When I reincarnate, I'm a cube!?

When I reincarnate, I'm a cube!?

MYAOSOFT · 2021 · Action, Shooter, FPS, 3D, Old School

PC
9 user reviews22% · 9
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About When I reincarnate, I'm a cube!?

ABOUT



This game is an FPS where you fight against demons in
a voxel art world by equipping yourself with various weapons.

When you wipe out the demons in a stage,
you clear the quest and can challenge a new quest.

You can also acquire new equipment by picking up items
that are dropped when you defeat demons.

STORY



After dying of exhaustion on Earth, I seem to have been
reincarnated in another world, but...

The landscape that unfolded there was like an old video game,
a world where everything was a cube.

Then the fairy Erin appeared and led me on a journey
through this cubic world.

SYSTEM



This is a light FPS in quest format.

The basic rule is that if you wipe out all the demons
in the stage, the quest is complete.
When you complete a quest, a new quest will be generated
for you to challenge.

Defeat demons, acquire treasure chests, and get powerful equipment.
Collect and use a variety of equipment to find a style
that is easy for you to fight with.

More than 70 quests and five difficulty levels are available.
High level quests will give you high level equipment.

Over 150 pieces of equipment are available.
There are not only weapons, but also boots that speed up movement
and accessories that increase damage.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 30, 2023
master , Don't die : (
Not recommended Sep 19, 2022
This game has a lot of potential to be fun. But unfortunately, a lot of pain points make this a chore. The game crashes on the menu in both the DirectX and OpenGL executables that come with this game. Trying to open the System menu always makes it crash. Also, trying to change the equipment loadout will probably make the game crash, though playing through a level first seems to make this crash less (due to an unloaded texture, maybe?) The game itself is more about fighting the bizarre controls than it is the enemies. For starters, your character is incredibly slow once he starts moving. You have to build up momentum in one direction to get to a reasonable speed. But you can't really steer this without gradually building momentum in another direction. Also, if you're touching the ground and stop pushing a direction, all momentum is dropped to zero and you stop in place immediately. It's like playing the entire game on an ice level, but you don't keep the momentum if you let go of the controls. Secondly, all of the weapons are unpredictable. Your crosshair points to a spot where your shots might go, but your character will fire around it most of the time. The different classes of…

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