

Voxel Tank VR
SAT-BOX · 2017 · Action, VR, Tanks, Anime, Sexual Content
PC
Mixed44% · 18
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Screenshots
About Voxel Tank VR
About this game
Voxel tanks can easily operate tanks!
A large explosion if the bullet that fired hits an enemy tank! Feeling is exhilarating!
Let's move it well and avoid enemy attacks!
It's a gameover when To be attacked receives enemy bullets five times!
If you defeat the mid boss in each stage, last boss dedicated to each stage will appear!
If you defeat all the enemy tanks other than the fixed turret (Normal Tank, Mid Boss, Last Boss), It will be stage clear.
Manipulate the tank freely! defeat the tough last boss waiting for each stage!
Target high score!
About the stage
・ Training station stage: It's a simple stage where no boss tanks exist.
You can master the basic operation.
・ Forest stage: This stage there are few obstacles.you can see around the stage.
Aim at enemy tanks from a distance!
・ Urban Stage: A vast stage in the streets where parks and skyscrapers stand.
Let's not to miss Normal tanks.
It's a point that will give out a high score.
・ Desert stage:This stage will release when all the other stages are cleared.
The tough last boss is waiting at the deepest part of the stage.
It's important to preserve the remaining your life.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
1) "Voxel" never meant "blocky artstyle". 2) This game doesn't even have a blocky artstyle. "Toon Tank VR" would have been a more appropriate name. But enough of that, for $5 or less, it's not terrible. The main disappointment is that with a little more time and a little more content, this could be a better game worth $10 or more (looking at the dev's release list, though, it doesn't seem like they value putting in adequate development time). Right now you only get 4 maps (3, really, excluding the training map) and each one takes about 5 minutes to complete. You'll retry once or twice for S Ranks and then you'll have 100% completed the game in about an hour. The AI is also super easy. Enemy tanks will stop and stare at you for 10 seconds before shooting at you, they won't engage at range so they can easily be sniped and bosses are easily cheesed. My only other nitpick is with the controls. Left trigger to move forward, touchpad L/R to turn is kind of lame for a tank game. I feel it would have been better for left trigger/touchpad to control the left tread, right trigger/touchpad the right tread and then you have proper tank controls. Overall, this is only borderline recommend…9 found this helpful
if at sale, maybe. MAYBE worth it. Otherwise, its trash, One thing to say, is that if you have motion sickness in VR, never even bother playing this game. It will bring you straight to the washroom5 found this helpful
might be nice if it was on oculas3 found this helpful
This game is easily operate.I'm happy when I can defeat the enemy.Girls appearing in the game are cute too.3 found this helpful
Love it. Very short but very fun. Worth a few bucks for sure. Suggestion for Developers: the Warning message appears right in front of you and blocks your view at a critical time. Consider moving this to not obstruct the players view. All your base are belongs to us!2 found this helpful
Voxel Tank VR, developed and published by SAT-BOX, is a compact virtual reality action game that places players directly inside a voxel-styled tank for a straightforward yet immersive combat experience. Designed exclusively for VR, the game centers on the fantasy of piloting a heavily armed vehicle through compact battlefields filled with enemy tanks and boss encounters. Rather than building a complex narrative or expansive campaign structure, it focuses on delivering immediate, arcade-like action that capitalizes on the sense of presence unique to virtual reality. The core appeal lies in physically aiming, firing, and maneuvering within a 3D space that surrounds you, turning simple tank battles into a more tactile and personal experience. From the outset, the VR integration is clearly the centerpiece of the design. Players control their tank from a first-person perspective, using motion-tracked controllers to aim and engage enemies. This direct interaction adds a layer of immersion that would be difficult to replicate on a traditional screen. Turning your head to track opponents, physically adjusting your aim, and reacting to incoming fire creates a dynamic engagement loop that f…
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