast-paced, streamlined gameplay
  • Endless replayability: each round is different
  • Atmospheric soundtrack mixed with splatter-style sound design
  • Rich pixel art visuals with plenty of juicy effects

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jul 16, 2025
I believe that with some further development, this game has a lot of potential I'll go into why I believe in both the potential and the current frustration with regards to playing this game. The atmosphere and ambiance is on-point, providing a creepy medical eldritch atmosphere. There isn't anything terribly overt with storytelling, leaving the player to discover for themselves and draw their own conclusions as to what we're really doing and why. The visual style is pixelated, and I think it works quite well. The screen getting more splattered with biological refuse as you progress is an interesting choice, and you have the option to clean it off whenever you want. The sound effects I would describe as disgustingly moist as you play cards, and I do mean that in a positive way as I feel it was intended to be. There is some great ambient music to go with it. The conceit of the game is a rather interesting one as well, in which you are tasked with amassing points to win the game, while also having to [i]spend[/i] those points to upgrade your deck to make that possible. I actually like this idea. Having to manage the very resources you need to amass in order to win is a unique concep…
6 found this helpful
Recommended Jul 7, 2025
For a free, simple roguelike experience it's definitely worth your time. It could use some explanation on what each button and ability does, but you end up learning as you play along. Also lacks any real endgame, you play either until you get all achievements or just try to reach highest possible evolution. I had fun with it, trying to figure out how it works and how to abuse the mechanics.
3 found this helpful
Not recommended Apr 12, 2026
The game doesn't really teach you how to play. I couldn't figure out what to do and no choises seem to matter anyway.
Recommended Sep 13, 2025
Not recommended Jul 15, 2025
"Voden's Job" is really trying hard to fill the niche for bizarre contentless ("roguelike" is ez-mode for content creation! Just let the computer do it!!!) DNA themed games, and wow, this was an evolutionary dead end (see what I did there). What do you do in the game? You play a bunch of cards to try mutate and grow some specimen blob thing, all in craptastic pixelcrap "art", with only a small number of cards, horribly repetitive and tiresome gameplay, and no real motivation to play another round. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that'…

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