

GreedFall: The Dying World
Spiders · March 10, 2026 · RPG, Adventure, Story Rich, Fantasy, Character Customization
Buy GreedFall: The Dying World from Fanatical at $19.49 — the cheapest of 21 stores we compare. The cheapest GreedFall: The Dying World key from a keyshop is $19.85 at Driffle INC.
Where to buy GreedFall: The Dying World — official stores
Cheapest GreedFall: The Dying World keys — keyshops
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GreedFall: The Dying World price by region
GreedFall: The Dying World costs £15.03 in the United Kingdom, €16.99 in Europe (EUR), $19.49 in the United States, $19.85 in Georgia (USD), CA$31.19 in Canada, A$32.56 in Australia, NZ$40.72 in New Zealand, zł79.34 in Poland and R$89.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £15.03 −61% | £17.54 | £15.03 | 18 | |
| €16.99 −61% | €19.49 | €16.99 | 19 | |
| $19.49 −61% | $19.49 | $19.85 | 21 | |
| $19.85 −55% | $22.50 | $19.85 | 18 | |
| CA$31.19 −61% | CA$31.19 | CA$33.42 | 19 | |
| A$32.56 −61% | A$32.56 | A$41.75 | 17 | |
| NZ$40.72 −55% | NZ$40.72 | NZ$50.00 | 14 | |
| zł79.34 −55% | zł99.20 | zł79.34 | 17 | |
| R$89.99 −50% | R$89.99 | R$90.00 | 12 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About GreedFall: The Dying World
GreedFall: The Dying World is a narrative-driven RPG set in a 17th century-inspired fantasy world where your choices shape the story, alliances carry real consequences, and diplomacy, cunning, and stealth are just as viable as combat. Explore the diverse continent of Gacane with eight memorable companions whose loyalty depends on your decisions, customize your party's loadouts and abilities, and master real-time tactical combat or direct action-based battles depending on your preferred playstyle.
WRITE YOUR OWN LEGEND
GreedFall: The Dying World is a narrative-driven RPG. The story takes you to the far reaches of a vast fantasy world, inspired by 17th century Europe. Create your character: appearance, attributes, talents, abilities. Then dive into a rich adventure, meeting many allies who will prove vital in overcoming the dangers that await you. As you progress, every choice you make influences the course of events, every alliance you forge has real consequences, and every decision can change the fate of the world.
Force is far from your only option in successfully overcoming the traps and challenges you encounter along the way. Use diplomacy to persuade your opponents, craft your own equipment, find hidden treasures, and access forbidden places with cunning tricks and disguises.
You are the master of your own destiny.
DISCOVER THE CONTINENT OF GACANE
Return to the lands of Gacane in this new adventure. The story begins 3 years before the events of the first title, far beyond the previously encountered city of Sérène.
Originally from Teer Fradee, a small island steeped in magic and lush nature, you complete your initiation and become a “Doneigad”: a sage who serves the clan. But your destiny is upended when “renaigsa” (foreigners) from the Old Continent capture you and threaten your people with extermination.
Escaping your captors, you explore this foreign land, which is home to some powerful nations plagued by war and a mysterious disease. Journey across the Old Continent; visit Olima, the City of Stars, and its scientific observatory, set sail for the shores of Uxantis, the port capital of the Nauts, and make your way along the perilous roads of Thynea, lined with ancient ruins.
As you explore this vast world, you can rely on the Constanzia: a sturdy ship you’ll acquire during your adventure, which will quickly become your headquarters.
RECRUIT ALLIES
Along the way, you’ll meet 8 memorable companions. Each has their own story, beliefs and secrets. Choose their equipment and outfits, their attributes and combat specialities, building a team that reflects your style, and benefit from their support, or control them during battles.
They are also invaluable off the battlefield, providing you with knowledge on the continent’s different factions, and using their influence with them, which can open closed doors.
From simple ally to soul mate, your futures are linked, and each of your decisions affects how they see you. Forge lasting friendships, or even find true love, but be careful! Your actions will affect the strength of your bond, or be their reason for leaving.
BECOME A MASTER STRATEGIST
When faced with belligerent men and ferocious creatures, sometimes violence is the only way.
Use your strategic mind in real-time combat by activating tactical pause. This allows you to plan your actions, exploit enemy weaknesses and adapt your strategy to each situation. Prefer to stay at the heart of the action? If you prefer a more direct style, you can use your skills in battles to triumph over your opponents.
Choose the combat profile that suits you best: “Tactical” gives you full control of the camera and your companions; “Focused” focuses on your character and allows your companions to act independently; “Hybrid” offers a middle ground.
Additional configuration options enable you to fine-tune your experience and have the sort of adventure you prefer: from Story mode where you can fully enjoy the narrative, to Tactician mode, for those who love a real challenge.
GreedFall: The Dying World — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 3 of 3 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
GreedFall: The Dying World receives mixed reactions from players, with some praising the new tactical combat system and expanded world exploration compared to the original, while others find the gameplay disappointing and feel the game lost the charm of its predecessor. Technical issues are also noted, including control scheme problems for keyboard and mouse players that some find frustrating enough to abandon the game. Players seem divided on whether it's worth experiencing, with fans of Spiders' style potentially finding value, though expectations should be tempered.
If you're tired of every new game trying to reinvent the wheel, and you're just looking for some tradtional CRPG experience, but you don't want to replay Dragon Age Origins for the 17th time? This game just might be for you. Nothing about this game is mindblowing or truly innovative. It could have easily be made 15 years ago. But at the same time, it offers the kind of experience that feels in a way comforting. Everything about this game is FINE and servicable, the story, the characters, combat and other game mechanics, it's all simple and if you've played a few CRPG's before, you'll pick everything up pretty much instantly. Is the technical state of the game great? Sadly, not exactly. A few times I feared about having ran into a game breaking bug, but fortunately, I was always able to find workarounds and finish the game successfully. Get into the habit of saving manually a lot, and you'll be okay. It's also important to have the right expectations going in. This is a AA eurojanky Spiders game and it should be judged as that. Don't expect this to be something that I was never meant to be, like something from peak Bioware. Lastly, I was quite impressed by the quality of cha…5 found this helpful
I was actually really enjoying this game. It plays like Dragon Age Origins and has an engrossing setting and narrative. Character models are a little wooden and it's not the most polished looking game in the world but it has that old school Bioware feel to it. I played through the entire opening in one sitting, about 9 hours, really dug where it was going and was excited to explore The Dying World in a sort of reversal of the first game. Unfortunately less than two hours into the post tutorial section and I've already encountered several game breaking bugs. These aren't simple visual glitches or freak one off's. I had to reload multiple times because the equipment system kept breaking when I modded my weapons. Now I'm in a situation where a main quest can't progress because I reloaded a save and the item I need to progress isn't there anymore. I really wanted to keep playing but if this is what I'm experiencing after such a short time I can't see myself finishing this out in the state it's in. Sadly with Spiders closing down I don't see this game ever getting patched to a functional state.2 found this helpful
This is a tough one. Overall, it's an [b]Unpolished Gem[/b] that was thrown in to the bin. [h3]World and Setting:[/h3] Phenomenal. And sadly, is the main victim of the whole debacle. Good Colonial Fantasy can be counted on one hand. [h3]Story and Characters:[/h3] I think the story was better in the first one, because it was more intimate to the MC and Constantine. Here it's suffers from a common trope of "Stop the Bad Guy from destroying the world, the End". Companions are good. Sometimes they're fine, sometimes they're great, but overall good. But they are to "Goody two-shoes". They always apologizing and saying how sorry they are about what happened to MC, and that they absolutely against colonialism. So instead of exploration of the Setting and the Time Period that is rich with all sides of Good and Bad, we have a standard Hero vs Villain. [h3]Combat:[/h3] [b]It absolutely OK.[/b] The whole controversy was created by some casuals who think button smashing and CoD is the pinnacle of gaming. It good old party combat ( But without custom AI setup ). Just play in Tactical, turn ON the "autonomous AI" and Pause only when you want to intervene. And if you set Par…1 found this helpful
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While I haven't played the original Greedfall game, The Dying World caught my interest because I kept seeing promos about Neil Newbon voicing the antagonist. I can't really compare The Dying World to the first Greedfall game, but for the most part, I did enjoy the lore and worldbuilding as well as the plot. But of course, I'm also speaking as someone who usually really enjoys story-rich fantasy RPGs (which anyone could tell from looking at my profile). The combat mechanics took some getting used to, but I found it easier to navigate with a gamepad than with the keyboard and mouse. It did feel like the game was easier to play with a gamepad, but I wouldn't say the controls are necessarily more difficult with a keyboard + mouse. I also found myself wishing that there was a wider variety of reactions to the Teer Fradeans and the way that the Alliance mistreats them, especially because the first Greedfall revolved around other continents wanting to colonize Teer Fradee. It kinda just felt like the NPCs who aid the party [i]all[/i] found the treatment of the Teer Fradeans appalling, as opposed to there being more of a spectrum to how people view the Teer Fradeans who are quite obvious…
I'm sad. The first [i]GreedFall[/i] is a classic and this sequel/prequel is bursting with potential to be even better, with so much going on with world-building, story, presentation, and even gameplay. But it was released long before it was ready. The game feels incomplete in some ways, is riddled with frustrating bugs, and has a combat system that needed a [i]lot[/i] more playtesting and refinement. Alas, the developer just barely managed to release the game before going out of business, so it's never going to be fixed. This is what we have. I'm glad it's in our hands but it's hard to recommend it to anyone except for the most serious fans of the first game, and moreover those that have [i]a lot[/i] of patience. Even if the devs had more time it's doubtful they could have fulfilled their ambitions. There's a strong sense that they bit off more than they could chew. For example, the game covers several continents and islands but you get only a small taste of each area such that the world feels oddly smaller than in the first game. Quests keep reusing the same locations and characters at the expense of coherent storytelling. There are also many more companions this time around but…
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