

Wardens of Wen
Zachary Kaiser · 2026 · Action Roguelike, Hack and Slash, Bullet Heaven, PvE, Action RPG
PC
Positive100% · 13
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About Wardens of Wen
The sun sets on Wen, hopefully it's not the last time.Wardens of Wen is a top-down wave-survival pixel ARPG set in a dark medieval fantasy world.
Each Warden has a unique build and ability set. Choose your Warden and survive! Depending on your starting difficulty, your starting Round might change, normally you will start at Round 1, Wave 1. Defeating each wave will reward you will experience, and copper. Enemies themselves will occasionally drop from a large pool of items or potentially drop some helpful or even risky powerups! Each Wave has the potential for a random Mutator that will apply one of many modifiers to that Wave. Monsters themselves can also spawn as Elite variants with powerful Affixes.
You are able to upgrade your abilities, your power, as well as build out your Talent Tree. Downtime is granted in-between rounds for the player, where they can spend time deciding on items to equip or items to sell at the Trader.
Reach Round 10 for a boss fight, and every subsequent 10 Rounds thereafter.
How long can the Wardens last?TUNED FOR CHAOSWardens of Wen is designed around clear moment-to-moment choices:
You earn currency through kills, wave clears, dynamic events, and bounty targets. Currency is split into copper and gold with each tier supporting different layers of progression and spending decisions. Between waves you can:Terrain matters: The best builds don’t just “get stronger” - they learn where to fight.Fight Together. Adapt Together. Survive Together.Current Status: Coming Soon™
Each Warden has a unique build and ability set. Choose your Warden and survive! Depending on your starting difficulty, your starting Round might change, normally you will start at Round 1, Wave 1. Defeating each wave will reward you will experience, and copper. Enemies themselves will occasionally drop from a large pool of items or potentially drop some helpful or even risky powerups! Each Wave has the potential for a random Mutator that will apply one of many modifiers to that Wave. Monsters themselves can also spawn as Elite variants with powerful Affixes.
You are able to upgrade your abilities, your power, as well as build out your Talent Tree. Downtime is granted in-between rounds for the player, where they can spend time deciding on items to equip or items to sell at the Trader.
Reach Round 10 for a boss fight, and every subsequent 10 Rounds thereafter.
How long can the Wardens last?TUNED FOR CHAOSWardens of Wen is designed around clear moment-to-moment choices:
- Auto-fire primary with distinct melee/ranged behaviors
- Upgradeable Abilities, upgradeable attributes, and unique Talent Trees
- Dash as a real combat verb, escape danger with your dash - rendering you invincible while dashing!
- Layered defenses: health with optional shields/armor, built to support different archetypes and enemy profiles.
- Status effects and buffs: burn/DoT, slow, stun, blind, lifesteal, attack-speed boosts, stasis/freeze effects, thorns/reflect-style interactions.
- Pickups that spike the tempo: heal, recharge, explosions, freeze, frenzy, and brief invulnerability or invisibility!
- Mutators & Affixes: Each run remains fresh with the mutator and affix system for waves and enemies alike
- Hotzones: Areas of the map which incur an increased gain of experience, copper, or both!
You earn currency through kills, wave clears, dynamic events, and bounty targets. Currency is split into copper and gold with each tier supporting different layers of progression and spending decisions. Between waves you can:
- Buy raw stats and consumables.
- Roll upgrades that scale over the run (cost growth is data-tuned).
- Hire temporary allied mercs (optional system) whose cost and stats scale with the run.
- Interact with roaming boards between waves:
- Event Board: choose wave-level modifiers (mutators) for better rewards.
- Bounty Board: opt into extra elite/boss targets for bonus payout.
- Contract Board: take run objectives with tracked progress and gold rewards.
- Barter with the Trader to sell your loot, monster parts and buy some stuff with your hard-earned copper! (Trader located inside the building of the Eastern Maze)
- Hotzones are invisible, map-authored bonus regions:
- Danger Pay: more currency
- Xp Surge: more XP
- Combo: mixed payout
- Path tiles grant a small speed bonus (15%)
- Fire-tagged tiles can burn you (DoT) and are visually telegraphed
- Multiplayer Co-op is planned for the final release. Launching in Early Access on Steam will help me refine and finalize the feature.
- Lobbies will support up to 6 players.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
So far this game is really cool. It's an action RPG with roguelike mechanics, which normally I'm tired of but this one is kinda unique in that you're defending a town and can hire mercenaries to help you out during gameplay. Each character has abilities like in an MMO and you're constantly moving across the map, circling to all of the traders and vendors in order to get the best deals and make sure you're using all of your resources properly. You get copper which is used during the runs to buy equipment or potions or gear that helps you actively during that single run. You then earn Gold which is the meta progression currency, which is used for that sweet sweet meta progression. The game plays really smooth and fun and there is just something about it that makes me really enjoy everything about it, I don't know if it's the style, the gameplay. It's rather deep with a lot of mechanics and stats to keep track of, all while keeping everything easy to understand and play through. There are like 10+ characters that are all vastly different from rangers to mages to summoners to warriors or paladins, and again this is on top of the mercenaries that you can hire in the tavern. All of the…3 found this helpful
Wardens of Wen is an old school pixel based rogue like wave based adventure with what it seems like, infinite ways to play.... Each run is different and unique in its own way. What makes this game so unique and different from other Rogue likes is the RPG feel of the game... Being a solo developer, this guy put thought, dedication and story behind each character, from what seems each item, and gives you opportunitys and rewards to feed your next run. Each run feels different, plays different, you sometimes need to use different strategy, it just makes the game as fun as it is and incredible replay value. One thing i have not seen in other games in this genre is 1. like i said the RPG aspect. You build your character with different items, you choose which stats to upgrade. 2. The NPC's in the game weather it be the priest that can heal your wounds or remove the ick, chit chatting and trading with the vendors, and much more. I would give this a 10/10 any day, even in its current state. I have heard that multiplayer will eventually be integrated and i can see myself playing this for hours on end with my buddies in the future. Hats off to this awesome solo developer and continue the gre…3 found this helpful
Fun game! I have fun exploring the city and trying out different wardens. The developer is active with the fan base too in discord which is always nice2 found this helpful
Playtested Wardens of Wen a bit and this game is solid, despite it not being a genre I am too familiar with.2 found this helpful
Really like the game in most parts, but if you so much as touch a single enemy you seem to just detonate most of the time, no matter how tanky you build, and that's... a really big bummer.1 found this helpful
It's neat, but fairly buggy and unpolished. looking forward to seeing where it ends up.1 found this helpful
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