

Atelier Yumia: The Alchemist of Memories & the Envisioned Land
KOEI TECMO GAMES CO., LTD. · March 21, 2025 · Exploration, Female Protagonist, JRPG, Collectathon, Hack and Slash
Buy the Atelier Yumia: The Alchemist of Memories & the Envisioned Land key for Steam from Eneba at $27.24 — the cheapest of 10 stores we compare.
Where to buy Atelier Yumia: The Alchemist of Memories & the Envisioned Land — official stores
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Atelier Yumia: The Alchemist of Memories & the Envisioned Land price by region
Atelier Yumia: The Alchemist of Memories & the Envisioned Land costs £20.67 in the United Kingdom, €24.68 in Europe (EUR), $27.24 in the United States, $27.24 in Georgia (USD), CA$39.05 in Canada, A$45.77 in Australia, NZ$50.49 in New Zealand, zł128.08 in Poland and R$174.50 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £20.67 −56% | £24.19 | £20.67 | 9 | |
| €24.68 −56% | €30.79 | €24.68 | 11 | |
| $27.24 −57% | $29.99 | $27.24 | 10 | |
| $27.24 −57% | $29.14 | $27.24 | 8 | |
| CA$39.05 −57% | CA$40.03 | CA$39.05 | 6 | |
| A$45.77 −56% | A$45.77 | — | 5 | |
| NZ$50.49 −56% | NZ$50.49 | — | 4 | |
| zł128.08 −56% | zł128.08 | zł144.94 | 6 | |
| R$174.50 −50% | R$174.50 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Atelier Yumia: The Alchemist of Memories & the Envisioned Land
Explore a forbidden continent as alchemist Yumia, using synthesis and real-time combat to uncover why your homeland was destroyed and alchemy became taboo. Collect ingredients, craft powerful items, build and customize your base, and engage in strategic battles across a vast open world alongside companions as you forge your own path forward.
"Atelier Yumia" is a story about Yumia and her companions confronting memories and, despite their uncertainties, forging ahead on the path they believe in.
System:
Collect, battle, create—
Experience it all on your journey with friends.
- Freely traverse the vast open field in all directions.
The continent is an unexplored land where the player can use a wide range of items and actions to forge their path forward.


- Battle
Ranges and items allow for a captivating variety of actions in combat.
You will be tested on your ability to make split-second decisions during real-time combat.
Fight strategically utilizing two types of attack ranges which change your skills as your switch between them.
Additionally, synthesized items will transform into weapons like swords and spears, which can be used to attack. Items can be reused any number of times, so don't hesitate to deploy them while driving away enemies that stand in your way.

- Synthesis
Weave together mana to create items.
Manipulate the mana contained within ingredients to create new items based on recipes.
The items you craft will exhibit powerful effects in various situations, such as exploration and combat.
The strength of an item's power depends on the ingredients used during synthesis, so select ingredients carefully while assessing the power of their contained mana.

- Create items while out in the field and customize bases however you like!
You can use Simple Synthesis to create exploration tools for opening the path forward, as well as items that will benefit you during combat and synthesis. You can also use the Building feature to construct bases and then decorate them with furniture to your liking.

Story:
The Aladissian Empire once thrived on a certain continent, having achieved remarkable development through alchemy that kept other nations at bay. However, it met its end due to a sudden and mysterious cataclysm.
Time progressed, and several centuries later, alchemy has become known as a dangerous art that brings destruction, and is considered "evil" and "taboo."
Now, a lone alchemist takes her first step into this unexplored and perilous land. Her name is Yumia Liessfeldt, and after losing her mother in an accident three years ago, she came to learn that she descends from a line of alchemists, which left her with many questions.
Why was Aladiss destroyed?
Why did alchemy become taboo?
Is alchemy truly evil?
Believing that all the truths she seeks lie within the fallen continent, Yumia embarks on a journey to uncover its lost history.
Note: Images are taken from an in-development build. The final product may differ from what is shown.
----
Steam® version content: Atelier Yumia - Backpack Set
An accessory set for changing the color of Yumia's backpack and Flammi's smoke.
List of Contents:
- "Flammi Backpack" Accessory for Yumia
- "Memory Backpack" Accessory for Yumia
- "Twinkling Smoke" Accessory for Flammi
- "Crackling Smoke" Accessory for Flammi
Note: This content can be accessed after unlocking base building and placing a Dressing Room.
Atelier Yumia: The Alchemist of Memories & the Envisioned Land — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 19 of 24 DLC at today's best prices (some DLC unpriced).
-50%Atelier Yumia - "Blooming Heart" Costume for Nina
-50%Atelier Yumia - "Cute Kitty Swimsuit" Costume for Lenja
-50%Atelier Yumia - "Ebony Outlaw" Costume for Rutger
-50%Atelier Yumia - "Fantasy Academy" Costume Set for Yumia and Flammi
-50%Atelier Yumia - "Knight's Long-Distance Swimwear" Costume for Viktor
-50%Atelier Yumia - "Newbie Maid" Costume for Isla
-50%Atelier Yumia - "Perfect Butler" Costume for Viktor
-50%Atelier Yumia - "Super Cute! Beach Memories" Costume for Isla
-50%Atelier Yumia - "Twilight Memories" Costume for Lenja
-50%Atelier Yumia - "Ultimate Teacher" Costume for Nina
-50%Atelier Yumia - "Wolf of the Streets" Costume for Rutger
-50%Atelier Yumia - Gust Extra BGM Pack
-50%Atelier Yumia - Yumia and Flammi Swimsuit Set
-50%Atelier Yumia - Additional Map "Idus Training Grounds"
-50%Atelier Yumia - Recipe and Blueprint Expansion Pack "The Art of Aladiss"
-50%Atelier Yumia - Additional Map "Secret Research Area Aladissia"
-50%Atelier Yumia - "Fantasy Academy" Costume Set
-50%Atelier Yumia - Swimsuit Set

Atelier Yumia Season Pass
Free to playAtelier Yumia - "Alchemist on Her Day Off" Costume for Yumia
Free to playAtelier Yumia - "T-Shirt" Costume for Yumia (Set of Three)
Free to playAtelier Yumia - "The Red Alchemist & the White Guardian" Costume Set
Free to playAtelier Yumia - Additional Map "Falbra Thicket"
Free to playAtelier Yumia - Atelier Series Legacy BGM Pack
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Atelier Yumia: The Alchemist of Memories & the Envisioned Land has engaging characters and a solid story with themes of loss that resonate, plus exploration and alchemy gameplay that fans of the series generally enjoy, though newcomers may find it easier and less complex than previous entries. However, the game suffers from significant technical issues including crashes, performance problems, and occasional game-breaking bugs that several players found frustrating enough to nearly abandon it, alongside some inconsistent explanation of mechanics and art direction that divides opinion.
This game is underrated by veterans who played older games from this franchise, my experience starts from Ryza series. I played Yumia more than enoush to say that its not really a bad game at all, to say more, i feel its quite opposite though not everyone might like some changes in comparison to older games. Im not a type of person to write poems or essays telling every single details, but i think its enough to point out strong and weak sides of the game. + I like open world, its exploration and mats gathering, you simply slowly wander and collect things you want. + Story, Lore, Characters, World i enjoy them too, maybe they fall short to Ryza games, but the gap is not large to call Yumia failure, mediocre or average game. + Alchemy has some simplifications but its still a thing i enjoy the most in this game, i spent countless hours creating items + Visuals are beautiful, giving a proper impression you are exploring typical high-fantasy anime world. +/- Music is still enjoyable but Ryza had much better soundtrack. +/- The game is much more forgiving in comparison to Ryza, where neglecting alchemy could result being suppressed by opponents sooner or later as you had no enough c…6 found this helpful
Really hard to recommend this game yet I would want to... Being a different step in the Atelier series, and not for everyone, I really liked how the game feels and how I experienced it. The characters also contribute to a good experience, until... The game has many bugs and performance issues that several times made me consider quitting the game. It was pure patience that got me to 100% the game, but in the end I cannot recommend it in its current state.3 found this helpful
When all said and done and the credits rolled, I can say that I like this game. I will recommend this to a newcomer to the series. 8/10 I enjoyed the characters. They are stereotypical, but FUN and ENGAGING. They don't talk philosophy, they don't yap endlessly much like other JRPGs. They're the main reason I keep playing this game. Shoutout to the VA - they did a great great job bringing out the personalities. Story is fairly bland. I do like the theme of dealing with loss though. Never thought that stuff would show up in Atelier, but it's a welcoming surprise. Alchemy gameplay is definitely dumbed down from previous games... but it's still Atelier. Still need to farm material for high quality, then spend hours to craft gears and "bombs" with perfect stats. Then spend more hours to breed good traits. Then use that perfect item to one shot the bosses. Typical Atelier stuff. Now, for the things I hate, I hate it to the core. Who thought farming traits via randomly spawned dungeons was a good thing? And the combat was a hot pile of JANKY mess. The damn thing was so janky and unresponsive that it wasn't even funny. Sorry but if someone ragequitted early on because of this, I'd be …1 found this helpful
This was my first Atelier game. The series had always been somewhere in the back of my mind, but Yumia's premise finally got me to give it a try: an expedition exploring the ruins of a fallen civilization, with an underdog heroine practicing forbidden alchemy. Unfortunately, my first hours were rough. The open world is filled with activities I didn't care much for, I never really clicked with the combat, and synthesis felt largely unnecessary in a game this easy. The art direction is also a mixed bag, with some genuinely pretty locations alongside some borderline ugly ones. Despite all that, Yumia eventually grew on me. The game thankfully lets you minimize your time with most of the things you don't enjoy, and that allowed me to focus on what did work for me: exploring the ruins, an endearing cast, a heartfelt story and some good music. None of it is groundbreaking—the story is a very familiar anime coming-of-age adventure, complete with the tropes and character archetypes you'd expect—but it worked. By the end, I was smiling at an ending I could see coming from miles away and thinking, "Yeah, I had a good time with these people." I do wish Koei Tecmo would consider bringing Eng…
how disappointing. its like a great game is here, but this is only for hardcore fans and I'm not sure if I'm quite there. its weird that this isn't live action or closer to FF7 quality. if it was id adore it, but its almost as bad as Xenoblade 2. ALMOST. still much better, but a shame that free to plays like Neverness To Evenness are miles ahead. i want to love it, but i know it could have been so much better.
This game is a bit too ambitious for its own good. It feels like they wanted to tell a story, & then halfway through development remembered they have to make a game along with it. Some of the most frustrating issues I've had include: - it crashes a LOT & I've fallen through the map a couple times?? - the game is incredibly hand-holdy at the beginning but after the first region tells you next to nothing about some things that are important for gameplay, such as not explaining certain combat mechanics & making a lot of the game inaccessible without bullets that you have to 100% PIONEERING PROGRESS for. - tying into the last point, why is there no way to make your own markers? I'd be fine w having to return to areas later IF I could at least mark them on the map, but the only "marking" you can do is tracking an existing item like a question mark. If you've already discovered it, too bad! Almost all open world games let you place some kind of your own marker, so I think this is a ridiculous oversight. - the building is clunky & unintuitive. like it just does not work at all, held together by two sticks & a dream. I dread base building more than anything else & video games are suppo…
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