

R.A.W. Realms of Ancient War
Wizarbox · October 11, 2012 · RPG, Action, Hack and Slash, Action RPG, Fantasy
Buy R.A.W. Realms of Ancient War from GamesPlanet at $0.72 — the cheapest of 14 stores we compare.
Where to buy R.A.W. Realms of Ancient War — official stores
Cheapest R.A.W. Realms of Ancient War keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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R.A.W. Realms of Ancient War price by region
R.A.W. Realms of Ancient War costs £0.53 in the United Kingdom, €0.62 in Europe (EUR), $0.72 in the United States, $0.72 in Georgia (USD), zł2.54 in Poland, R$2.68 in Brazil, CA$6.99 in Canada, A$7.95 in Australia and NZ$8.49 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.53 −86% | £0.53 | £0.70 | 10 | |
| €0.62 −86% | €0.62 | €0.82 | 14 | |
| $0.72 −86% | $0.72 | $0.93 | 14 | |
| $0.72 −86% | $0.72 | — | 6 | |
| zł2.54 −86% | zł2.54 | zł4.33 | 8 | |
| R$2.68 −86% | R$2.68 | R$5.90 | 7 | |
| CA$6.99 | CA$6.99 | — | 1 | |
| A$7.95 | A$7.95 | — | 1 | |
| NZ$8.49 | NZ$8.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About R.A.W. Realms of Ancient War
Lead a Warrior, Wizard, or Rogue through a monster-filled fantasy world in this explosive co-op hack-and-slash RPG where you level up, collect loot, and master devastating spells. Possess defeated enemies to turn their power against their own armies and obliterate hordes in a single blow.
Take control of a fearsome Warrior, a powerful Wizard or a Rogue, and plunge into a grand quest full of action!
Key Features:
- The explosive Hack’n’Slash (action/role-playing game) R.A.W takes you, alone or with a friend in co-operative mode, on a fantasy world ruined by an ancient and violent war.
- Level your heroes up, collect more powerful weapons and armor, unlock new and more devastating spells, and exterminate by the dozens at once the hordes of enemies that are standing in your way.
- Thanks to your talent of incarnation, take control of your most powerful opponents to unleash their power and seed destruction among your enemy’s legions!
R.A.W. Realms of Ancient War — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player, Co-op, Split screen
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game has One HUGE positive point going for it LOCAL SHARED SCREEN CO-OP! Other than that, it is a simple, but well done DIABLO 1 clone, and fun for what it is: a full COOP semi-retro ARPG playthrough.1 found this helpful
Four realms locked in a decade of war provide the backdrop for a console-style hack-and-slash loot game. The premise dispatches a hero king-to-king to forge an alliance, serving mainly as justification for marching through mines, deserts, and prisons. Three classes open the campaign. The wizard fights at range through fireball, toxic cloud, and meteor spells. Fireball spam defines the wizard experience because mana costs prove negligible. Regen restores the resource faster than casting spends it. Grouped enemies evaporate under repeated volleys, and herding entire packs before detonating them proves irresistible. Damage numbers climb from double digits into the thousands. The Sunset Tower soft-lock stands as the run's most serious defect. Descending from a second floor back to the first broke a door transition entirely, and recovery demanded an under-explained return-to-map option. Camera control and a map remain absent throughout, compounding navigation friction. Progression accelerates dramatically in the final third. A level 25 weapon roughly tripled attack values, while life-drain earrings returned massive health per hit. By the closing realm, nothing survived two casts and …
This game is not very good, do not play it.
Just one time with it! Warrior class is bs and the worst which should be the best. The Best is wizard which should be the worst. Rogue was nice but after some deaths in a row I decided to leave it there. This is quiet isometric slasher game. Like there's no minimap there's a ot of enemies and you can't just melt em off like in hns which takes few seconds I mean you can but you shall use 3 hp at 15 enemies for example. Sometimes you get them easy sometimes it's hard to even deal with 5 enemies at once. I was playing on normal difficulty but it took some struggle with it so it's ok. Graphics is like nice ♥♥♥♥♥♥♥. I mean you would paint something good but with ♥♥♥♥. Character models are low but the environmental are really nice maden, with a real ♥♥♥♥ grapchic style. There's no additional weapon or equipment stats like 3hp per hit or some additional aura, defensive etc. It's just worth a try it's not a really bad game but it's not even good :P I just get fun like for over 5 hours. The other 5 were quiet boring. That's all I can tell.
One of the smartest design choices is the scarcity system. Potions aren’t infinite — burn through them too often and you’ll find yourself in real trouble. Revival stones are also limited, forcing you to play more carefully and strategically instead of mindlessly spamming heals. This adds real tension and makes resource management meaningful, which is something many modern ARPGs have moved away from. I loved that risk/reward feel. The only real frustration I ran into was targeting. Occasionally I’d click on an enemy and nothing would happen — no attack, no response. A simple highlight or clearer targeting indicator on enemies would have fixed this instantly and made combat feel smoother. I also noticed that some skills (especially right-mouse button AOE powers) would sometimes knock you or jump you away from targets in awkward ways, which could break your flow mid-fight. The One Thing That Would Make It Perfect If this game had auto-attack functionality, I probably would have sunk dozens more hours into it without hesitation. The manual clicking is fine, but an optional auto-attack option would make longer dungeon runs and farming sessions much more enjoyable and less tiring on th…
RUN FINE GAME is fun but lacks some qulity of life you expext from this type of games these days and fellow path like old game personal i feeling like it could have been amazing but game play and fighting casual click spam no brain power requried game dosent get harder or change much as progress
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