

Void And Meddler
no CVT · October 28, 2015 · Adventure, Indie, Cyberpunk, Point & Click, Female Protagonist
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About Void And Meddler
Void & Meddler is a narrative-driven adventure where you guide Fyn through one crucial night in a neon-soaked cyberpunk city as she searches for lost memories and a shred of humanity. Drenched in synthwave aesthetics, noise rock atmosphere, and pixel art visuals, it's a moody indie experience that feels like a fever dream crafted by musicians exploring interactive storytelling.
One last drop, close your eyes. A dreamless sleep, and the hope, the curse of being alive in the morning, with the certitude that everyday is exactly the same.
Shouldn't it be time for me to finally chase the past I gave up a long time ago? What a strange last thought, but it's getting dark, too dark to think... Maybe... Maybe tomorrow will bring more answers..."
She fell in the majestic nothingness of the night while the singer on the old radio player was whispering his quiet prayer: "I'll take the fate the daylight brings".
Fragments and details, rainy nights and blurry lights are all VOID&MEDDLER focuses on. A single night intrusion into Fyn's life and hopes. Tired of the last two years she spent wandering without a goal and without memories, among disenchanted strangers, and pitiless scavengers, Fyn decided to put an end to all of this. She’ll have a few hours to make things right, and seek strong, pure and substantial memories. In a city where genders and species melt into each other, maybe she’ll find the long lost touch of humanity missing from her life.
The idea behind Void & Meddler was to create a game that looks like its creators, two musicians nurtured by noise rock from the 80's, synthwave, road trips and cyberpunk literature. Together, we conjured the narration, we created No Wave, we tamed the weird, we fucked in an orgy of wires, neons and white noise. Distance doesn’t corrupt anything. Amps were set aside for a while, and we dived head first into another sphere we loved, full of code, textures and pixel art.
Enjoy Void & Meddler, an indie adventure game full of fuzz literature, pixel music and analog dreams.
EPISODE 2 NOW AVAILABLE WITH THE SEASON PASS DLC.
EPISODE 3 WILL BE AVAILABLE IN 2022.
Void And Meddler — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Void And Meddler is an unfinished point-and-click adventure that players found confusing and frustratingly incomplete, with a story that never reaches resolution and gameplay hampered by slow pacing and obtuse puzzle logic that punishes experimentation. While a small number of players appreciated its visual style, atmospheric soundtrack, and thematic exploration of loss and identity, the majority felt the experience was hollow and hollow, with abruptly-ending acts that left them uncertain what had actually happened. Players generally advise against purchasing this game.
Just gonna rewatch edgerunners instead of playing this.11 found this helpful
Two episodes of a three episode story that will never have the final episode to tell us what was actually going on.... I like a weird unique story but this isnt even a story, it is going around doing a bunch of random things and hoping that something eventually makes sense, but it never does. Do not waste your time. I wish I hadn't.
I've played and enjoyed a few point-and-click games before, but this really wasn't for me. It was confusing and felt incredibly unfinished. For Episode 1, there are three paths across two acts. These acts are short and felt like they ended abruptly, only for accumulated items to be lost for the next act. I'm the type to explore everything a game has to offer and happy to take my time, but the issue is that I still felt that the majority of my playthrough felt hollow. I got the alt path on my first run and finished wondering what happened. The gameplay here is its biggest flaw. You walk back and forth between the same locations - hindered by a slow walking speed (you can run in some areas, but it isn't enough) - hoping your character agrees to do what you want/you do things in the specific order the game wants. I found that I explored each area, only to exhaust everything and have to move on to another place before getting the object/interaction needed to progress and having to go back. These things felt inconsistent and sometimes just trial and error. The dialogue is both pseudo-philosophical and nihilistic, but mostly waffle - it's not a great start when the opening lost me. …
Moon logic strikes again, but this time it goes out of its way to give you a scolding when trying the wrong solutions too many times. Wish I never bought this rubbish.
It took me a couple of years to finish the game properly a lot of happened in my life. I think it's a pretty depressive game about loss of self, that's why Fyn is such an edgy misanthropic person she lives in a world where memories is something that you can buy anywhere and she is lost here without anything, I would be probably the same as her - depressed and angry. Visually the game is so gorgeus and OST now will be in my player for a long time. I find unfinished status of the game adds some irony to the story of the game as Fyn is lost in trying to find herself I'm feeling lost with that ending it adds that feel of emptiness and sadness. It is sad that the game is unfinished and removed from the store, that's why I see some sense to write a review about this sad unfinished gem. We all been there where we stopped doing something and couldn't finish it.
Promising but ultimately bland and forgettable. VirtuaVerse is not perfect but is a much better pixelated cyberpunk adventure game: go play that instead.
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