Wardens of Wen

Wardens of Wen

Zachary Kaiser · March 25, 2026 · Action Roguelike, Hack and Slash, Bullet Heaven, PvE, Action RPG

Buy Wardens of Wen from Steam at $6.99 — the cheapest of 1 store we compare.

PC
Positive100% · 15
Best price
$6.99
lowest tracked $5.59
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Where to buy Wardens of Wen — official stores

Steam
Steam
Standard Edition · Steam
$6.99
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Wardens of Wen price by region

Wardens of Wen costs £5.45 in the United Kingdom, €6.11 in Europe (EUR), $6.99 in the United States, $6.99 in Georgia (USD), CA$8.29 in Canada, A$9.75 in Australia, NZ$11.25 in New Zealand, R$26.75 in Brazil and zł29.75 in Poland right now.

Cheapest Wardens of Wen offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £5.45 −13% £6.29 £5.45 2
Europe (EUR) €6.11 −15% €7.19 €6.11 2
United Statesyour region $6.99 $6.99 — 1
Georgia (USD) $6.99 $6.99 — 1
Canada CA$8.29 CA$8.29 — 1
Australia A$9.75 A$9.75 — 1
New Zealand NZ$11.25 NZ$11.25 — 1
Brazil R$26.75 R$26.75 — 1
Poland zł29.75 zł29.75 zł33.79 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Wardens of Wen

The sun sets on Wen, hopefully it's not the last time.Wardens of Wen is a top-down wave-survival pixel ARPG set in a dark medieval fantasy world.
Each Warden has a unique build and ability set. Choose your Warden and survive! Depending on your starting difficulty, your starting Round might change, normally you will start at Round 1, Wave 1. Defeating each wave will reward you will experience, and copper. Enemies themselves will occasionally drop from a large pool of items or potentially drop some helpful or even risky powerups! Each Wave has the potential for a random Mutator that will apply one of many modifiers to that Wave. Monsters themselves can also spawn as Elite variants with powerful Affixes.

You are able to upgrade your abilities, your power, as well as build out your Talent Tree. Downtime is granted in-between rounds for the player, where they can spend time deciding on items to equip or items to sell at the Trader.

Reach Round 10 for a boss fight, and every subsequent 10 Rounds thereafter.

How long can the Wardens last?TUNED FOR CHAOSWardens of Wen is designed around clear moment-to-moment choices:
  • Auto-fire primary with distinct melee/ranged behaviors
  • Upgradeable Abilities, upgradeable attributes, and unique Talent Trees
  • Dash as a real combat verb, escape danger with your dash - rendering you invincible while dashing!
  • Layered defenses: health with optional shields/armor, built to support different archetypes and enemy profiles.
  • Status effects and buffs: burn/DoT, slow, stun, blind, lifesteal, attack-speed boosts, stasis/freeze effects, thorns/reflect-style interactions.
  • Pickups that spike the tempo: heal, recharge, explosions, freeze, frenzy, and brief invulnerability or invisibility!
  • Mutators & Affixes: Each run remains fresh with the mutator and affix system for waves and enemies alike
  • Hotzones: Areas of the map which incur an increased gain of experience, copper, or both!
Want to play it safe? Hug cover and kite. Want to play it fast? Take a hotzone and gamble your run on speed.(Playable Characters)Pick a Warden based on role and build preference. Current archetypes include:Jack (Tank, Melee): high survivability frontliner with a slower stride.  Sally (Healer, Ranged): supportive sustain, balanced speed, lighter offense. Robin (Damage, Hybrid): swaps between melee and ranged stances. Maria (Assassin, Melee): extremely fast and lethal, but fragile. George (Builder): sturdier utility specialist focused structures and training units. Gunther (Support, Melee): long-reach polearm play with team-friendly tools. Ellis (Special): experimental kit with slight boosts across the board. Sage (Summoner, Ranged): calls beetles and snakes; fragile, protected by summons. Raven  (Druid, Shifter): switches between human ranged and melee beast forms. Jade (Wizard, Elementalist): cycles elemental primaries with a high-energy spell kit.Each run is about turning a role into a build: stacking stats, exploiting hotzones, and choosing upgrades that reshape how you clear waves.
You earn currency through kills, wave clears, dynamic events, and bounty targets. Currency is split into copper and gold with each tier supporting different layers of progression and spending decisions. Between waves you can:
  • Buy raw stats and consumables.
  • Roll upgrades that scale over the run (cost growth is data-tuned).
  • Hire temporary allied mercs (optional system) whose cost and stats scale with the run.
  • Interact with roaming boards between waves:
  • Event Board: choose wave-level modifiers (mutators) for better rewards.
  • Bounty Board: opt into extra elite/boss targets for bonus payout.
  • Contract Board: take run objectives with tracked progress and gold rewards.
  • Barter with the Trader to sell your loot, monster parts and buy some stuff with your hard-earned copper! (Trader located inside the building of the Eastern Maze)
Maps are authored in Tiled and built to support both tactical routing and high-chaos kiting.
  • Hotzones are invisible, map-authored bonus regions:
  • Danger Pay: more currency
  • Xp Surge: more XP
  • Combo: mixed payout
  • Terrain matters:
    • Path tiles grant a small speed bonus (15%)
    • Fire-tagged tiles can burn you (DoT) and are visually telegraphed
  • The best builds don’t just “get stronger” - they learn where to fight.Fight Together. Adapt Together. Survive Together.Current Status: Coming Soon™
    • Multiplayer Co-op is planned for the final release. Launching in Early Access on Steam will help me refine and finalize the feature.
    • Lobbies will support up to 6 players.
    Wen is a hard land of stone roads, torchlit outposts, and old oaths. Standing alone amongst a hostile realm, the trade hub and the lifeline of the western realm, the outpost Wen faces grave danger that could throw the entire realm into chaos. Kalibros, the Lord of Wen has performed the ancient and nearly forgotten ceremony to awaken and summon the Wardens - legendary warriors, healers, wizards that have remained in a state of stasis until the moment they are needed. The Wardens have not been awakened in generations, most alive today only know of them from tales and songs old warriors would sing at pubs in the outskirts of Wen.In ancient times, Wen was but a small Hamlet but its necessity to the entire realm was just as strong. Blessed with enchanted soil, Wen yielded impossible harvests and soon became the entire realm's heart of trade.As the wealth and prosperity of Wen grew, so did its notoriety. Growing in size, with population rising and traffic increasing the dark forces once thought long lost began venturing out of the shadows once again, setting their sights on the bustling hamlet of Wen. At first, the attacks at night were sporadic and rare but as time passed the dark forces began to get braver, and worse - smarter.Over time, these dark forces evolved into the creatures we see today. Over centuries, the darkness learned. It sharpened. It took form. These ancient dark forces became creatures such as Goblins, Orcs, Ghosts, Living Slime, the undead, and worst of all, the Dragon.The most powerful warriors, wizards, and overall skilled combatants were called upon by the first Lord of Wen to rally against these dark forces to drive them back to the shadows once and for all, and the Wardens were successful. Having suffered casualties, the surviving Wardens retired in the tombs of Wen where their injuries were treated by powerful sorcerers and then they were all placed into a regenerative stasis.Asleep for a millennia, the Wardens recover. Waiting. Hoping they never have to be awoken.These evil creatures once again emerge from the shadows with Wen as their target. These Evil forces were not the only thing to prosper during the long peace - Wen grew to be the shining beacon of the realm. Riches and treasure beyond the evil forces wildest imagination which in turn has caused them to grow hungrier than ever.Goblins and Orcs have developed social skills and hierarchy and a sense of order and chain of command. They splintered and have established numerous separate clans. Typically these clans war with eachother but have recently banded together to take on Wen hoping none of the other clans plan to betray the others like they have so eloquently planned themselves.The undead have grown in power. Once only apparitions, dark energy has learned to animate corpses right from the earth as well as skeletons and mummies and congealed pure evil into deadly self replicating slimes. Some apparitions refuse to inhabit another vessel, and rather emerge into our realm as ghosts spreading terror wherever they go and Evil itself has set it's sights on Wen, forming evil demonic Hell Skulls to unleash on Wen alongside the rest of these dark forces.A millennia ago, the Wardens felled the Dragon leading the onslaught nearly with their last breaths and now the Dragon has returned. Infused with the pure essence of Hell it once again aims to claim the riches of Wen for itself. While the Wardens slept and licked their wounds the Dragon grew stronger. For a thousand years Verdaxis waited, nursing hatred deeper than death. Empires have risen and crumbled while the dragon plotted the fall of Wen.The Wardens awaken — weary, uncertain, burdened by memories of a war they believed ended forever. Kalibros speaks the words they dread: Verdaxis lives and is once again carrying hell on his back as he ushers in a second apocalypse. Will the Wardens be strong enough after all these years? Have their wounds fully healed? Will the missing members be their downfall?Wardens of Wen is an active, iterative project. Some systems described in design docs are already playable in the prototype, and others are still being expanded or refined. Expect frequent balance and UI changes as the run loop, content roster, and netcode harden.

    Wardens of Wen — game info

    Platforms
    Windows, macOS, Linux / SteamOS
    Player modes
    Single-player, Online co-op, Cross-platform multiplayer
    PC Game Pass
    Not included

    What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    Recommended Jun 14, 2026
    So far this game is really cool. It's an action RPG with roguelike mechanics, which normally I'm tired of but this one is kinda unique in that you're defending a town and can hire mercenaries to help you out during gameplay. Each character has abilities like in an MMO and you're constantly moving across the map, circling to all of the traders and vendors in order to get the best deals and make sure you're using all of your resources properly. You get copper which is used during the runs to buy equipment or potions or gear that helps you actively during that single run. You then earn Gold which is the meta progression currency, which is used for that sweet sweet meta progression. The game plays really smooth and fun and there is just something about it that makes me really enjoy everything about it, I don't know if it's the style, the gameplay. It's rather deep with a lot of mechanics and stats to keep track of, all while keeping everything easy to understand and play through. There are like 10+ characters that are all vastly different from rangers to mages to summoners to warriors or paladins, and again this is on top of the mercenaries that you can hire in the tavern. All of the…
    3 found this helpful
    Recommended Apr 21, 2026
    Wardens of Wen is an old school pixel based rogue like wave based adventure with what it seems like, infinite ways to play.... Each run is different and unique in its own way. What makes this game so unique and different from other Rogue likes is the RPG feel of the game... Being a solo developer, this guy put thought, dedication and story behind each character, from what seems each item, and gives you opportunitys and rewards to feed your next run. Each run feels different, plays different, you sometimes need to use different strategy, it just makes the game as fun as it is and incredible replay value. One thing i have not seen in other games in this genre is 1. like i said the RPG aspect. You build your character with different items, you choose which stats to upgrade. 2. The NPC's in the game weather it be the priest that can heal your wounds or remove the ick, chit chatting and trading with the vendors, and much more. I would give this a 10/10 any day, even in its current state. I have heard that multiplayer will eventually be integrated and i can see myself playing this for hours on end with my buddies in the future. Hats off to this awesome solo developer and continue the gre…
    3 found this helpful
    Recommended May 19, 2026
    Really like the game in most parts, but if you so much as touch a single enemy you seem to just detonate most of the time, no matter how tanky you build, and that's... a really big bummer.
    1 found this helpful
    Recommended May 11, 2026
    It's neat, but fairly buggy and unpolished. looking forward to seeing where it ends up.
    1 found this helpful
    Recommended Aug 24, 2026
    Always amuses me/brings me joy when some random dev throws together a passion project and charges $6 for it, and it ends up with more value and replayability than a $70 AAA game
    Recommended Aug 14, 2026
    Fast pace, kill stuff don't die. I'm jamming to the music while I'm trying to min max a build for the run.

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