

Waronoi
MFC · 2020 · Strategy, RTS, Wargame, Top-Down, Military
PC
Mostly Positive77% · 66
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About Waronoi
Waronoi is a modern military real time strategy game that focuses on large scale combat, as well as small skirmishes. All on the same map, at the same time, using the strategic zoom function.
Armies are organized hierarchically, meaning that units are connected to one another and has superior and subordinate units. Mastering this concept is the key to commanding your forces efficiently, as well as disrupting and disorganize the enemy.
Armies are organized hierarchically, meaning that units are connected to one another and has superior and subordinate units. Mastering this concept is the key to commanding your forces efficiently, as well as disrupting and disorganize the enemy.
Key Features
- Online multiplayer with up to 8 players or bots. Any team configuration is possible.
- Procedurally generated maps for infinite replayability.
- Unique command tree mechanic for easy large army management.
- Easy to learn, impossible to master, with gameplay that rewards fast thinking more then fast playing.
- Save and rewatch replays in order to hone your skills, or brag to your friends.
- Terrain editor tool allows for the creation of any battlefield imaginable.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the core concept of a tactical map-based strategy game with NATO symbols and unit hierarchies, which resonates with fans of older HOI titles and command simulation games. However, the game is hampered by a confusing and poor user interface, oversimplified mechanics that lack strategic depth, and problematic unit pathfinding that makes tactical decisions feel ineffective, leaving many players feeling the game needs significant updates to realize its potential.
I love the idea so much, oh what a nice idea. I love looking at maps and just seeing markers of units, of their sizes and types just duel it out. Not even seeing the actual combat, I love it. Its one of the reasons why older HOI games like HOI3 and HOI Darkest Hour are some of my favs even if their actual gameplay and all kind of sucks, its because I get to look at a bunch of NATO symbols and see them fight. I adore it. Its one of the reasons why I love trying to use the map as much as I can in games like Arma. I just enjoy keeping track of things like this, its one of the reasons why I love games like Radio Commander. I love the idea of this so much, it takes all of that and just turns it into its own game. Look at a map, look at symbols, look at their types and sizes, look at the hierarchy and just duel it out. The idea is there but... The execution... Oh god the execution... Ordering your units around requires a lot of micro-management and while you can order units around en-masse they won't do their orders properly. If an unit on the hierarchy gets killed, every unit underneath it is lost as well because the hierarchy is broken. Great idea but it sucks in practice when you orde…2 found this helpful
way too simple. interface kind of ♥♥♥♥♥♥ I'd love to love this game, and with some updates on UI and playability, maybe i will in the future2 found this helpful
Game is confusing and lacking in depth. A terrible UI also. Not for me.1 found this helpful
[h1] 8.8/10 [h1] Finally we got a strategy game that ACTUALLY cares about the command structure. It could’ve been improved but tbh don’t expect any new updates the game hasn’t been updated since months. If the developer finally decides on updating the game I will edit my review.
nice. i just wish the fast forward button went faster.
A simple arcade game pretending to be a military simulation. Don't pay more than $5 for this. - Pathing on units is bizarre. Units never take a direct path. Attempting to take a safe path often takes them closer to masses of enemy units. - The headquarters functionality serves only to group units. A platoon HQ can be on the other end of the map with no discernable affect on its constituent units.
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