

War of Conquest
IronZog · 2018 · Free to Play, Massively Multiplayer, Indie, Strategy, Early Access
PC
This game is free to play. Get it on Steam →
Screenshots
About War of Conquest
War of Conquest will place you in a single, wide-open world with thousands of other players, to develop your nation, compete for resources, and seek to capture the mysterious Orbs of Power. Along the way you'll be able to choose from a huge variety of technological and magical advances, forge alliances and rivalries, and become part of a community.
Imagine open-world tower defense real-time strategy. This game is about founding a nation, developing its resources and abilities, and clashing with other nations over land and treasure. It is massively multiplayer, allowing thousands of players’ nations to occupy the same game world. All nations in War of Conquest co-exist on a single huge game map. To expand your nation or move it from one place to another means going around—or through—your neighbors.
War of Conquest was designed around this aspect. A nation’s valuable assets are found not so much in the land it holds and the defenses it’s built, which are liable to be conquered, recaptured, rebuilt, destroyed and relocated over and over—but in the technological advances it’s developed, the resources it’s gathered and the alliances it’s engineered.
The goal is to gradually build up your nation’s power, and your own skills, to the point that you are able to capture and defend the Orbs of Power—mysterious artifacts scattered over the landscape, remnants of a former age. As a nation advances it will make its way toward the east, where the most valuable resources can be found, to compete for the ultimate prize: the Orb of Fire.
The basics of gameplay are very simple: just click on a square to attack it. But there are many layers of complexity and nuance that unfold gradually. Some examples:
How one nation fares in combat against another depends on how their three combat stats compare: tech, bio and psi. These three stats have a rock-paper-scissors relationship, so that a decent tech stat would be very strong against a similar bio stat, but weak against a similar psi stat. With these relationships in mind, you’ll want to choose enemies whose specializations are vulnerable to your own.
A large variety of different defensive structures can be developed, built, and upgraded, ranging from simple walls to towers that can launch massive counter-attacks. These can be arranged strategically to defend the Orbs and resources you’ve captured. Mid-level advances allow many of these defenses to be made invisible to your enemies, giving you the opportunity to set up traps and misdirections. Even these invisible defenses can be located, using Minesweeper-like tactics, and some can be disarmed by flanking. As a defender, you’ll want to make this as difficult for your opponents as possible.
To attack and defend you’ll need to keep up healthy supplies of the game’s two main resources, manpower and energy. How quickly you generate these resources depends on the advances you’ve developed, and whether you’ve captured special map locations such as Fresh Water, Geothermal Vents and many more. How rapidly you generate the energy needed to sustain defenses also depends on your nation’s ‘geographic efficiency’, a measure of how well consolidated your nation’s territories are. This means you’ll need to balance expanding your nation against spreading yourself too thin.
In addition to its holdings on the mainland, each nation also has a home island. Nations can earn XP and more by defending their home island and raiding other nations' islands, in a one-on-one matchmaking mode that is geared toward casual and solo players.
War of Conquest is 100% free to play: all features and aspects of the game are open to all players for no charge. The in-game currency (called ‘credits’) can be used to buy temporary power-ups, hasten the building and upgrading of defenses, customize the appearance of your nation, and more. Credits can be obtained through gameplay by completing quests or capturing and holding Orbs, or earned by watching ads and completing surveys.
Imagine open-world tower defense real-time strategy. This game is about founding a nation, developing its resources and abilities, and clashing with other nations over land and treasure. It is massively multiplayer, allowing thousands of players’ nations to occupy the same game world. All nations in War of Conquest co-exist on a single huge game map. To expand your nation or move it from one place to another means going around—or through—your neighbors.
War of Conquest was designed around this aspect. A nation’s valuable assets are found not so much in the land it holds and the defenses it’s built, which are liable to be conquered, recaptured, rebuilt, destroyed and relocated over and over—but in the technological advances it’s developed, the resources it’s gathered and the alliances it’s engineered.
The goal is to gradually build up your nation’s power, and your own skills, to the point that you are able to capture and defend the Orbs of Power—mysterious artifacts scattered over the landscape, remnants of a former age. As a nation advances it will make its way toward the east, where the most valuable resources can be found, to compete for the ultimate prize: the Orb of Fire.
The basics of gameplay are very simple: just click on a square to attack it. But there are many layers of complexity and nuance that unfold gradually. Some examples:
How one nation fares in combat against another depends on how their three combat stats compare: tech, bio and psi. These three stats have a rock-paper-scissors relationship, so that a decent tech stat would be very strong against a similar bio stat, but weak against a similar psi stat. With these relationships in mind, you’ll want to choose enemies whose specializations are vulnerable to your own.
A large variety of different defensive structures can be developed, built, and upgraded, ranging from simple walls to towers that can launch massive counter-attacks. These can be arranged strategically to defend the Orbs and resources you’ve captured. Mid-level advances allow many of these defenses to be made invisible to your enemies, giving you the opportunity to set up traps and misdirections. Even these invisible defenses can be located, using Minesweeper-like tactics, and some can be disarmed by flanking. As a defender, you’ll want to make this as difficult for your opponents as possible.
To attack and defend you’ll need to keep up healthy supplies of the game’s two main resources, manpower and energy. How quickly you generate these resources depends on the advances you’ve developed, and whether you’ve captured special map locations such as Fresh Water, Geothermal Vents and many more. How rapidly you generate the energy needed to sustain defenses also depends on your nation’s ‘geographic efficiency’, a measure of how well consolidated your nation’s territories are. This means you’ll need to balance expanding your nation against spreading yourself too thin.
In addition to its holdings on the mainland, each nation also has a home island. Nations can earn XP and more by defending their home island and raiding other nations' islands, in a one-on-one matchmaking mode that is geared toward casual and solo players.
War of Conquest is 100% free to play: all features and aspects of the game are open to all players for no charge. The in-game currency (called ‘credits’) can be used to buy temporary power-ups, hasten the building and upgrading of defenses, customize the appearance of your nation, and more. Credits can be obtained through gameplay by completing quests or capturing and holding Orbs, or earned by watching ads and completing surveys.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Very Very weird, it tells u to declare war on a nation in the tutorial On another acc but u cant.1 found this helpful
WTF is wrong with these reviews??? This game is pure garbage (and that is even putting it lightly)! There is litterally no game. the only thing you can do is spam click tiles to take them over. the textures are incredibly buggy and even things like the build menu are completely empty. Any other review telling you about how the game works or hot the game is/isn't pay to win, are probably troll reviews. YOU CAN'T HAVE PAY TO WIN IF THERE ISN'T ANYTHING TO BUY AT ALL. And even if the game worked, there are some complaints from my side about the gameplay: - Why are people allowed to have multiple accounts in the same world? This litterally means you can have an alliance with you, yourself, oneself, thyself and once again yourself! That's so trash... I wouldn't be surprised if either a lot of players is exploiting this mechanic and/or if players want to play the game at all... - There is a serious lack of lore... What are these orbs? What properties do they have? Why are they here? And what are shards supposed to do? Why are we building a nation? There are just too many questions, making the game very hard, or rather, not possible to understand. - What is wrong with this combat syste…1 found this helpful
I used to play the original War of Conquest back when I was a teen and it was just as much fun then as it is now. For anyone who has played and enjoyed it before, go ahead and download it. For anyone new: give it a shot. The game is a like a mix of Risk, Tower Defender, and Civilization. Your main objective is to advance your nation and hold precious resources or just destroy everyone in your path. There are three types of research you can do: Tech, Bio, Psi Tech beats Bio Bio beats Psi Psi beats Tech You can focus on one path or mix and match, depending on which play style fits you best. Each path gives you certain advantages but overall it's pretty balanced. Best feature IMO: (besides that it's free) You start on the far west side of the map and as you level up you have to move east; a boundary is placed and it updates per level up. This helps a lot to prevent over-leveled players nuking starting zone players and hoarding resources with invincible layers of walls.1 found this helpful
Игра War of Conquest - это увлекательная, но требующая времени стратегия в реальном времени. С одной стороны, здесь масса возможностей для развития своей империи: от строительства городов и исследования технологий до найма героев и формирования армий. Дипломатия играет важную роль, позволяя заключать союзы и вести хитроумные переговоры с другими игроками. Визуально игра неплоха, хотя и не хватает каких-то выдающихся эффектов. С другой стороны, War of Conquest может показаться слишком затянутой. Развитие требует терпения и значительных временных затрат. Pay-to-win элементы ощущаются довольно сильно и дают преимущество игрокам, готовым вкладывать реальные деньги. Интерфейс местами неудобен и требует привыкания. В целом, игра подойдет любителям хардкорных стратегий, готовым тратить много времени на развитие и участвовать в масштабных войнах, но она может разочаровать тех, кто ищет более казуальный и сбалансированный опыт.
Played this game back in it infancy. They should have kept that model. My short time here is because none of the menus had visible options to select, so I couldn't even play. Not worth the bother of looking for a fix.
Broke the game during the tutorial and a lot of install problems.
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