

Yunashi no Yume
The Yunashi Archive · September 22, 2025 · Atmospheric, Mystery, Psychological Horror, Exploration, Female Protagonist
Buy Yunashi no Yume from Steam at $8.39 — the cheapest of 1 store we compare.
Where to buy Yunashi no Yume — official stores
Yunashi no Yume price by region
Yunashi no Yume costs £7.16 in the United Kingdom, €8.28 in Europe (EUR), $8.39 in the United States, $8.39 in Georgia (USD), CA$10.91 in Canada, A$12.29 in Australia, NZ$12.31 in New Zealand, R$26.31 in Brazil and zł38.07 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £7.16 −44% | £7.16 | — | 1 | |
| €8.28 −44% | €8.28 | — | 1 | |
| $8.39 −44% | $8.39 | — | 1 | |
| $8.39 −44% | $8.39 | — | 1 | |
| CA$10.91 −44% | CA$10.91 | — | 1 | |
| A$12.29 −44% | A$12.29 | — | 1 | |
| NZ$12.31 −44% | NZ$12.31 | — | 1 | |
| R$26.31 −44% | R$26.31 | — | 1 | |
| zł38.07 −44% | zł38.07 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Yunashi no Yume
“This is how it was supposed to be. Before everything went wrong.”Once, there was a small project—a game created by a quiet developer named Yunashi. It was meant to be strange, personal, not easy to explain. It was reworked. Polished. Changed. And eventually forgotten. But now, for reasons unclear even to those involved, the original vision is being released—unfinished in places, messy in others, but true to what it was supposed to be. Yunashi’s Dream is a single-player exploration of a quiet emotional landscape. There are no clear goals, no combat, no progression systems. Just space, memory, scattered interactions, and a fragile sense of presence. This version was not made to be a product. It was meant to be a reflection. It was never supposed to sell. We’re releasing it anyway.
Features
- Introspective 3D environments with strong atmosphere and minimal direction
- Fragmented narrative structure: uncover memory fragments, notes, and impressions
- Unconventional pacing: stillness and ambiguity are part of the texture
- Subtle, emotionally layered soundtrack that blends with the landscape
- Optional developer fragments and ghost logs from “Yunashi”
- No “ending” in the traditional sense—more of a closing breath
Still here? There is nothing to find beyond this point. Since you are already present… Join us in this offering we must make…
If it doesn’t make much sense, fear not - it’s not for you, it’s for Them.Now repeat after me: Endless desert hiding in darkness.
The sole descendant perished. Illustrious bloodlines fading away. Death without honor. The elders be damned. A mass exodus is sure to follow.
This epoch has concluded …and my journey ends.
Destiny perhaps, the traveler pondered.
First ray of light. The deep blue gently shifting to a crimson hue above the horizon.
A dawn for eternity.
Final rest under the watchful gleam of a million stellar eyes.
Bless his soul. Very crude. But that’s how they wish it.
Let’s continue… Shadow behind the pillars of the gate. A mystery. Concrete tower, wires of rust - rather dystopian.
A blurry shape in the corner of a strained eye.
Suddenly a war cry. Safe passage. All lies.
Foe pushed aside. Blade strikes. Rhythm of combat. Streak of red.
A shiny ring hits the ground. A flurry of severed fingers follows.
A grimace of shock. A strand of dark liquid flowing from the exposed vein.
Pandemonium. Until a final scream. Then nothing. Dead don’t speak.
A grim smile in the silence. They are drawn to the vivid imagery, they favor raw grotesque drama over intricate meaning.
We are almost there… Hyper drive quiet... system down. Thrusters zero. No protocol to be found. No god either.
Just three lost souls against the vast expanse of space. A dream of exploration.
Then they saw it. Thought to be a myth... a fantasy… but it was right there burning in their eyes.
A sense of divinity. Overwhelming.
Against the code... Strictly forbidden. Tried to stop them, begged them - yet his pleadings had no effect at all.
So it was decided. The breaker made a loud hiss. The last sound before they were swallowed by the black oblivion below. It’s over.We have fulfilled our duty.
Triumph in TranquilityThe house was silent, breathing shadows.
Out past the edge of known lands, where the borderlands shimmer with mirage and static, something waits.
Cats prowl the ruins of an abandoned simulator, chasing echoes through warped hallways and rooms that shift like memory.Beneath a sacred tree, a bell rings once.
Its roots pulse, tangled with rusted metal, and a voice - not quite ghost, not quite daemon - hums lullabies in reverse.
He was called eater, but no one remembers what he consumed.
Only that he vanished beyond the maze, where no maps survive.There is a battlefield, buried beneath solid glass.
Not from war, but from a dream that went too far.
A phantom idea, fractured across time, stitched with fragments from a lost tale.
Somewhere a snake slithers, trying to solve a puzzle, thinking it a game.The stars above are too still, idle, as if watching.
A flicker - then silence. Silence of memories.
A vampire, or perhaps just a man in a mask, drifts through a corridor marked masquerade.
No blood, no horror. Just the scent of night and a question with no answer.In the dust: a gear, still turning.
Some say it's part of the machina, some say it's nothing at all.
But the guardians never came back after that light broke the sky.We seek escape, but not all doors lead up.
On this island, survival is not a test. It’s a memory.
One last edition of reality, glitched and fading.They called it a world, but it was just a cracked screen showing a new adventure.
Maybe this is just life, or a bad build of it.
Either way, we’ve already pressed "Start."
Yunashi no Yume — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's surreal worldbuilding, atmospheric design, and willingness to experiment with unconventional storytelling, with some finding beauty in its deliberately unfinished aesthetic. However, most criticize the controls, UI, and map as broken or useless, while the dense fog obscures visuals, and the overall experience feels incomplete and incoherent rather than intentionally experimental—making it difficult to recommend despite its artistic ambitions.
this was written with AI. I'm genuinely angry that I saw this cool, enigmatic game on Steam that didn't look like anything else I'd ever played, booted it up, and was immediately bombarded with lazy, meaningless, downright absurd LLM-style text. to the developers, ♥♥♥♥ you for wasting my time and my money. to anyone considering buying this: DONT.3 found this helpful
Kinda incredible1 found this helpful
If liminal spaces could dream, this would be it.Everything feels half-finished in a deliberate way, like the world is still deciding what shape it wants to take.I wish more games trusted their own quiet like this.1 found this helpful
It's really hard to recommend this. On one hand, I love my weird indie games that are trying something new and telling a story in a unique way. But the game just feels so overwhelmingly unfinished and buggy. Looking past the jank, I honestly don't think there's really a coherent story going on here. It feels like an idea board has just been thrown together and nothing actually works. I think that might be the point? Looking at the fact that this game was "re-released", previously as HyperXFantasy, and this is being presented as an early build of an original idea, with scrap files sort of just thrown together by a mysterious developer. I just don't think it really works. I think there was potential, and it missed the mark. Regardless, I hope the developers keep at it and i'd love to see what they do next with some more experience.
I accidentally walked in a circle for five minutes because I thought the game was trying to tell me something. Turns out I was just lost. But the way the dust floated and the music dipped for a second made it feel like being lost was part of the point. Honestly? Might be my favorite part so far.
Todd (the baby on your chest who makes all your decisions) is literally the most accurate depiction of middle management I’ve ever seen. I tried to do something brave and noble. Todd made me pick an option that basically went “sry lol ”. 10/10 power fantasy for people who want to feel like a sad anime intern
Community reviews
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