

VRkanoid - Brick Breaking Game
Martysh Oleksandr · 2022 · Sports, VR, Indie, Singleplayer, First-Person
PC
Positive91% · 11
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Screenshots
About VRkanoid - Brick Breaking Game
In this game you have the opportunity to swing your racket to your heart's content, hit the ball with all your might, and smash the tiles on the walls to pieces. Modest but pleasant graphics in a futuristic style are waiting for you. And you will definitely like the physics of interaction between rackets and balls!
Several dozen different levels are waiting for you. Each of them gives you a goal, for example:
- destroy all bricks
- don't miss too many balls
When you destroy a brick, you have a chance to knock some bonus out of it. For example:
- extra ball
- a protective field that will not allow you to lose the ball
- changed direction of gravity (you will never see this in real life)
- turning your ball into a fireball
- time dilation (slowmo)
For a variety of play, you can change the appearance of your ball and rackets. You will experience very different sensations when playing with different racquets. This is not just a change in visual appearance, but a change in the gaming experience.
In addition, the game has perks. Some perks just make your life easier, for example:
- racket in the second hand
- extra ball at the start
- auto-destruction of the last brick
And some radically change the game, for example:
- complete disabling of gravity
- disable bonuses
Afterword from the creator of the game:
I believe that every game device should have its own brick breaking game. This rule has been true since the days of the zx spectrum, the NES, SNES and the first IBM personal computers. New virtual reality technology should be no different. But I have not found a suitable VR game in this genre that I would like. So I decided to make it myself. And I think I did it. This simple game with uncomplicated but addictive gameplay will help you stretch, turn off all thoughts and have a good rest.
Several dozen different levels are waiting for you. Each of them gives you a goal, for example:
- destroy all bricks
- don't miss too many balls
When you destroy a brick, you have a chance to knock some bonus out of it. For example:
- extra ball
- a protective field that will not allow you to lose the ball
- changed direction of gravity (you will never see this in real life)
- turning your ball into a fireball
- time dilation (slowmo)
For a variety of play, you can change the appearance of your ball and rackets. You will experience very different sensations when playing with different racquets. This is not just a change in visual appearance, but a change in the gaming experience.
In addition, the game has perks. Some perks just make your life easier, for example:
- racket in the second hand
- extra ball at the start
- auto-destruction of the last brick
And some radically change the game, for example:
- complete disabling of gravity
- disable bonuses
Afterword from the creator of the game:
I believe that every game device should have its own brick breaking game. This rule has been true since the days of the zx spectrum, the NES, SNES and the first IBM personal computers. New virtual reality technology should be no different. But I have not found a suitable VR game in this genre that I would like. So I decided to make it myself. And I think I did it. This simple game with uncomplicated but addictive gameplay will help you stretch, turn off all thoughts and have a good rest.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players have mixed feelings about this VR brick breaker, with some enjoying its simple, straightforward fun and solid ball physics, while others criticize significant design issues like poor racket positioning, uncomfortable play space scaling for taller players, and uninspired level design that relies too heavily on repetition. The game is competent at its core concept but lacks the polish and thoughtful VR implementation needed to truly stand out in the genre.
[h1]Experienced on the Meta Quest 2[/h1] You can view my initial impressions review & gameplay here: https://youtu.be/0PwmfSat2kQ This is a neutral recommendation. This is a completely mediocre brick breaker for VR. There's nothing that really stands out by this title. It is a competent brick breaker with 20 levels & some perks that change up the gameplay slightly. You can also change the rackets (the bigger the better) and change the color of the balls. Some of the perks include the ability to use two rackets, give you can extra ball, or auto destroy the last brick in a level. There is also a leaderboard for bragging rights. However, the main problem with this game is the lackluster level designs. Many of the levels are just re-treads of prior levels with more bricks, or having to break all the bricks this time, or having less time to break a certain number of bricks. The ball physics is okay, but not great. You're encouraged to hit the ball at a modest pace so that the returns are easier to hit. It works fine but it also makes the gameplay a bit stale. Sure, you can hit the ball harder but then hitting the return is much more difficult. Game is running on the Unity Engine…5 found this helpful
The UI looks like It's made for mobile. The racket is very terribly positioned, and has no option to fix it's alignment. The corridor is way too big, I am around 183cm (6' for american folk) and i can't reach the balls up high for the life of me. Same problem also occurs at the bottom as the bottom plane is way to low, if I try to hit balls that bounce down there I might as well dig into the ground. I also found it increasingly difficult to hit any of the bricks up top as attempting to hit the ball hard enough will either make the ball bounce all around weirdly due to the bad positioning of the racket, or it will bounce in such a ways that catching it on the return will be almost impossible. The physics of the game seem lacklustre as well as I feel like i have 0 control over the power of my hits as the ball seems to bounce however it feels like. Powerups give no indication as to what they may be, and you can sometimes be left wandering what you even got. Not to mention that the antigravity one will most likely mess you up due to the high ceiling. Essentially hitting powerups is a gamble. Anti-grav will most likely kill you, protective shield will harm you as the ball looses a lot …4 found this helpful
This game works well on the Vive. It's a simple idea but it's well implemented and fun. Ball physics are spot on, which is important for a game like this.1 found this helpful
Really Basic and fun! Who knew such a simple concept would be so enjoyable, just wish i had more space in my room lol.1 found this helpful
simple game, fun and cool
is good
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