Monastery: Ora et Labora

Monastery: Ora et Labora

Dragonkin Studios · December 31, 2026 · Management, Simulation, Building, Sandbox, Colony Sim

Buy Monastery: Ora et Labora from Driffle INC at $11.33 — the cheapest of 1 store we compare.

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Driffle INC
Standard Edition · Steam
$11.33
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Monastery: Ora et Labora price by region

Monastery: Ora et Labora costs £6.25 in the United Kingdom, €7.00 in Europe (EUR), $11.33 in the United States, zł43.65 in Poland and R$58.94 in Brazil right now.

Cheapest Monastery: Ora et Labora offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £6.25 — £6.25 2
Europe (EUR) €7.00 — €7.00 2
United Statesyour region $11.33 — $11.33 1
Poland zł43.65 — zł43.65 1
Brazil R$58.94 — R$58.94 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Monastery: Ora et Labora

✦ AI summary

Build and manage a thriving medieval monastery where you balance resource production, monk assignments, and spiritual practices while weathering medieval hardships and moral dilemmas. Expand your abbey with new rooms and decorative elements, harness the power of prayer to influence events, and lead your community toward prosperity through careful planning and adherence to monastic values.

Monastery: Ora et Labora is a management game where you build and manage a medieval monastery. As the newly appointed abbot, your journey begins in a peaceful medieval monastery, where you’ll guide your monks through the sacred rule of "Ora et Labora"— pray and work. Oversee their daily lives as they perform divine offices, brew the finest ales, and illuminate intricate manuscripts, all while carefully managing the monastery's resources. Face the trials of medieval life, from harsh weather to the looming threat of war, and make critical decisions to safeguard your community's future. Customize and expand your monastery, meet the needs of your growing brotherhood, and become a beacon of hope in a world seeking guidance.Oversee the monastery’s vital resources, including food, water, herbs, and tools. Balance the production and consumption of these resources to ensure the community thrives, all while adhering to the monastic values of simplicity and self-sufficiency.

Expand and personalize your monastery by constructing new rooms and adding decorative elements. Each addition not only enhances the monastery’s functionality but also reflects the spiritual beauty and tranquility of monastic life.

Lead your monks in prayer to influence life in the monastery and the world around it. Devoted prayers can prevent bad events, bring good fortune, and create a positive atmosphere. By focusing on prayer, you can help guide the community toward peace and prosperity.

Assign your monks to various tasks like farming, crafting, and brewing. Each monk's work helps the monastery grow and thrive. Plan their duties carefully to make the most of their skills and meet the needs of the community.

Face unexpected challenges and opportunities that arise from both within and outside the monastery. From harsh weather and visiting pilgrims to spiritual crises and moral dilemmas, your decisions will shape the future of your monastic community.

Monastery: Ora et Labora — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Sep 26, 2026
I love the premise, the scope is just right, and there's a cozy little game in there. However, it's gonna be a "no" for now. Not because of the AI art assets. Not because of lack of content. But because of a number of annoying game design decisions. Let me tell you of those. 1. There are two parallel progression systems, the "research" one where you get points for the books your monks write and use them to unlock tech; and the "monastery progression" one, where you get points for "daily quests" that grant you goodies. Out of these, the "research" one is secondary - it mostly serves to give you access to new resource types (read - 4 types of ale), but that's about it. The "monastery" "daily quest" system is the main one - you get not just cosmetics from it, but also land extensions and expansions to how many visitors your church gets (= your income). So what's the problem? First of all, I keep "daily quests" in brackets for a reason. These quests do not refresh. So once you get them - you gotta do the things the game wants you to. And there is no other way to progress other than to do those things. The game just won't roll you any new tasks until you do the previous ones. This ma…
16 found this helpful
Recommended Sep 26, 2026
Great game and has a lot of potential with roadmap updates. I recommend this to anyone who loves management sims. Low difficulty, but is entertaining enough for me to play hours.
Recommended Sep 26, 2026
I do enjoy the game, it is quiet, comfy, the UI is nice and intuitive, so is the progress. My issues are: - I feel it is badly optimized, on my 2022 PC it is burning my GPU like open fire (fps limit helps) - Until there's more world events, the current selection gets boring quickly - At times you feel like you are just watching the game, not being able to do much. - This might be on me, but often I feel like my monks are just too inefficient, I have around 12 in my latest playthrough and they can barely handle basic things like water, grain farm, cleanup.
Recommended Sep 26, 2026
Great fun, very relaxing and enjoyable. Slowly build a monastry to meet daily requests from the community whilst paying tax and making beer.
Recommended Sep 26, 2026
I like the game loop and the setting is new. I will for sure put some hours behind this game.
Recommended Sep 25, 2026
Even in early access this game is very interesting, and the grind is not boring, but natural. I really like it + where on earth do you have monastery management simulator?! 7/10 stars, and when more content comes (and it will, we already have roadmap) the game will be worth probably 8-9 stars.

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