

War for the Overworld
Brightrock Games · 2015 · Cult, Dungeon Crawler, Base Building, Sandbox, Management
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About War for the Overworld
Build and command your own underground dungeon fortress, managing rooms, traps, and minions to fend off invading heroes in this modern love letter to the classic dungeon management genre. Create, customize, and share your evil empire across six game modes, sixty-plus structures and spells, and a powerful map editor backed by thousands of community creations.
Do you feel you’re in a slump, monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? Are you starting to wonder if heroics really are your calling? Then welcome to the War for the Overworld!
Excavate and build your dungeon beneath the overworld, in the modern dungeon management game that’s most faithful to the genre’s original DNA. Keep your dungeons, slap your minions, and forge underground fortresses filled with all the dastardly rooms, traps and heinous minions you desire. Do it all under the mentorship of the original and best voice of evil: Richard Ridings!
Evil loves options, and within the Veins of Evil there are plenty to go around! Choose from over sixty rooms, spells, potions, rituals, defences and constructs as you progress through the game. Deploy your fiendish tools against the goodly heroes of the overworld, and teach them the price of trespass.
With six game modes to choose from you can conquer your enemies in your own unique way. Choose from Campaign, Skirmish, Scenarios, Multiplayer, Survival, and the My Pet Dungeon expansion (free 2-level demo included in the base game), and discover what it truly means to be the bad guy.
Build your own maps and campaigns with the intuitive and powerful Map Editor, complete with scripting support, then share them on the Steam Workshop to join the ranks of thousands of custom maps already created! Meddle further, and change the very rules themselves to your liking with dozens of mutators. Being evil has never been so creative!
War for the Overworld is developed by an independent team of fanatical developers, each with a true love of the dungeon management genre. We have continued to update the game since launch, with countless patches, balancing, polish, and many new features. Our community has been vital to our success, and we couldn’t have made the game what it is today without their help. We thank them sincerely.
DLC & expansions
🎁 Complete the collection
Base game + 6 of 8 DLC at today's best prices (some DLC unpriced).

War for the Overworld - Seasonal Worker Skins

War for the Overworld - The Cynical Imp (Charity DLC)

War for the Overworld - Heart of Gold Expansion

War for the Overworld - My Pet Dungeon Expansion

War for the Overworld - The Under Games Expansion

War for the Overworld - Underlord Edition Upgrade
Free to playWar for the Overworld - Crucible Expansion
Free to playWar for the Overworld - Map Editor
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game reminds me of that time me and my fellow rabbi's in Chabad-Lubavitch World Headquarters in Crown Heights, Brooklyn decided it would be funny to make 60 foot long underground tunnels around the surrounding area! Tbh it wasn't far off because the goyim genuinely reminded me of the chunder from this game GROSSSS!1 found this helpful
Dungeon Keeper 3
Its Good, Real Good.
12 hours of gameplay. 0 losses. 13 missions. I’m disappointed. There really wasn’t anything interesting here. It’s not worth the full price. And am I any happier after those 12 hours? No. I feel like those hours were a waste.
This is a review for the base game. I haven't played all the DLC, just the main campaign and a couple of the "My Pet Dungeon" scenarios. It's fine, especially if you just want to play another DK-like game. Get it on sale if you can. Don't drop thirty dollars on it. The campaign scenarios jumped around a lot in terms of quality and effort needed. The real "hardest" level was the next-to-last one, not the final one, and not for very good reasons. You're fighting three enemy AIs (which really come at you in scripted events unless you provoke one of them early) and they aren't really playing the game the way the player does. They'll throw their whole army and workforce away, but replace it almost instantly. Of course the campaign AI also isn't very bright, so you're probably more likely to "lose" this level 40-45 minutes in due to the game freezing and crashing during a giant fight than actually losing to the AI. This didn't happen on any of the other levels for me, but this one seemed prone to it. I'm not sure if it was a high unit count, spamming lightning bolt too quickly, or something else that triggered it. Some of the "achievements" are pretty lame, and you don't see most of th…
it is a fun game! love the battles and building
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